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Tips thread

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  • AOS-AOS- D-Plus Joined: Posts: 2,123Registered
    When I say lasso, that included Magic Wand...:wgrin: hate that shit too. I use the pen for paths, color fills and any selections that are not non-rectangular selections.
    You like this post.
  • CHOWZCHOWZ Joined: Posts: 330Registered
    Not sure if this has been posted here before, but do you guys have any tips for the coloring process or effect in making a SFIV VS profile?

    http://www.games.lisisoft.com/img/4/9/4988-1-super-street-fighter-4-makoto-vs-ibuki-trailer.jpg

    I think I remember reading in the SF 20 book that IKENO first traced the polygon models and went from there. But I'm curious to know the rest of the process might have been (paints he used for lighting, color consistency and the way they blend). I just really want to get that style down so I can start drawing other people, its been in my head for awhile. I guess I just need to try it out for myself and see what works. Any help would be appreciated.

    Calling out to Xeno, oh wise one, where are you!?
  • Rusty ShacklefordRusty Shackleford Joined: Posts: 18Registered
    For art supplies (Copic) the BEST online site i found is oozak.com

    My local shops don't have Copic items always in stock and they're very overpriced.
    Oozak is the best I found online.
  • akuaku リアル邪王心眼 Joined: Posts: 3,666Registered
    I'm thinking that Ikeno uses CG to color in those profile images, like Photoshop or whatever. That's what he did for 3S anyway..

    EDIT: Wait, are you asking what he USED, or do you already know that and are asking HOW he did it? I'm slow today. <_>
  • CHOWZCHOWZ Joined: Posts: 330Registered
    Yeah I probably should've been more clear on what I was talking about. I think the main thing I wanted was to have a certain process that would best emulate that style of coloring. I want to try and make the profiles blend in where they match the VS screen avatars as they would exist in an SF IV game if that makes sense.I probably just need the right balance of lighting and hues, so maybe I just need a little trial and error with some color picking from certain sf characters.
  • akuaku リアル邪王心眼 Joined: Posts: 3,666Registered
    Basically, you use different types of colors and then brush them in layer by layer. It doesn't have to literally be on different layers, but basically you go either brighter or darker with each layer, depending on how you wish to start coloring the shading. It helps a lot to mess with the opacity of the brush you're working it, making for smoother blending. This video is pretty popular around these parts, but it's definitely the easiest to understand coloring/shading tutorial out there so I recommend you check it out. Sorry if you've seen it already though.
    http://www.youtube.com/watch?v=Hi_3HymnpXE
  • AOS-AOS- D-Plus Joined: Posts: 2,123Registered
    Hey guys, without revealing too much of what I'm currently doing, I wanted to get some feedback on this shading part.

    4534q.jpg

    I've circled the shaded portion that's illustrated by hatching. Do you think the size of the hatching is too big? Lines too thick?
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  • -Midnight--Midnight- Roman Canceled Joined: Posts: 146Registered
    I noticed on a friends laptop when I tilt the screen I can see past mistakes in the background of the artwork(digital) that can't be seen to the naked eye. Is there a way to remove it or is this something else?
    Kekeke~
  • TaitoTaito 熱血硬派戴斗 Joined: Posts: 5,247Registered
    I just found a full-3D version of Posemaniacs http://charapo3d.web.fc2.com/big_index.html

    You still can't pose the figures yourself, but you can move the camera in any angle instead of just 360 degrees. Much more useful imo, combined with the 3D head/torso/hand/foot viewer on the regular Posemaniacs site.
  • sinixsinix Sinix Design Joined: Posts: 156Registered
  • rookrook amused observer Joined: Posts: 1,564Registered, Moderators
    That was really helpful Xeno, thanks.

    I'm kinda stuck in my current method and its killing me. I've gotten so used to drawing on MS Paint with my tablet, that I can't really get comfortable when it comes to Photoshop for some reason. So far I've been doing my main sketching in Paint with inks and shadows first which I then transfer to Photoshop where I struggle trying to get a clean coloring job. Ending it with a even more desperate attempt to use blur and gradients to make it somewhat presentable. Its hopeless I know. Another problem I have is patience, for most of my life I've been wanting to do great sketches fast and easy. But that can only go so far with coloring, which is something I have to work on. So alot of my stuff looks rushed cause I just want to get the shit over with. Which is a shame since the coloring just kills my overall piece. Another reason why I like working with black and white instead. Man I feel like I just confessed my whole heart out here, but it is what it is. I guess this is just my way of trying to explore in getting good fast. Though I'm far from it.

