What is the preferred version of A3?

LouiscipherLouiscipher Joined: Posts: 4,443Registered
Sorry for scrub post but I thought I'd make a new thread because this sub-forum is a little dead and I'm genuinely curious.

I've always assumed the community prefers the Naomi version but then I read that the Saturn version is almost arcade perfect and has all the characters from the Playstation version so I don't know.

Hypothetically; if Iron Galaxy was working on A2/A3 anthology which version of A3 would you guys want them to work on? It's a no brainer with A2, no one likes Gold.


  • Trouble BrewingTrouble Brewing AAAAAA! Joined: Posts: 3,697Registered, Moderators
    The Naomi version of Alpha 3 is actually Alpha 3 upper, which is generally disliked. The CPS2 version is/was the competitive standard, but I'm not sure which revision. The Saturn version is not arcade perfect:

    - the bigger sprites affects things slightly. In Saturn Mode, the screen is slightly smaller which equates to a less room to manoeuvre. For example, on the Saturn, from anywhere on the screen Dhalsim can use his far standing fierce, and if Blanka is grounded he must block it, as he is unable to walk out of its reach. The screen mode can be changed to Arcade Mode, but this is still different to the CPS2 game.

    -some slow-down during VCs; more noticeable when the larger characters are on screen. The slow-down also causes some inputs to not register in the same way as the arcade during a VC activation; Rose's crouching Strong-> Short Spiral is harder to do, not impossible.

    - less meter gained for whiffing throws

    - "Inflation" during VCs removed

    - post air recovery invincibility if neutral state is avoided removed

    Super air Hadouken can be blocked in the air

    -Kiryuu crouching Fierce no longer gives the triple damage bonus for a counter hit

    - slower limbs, but still faster than the PSX and DC versions
    - new X-ISM crouching Short

    Cody -
    - air Hadouken freezing bug removed

    - no Glitch Driver VC

    - Kattobi VC removed

    The version on the Alpha Anthology (with dip switches set correctly) is the way to go.
    The artist formerly known as Starcade RIP
  • PointBreak91PointBreak91 Just one more sip Joined: Posts: 595Registered
    Saturn was nice in the 90s, PS2 aced it a decade later. Easy money for Cap if they put it on Live, but we can only pray Iron Galaxy aren't allowed anywhere near it.
  • jedpossumjedpossum What you say? Joined: Posts: 2,667Registered
    Iron Galaxy only ruined 3sOE cause it was based off an unreleased dc verison of 3s. MvC:O I'm hearing nothing but good things. and it'll be hard to mess up a port of an emulator which they're doing with Vsav and Hunter. And if they do bring the Alpha series to new systems they'll be basing it on the same emulator aka the ps2 version.
    If you mention Jojo's expect a long talk.
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  • d3vd3v Grumpy Infraction Machine Joined: Posts: 18,541Registered, Moderators
    I'm not worried about Iron Galaxy being able to make an arcade perfect port (they can). I'm more worried about the backlash from the more casual fans if some of the console exclusive modes and characters aren't included. Then again, I actually have to moderate Capcom's forums.
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  • LouiscipherLouiscipher Joined: Posts: 4,443Registered
    Then again, I actually have to moderate Capcom's forums.

    Poor guy.
  • caliagent#3caliagent#3 Caliagent Bobblehead Joined: Posts: 3,586Registered
    console A3 just isn't the same without world tour mode
    Whiff your entire SOUL into c.MK in 3S.
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  • bchan009bchan009 Joined: Posts: 431Registered
    I like Hyper SFA because you can parry. <3
  • kedawakedawa . Joined: Posts: 231Registered
    All HSFA needs is more stages and easier access to the hidden modes.
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