    Another thing I wanted to ask is the no line technique. Not that i'm trying to bite anybody's style or anything, but its something I've been wanting to try but I just feel my execution is off. That or I'am really not comfortable with the lasso tool. Do I really have to trace every part of the lineart and shades included using lasso? is there another way that someone could explain this to me?

    Scarlet by *lastscionz on deviantART
    For linework -- there's simply no replacement for being confident about what you're drawing and then committing to it. But if you still struggle with it (like I do), I read a good tip recently: Use the Adjust Levels function in PS to lighten your lineart layer. Then, use the Burn tool and the tablet to go over the lines you want.

    As for patience in coloring -- I think it helps to just do it more often. For myself, I try to keep going around the pic and focusing on getting the shapes and value relationships right... reworking as I go along (through a combination of painting over / using layers and blending options to fix color saturation issues that I tend to have). I let myself work on some detail after I've gone around a bit, but I have to tell myself to go back to the general laying in of colors so as to keep the pic moving.

    Hope this helps. I'm still learning too.
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • fistoftheryustarfistoftheryustar Joined: Posts: 2,024Registered
    My friend wants to become an artist. He chooses the typical anime style (and I mean the most generic kind) and he hates the studies and exercises they give him at school. He's hating on "all the sketch marks" and realistic figures he has to draw. I can understand not wanting to do it, since you wanna ultimately become a manga and anime artist. But not realizing that it's 'needed' to have a good foundation, I can't agree with.

    Do you come across people like that sometimes? I personally find the typical generic anime style, well typical by now. One should add their own flare or add something more. I don't think you can go to art school with the dream that " I don't immerse myself in the world of art, and I'll be completely successful as an artist." Am I wrong in that thinking? It just seems too competitive to try to get an easy break.

    If you've met anyone like this, is there a good way to put it into perspective for them?
    My drawing:
    Mai cheats on Ryu - "Shin Shoryuken!"

    http://forums.shoryuken.com/showpost.php?p=7115525&postcount=252
  • akuaku リアル邪王心眼 Joined: Posts: 3,666Registered
    He needs to realize that almost all anime/manga artists have taken art lessons or at least practiced proportions and realistic figures on their own. There are some artists out there that try and skip all that, and they're selling shitty doujins that don't make money. You have to actually learn how to draw first, then you can apply it to your own style and it'll look way more polished and consistent.

    I mean I guess it's ultimately up to your friend to decide if he wants to skip the basics. It's not really foreign, and there have been plenty of people who have practiced to the point where they can completely skip the sketch process and whip up some boss linework. As mentioned though, he had better practice. A lot. Most likely for a good while. Otherwise if he's gonna try to go pro then he'd better just quit.
  • scum gale 88scum gale 88 yo! It's SYBOK! Joined: Posts: 1,710Registered
    How do I go about getting a graphite looking texture? something like this http://pic.tenmanga.com/comics/16187/142973/0942033ffb34a2e687227b7d0b5aebb3.jpg
    I have been experimenting with the brushes but it never comes out the way I want, it doesn't help that I am new to photoshop either.
    Yeah there need to be more gangbang creampie porno. VAMPIRE GANGBANG CREAMPIES.
  • SnarfulzSnarfulz Joined: Posts: 88Registered
    I Totally think your hatch is just a little to thick, mabe try think lines but cross hatch.
  • SnarfulzSnarfulz Joined: Posts: 88Registered
    I went to art school, mos the artist that were illustration majors perfered anime, It got old to me though, it seemed every one was doing the same stuff.
  • TaitoTaito 熱血硬派戴斗 Joined: Posts: 5,247Registered
    Has anyone tried Alchemy? It's a 2D random shape creator. It's a great tool for filling a canvas with information or 'density' to build on top of, or for beating artists' block by sparking your imagination-- kind of like looking in the sky and finding shapes in the clouds.
  • NegaduckNegaduck Is so S-Rank Joined: Posts: 3,654Registered
    Has anyone tried Alchemy? It's a 2D random shape creator. It's a great tool for filling a canvas with information or 'density' to build on top of, or for beating artists' block by sparking your imagination-- kind of like looking in the sky and finding shapes in the clouds.

    I'm gonna check this out, thanks man.
    Roll one up homie.
    My artblog - http://negaduckduckgoose.blogspot.com/
    Buy a shirt - www.cantnerfskill.com
  • CHOWZCHOWZ Joined: Posts: 330Registered
    Anybody have any tips to having cleaner line art?

    I usually rough things, but am too lazy to retrace so i skip the step and color on top of it erasing little things here and there. i'm hoping to gain more patience with it, but just curious to know what everyone's process is.
  • NeoBloodNeoBlood kara bank account Joined: Posts: 2,224Registered
    I'd say do your rough sketches, get your poses and details sorted out, then do line work on a layer above it. I'll usually create a layer of all white set to about 70-80 percent opacity, then a transparency layer and do the lines on that. As for the lines themselves, try to work in fast strokes so your hand doesnt shake and make it jittery. Alternatively you could try to learn how to use the line/curves tool in whatever program you're using, and you can usually set it up to mimic the style of your brush depending on the pressure of your stylus (size, opacity, etc)
  • rookrook amused observer Joined: Posts: 1,564Registered, Moderators
    I struggle with clean lines too. I've tried rough scribbles on one layer and then lowering opacity and drawing cleaner lines on another layer, but that doesn't always work out well -- it feels like I lose some energy when I'm redrawing the stuff on the scribbles.

    I've also tried cleaning up the rough linework on the same layer itself -- I do feel that this preserves the energy of the piece better, but it is also a few times more tedious.

    I think the key is to just get used to drawing refined line. Which is a challenge for those of us who are used to scribbling a drawing into existence :P And somehow I think it's easier to learn this with pencil on paper, not digitally. I can't explain it, but that seems to be the case for me.
    square peg. round hole. large hammer.
    http://rook-over-here.deviantart.com
  • NeoBloodNeoBlood kara bank account Joined: Posts: 2,224Registered
    And dont forget, sometimes lines aren't meant to be clean. Some of my favorite street fighter art is the scribbly shit done for concepts. Heres an example:

    ryuvssagat.jpg

    Also consider not using linework at all, and showing form using only color/contrast/shadows.

    I also think it's extremely important to consider line weight when doing a piece, unless you're doing something really cartoony take into consideration which lines taper off or get thicker. Lines "closer" to the viewer should typically be thicker and vice versa.
  • CHOWZCHOWZ Joined: Posts: 330Registered
    And dont forget, sometimes lines aren't meant to be clean. Some of my favorite street fighter art is the scribbly shit done for concepts. Heres an example:

    ryuvssagat.jpg

    Also consider not using linework at all, and showing form using only color/contrast/shadows.

    I also think it's extremely important to consider line weight when doing a piece, unless you're doing something really cartoony take into consideration which lines taper off or get thicker. Lines "closer" to the viewer should typically be thicker and vice versa.

    Nice find! I've seen the colored version of that but have never seen the original sketch taken straight from the notebook like that.

    I agree with you on those shadows and colors, but the lines really hold it together. I feel like even when I try to cover up things, if the structure isn't clean then the rest follows. But that's only with my own personal work. I love LOVE sketching, but that coloring has always got to me too. I love putting in shadows and tones but when its all said and done I can't decide between cel shades or painting for some reason so it starts out cel shaded and then getting smudged out beyond cohesion. So yeah on top of the scribbled out linework, it seems I got alot more to work on haha

    Often I find myself rushing just to get it done, so maybe thats another problem of mine. I get bored and want to draw something else by the time I think its almost finished but never really taking the time to actually finish it.

    How long would you guys say your process is starting from linework, to flats, shadows, etc?
  • SnarfulzSnarfulz Joined: Posts: 88Registered
    Digital, use Illustrator, practice some and you will get the hang of it, or you can scan in dark line sketches, live trace them into vector, then manipulate them.
  • TaitoTaito 熱血硬派戴斗 Joined: Posts: 5,247Registered
    Digital, use Illustrator, practice some and you will get the hang of it, or you can scan in dark line sketches, live trace them into vector, then manipulate them.
    Or Inkscape, which is free.

    Again for digital, I've used SAI's ink layer, which is a vector tool but operates like freehand. Vector corrections can be made automatically or manually.

    Also, LazyNezumi helps stabilize your lines when using a tablet or mouse.

    And drawing large images (>2000 pixels, ideally >4000 px) make the lines appear smoother when you shrink it down.
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