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Hakan Moveset and Attributes

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  • gaosergaoser MY DAWTERS R SO PRTY Joined: Posts: 814Registered
    Updated the first post. Biggest change is the update in the normals section, along with a short general overview of Hakan's normals. Also added a bit of information on some of the special moves as well.

    Edit: Richard "pro-killer" Nguyen found some interesting things with Hakan, I will post them later in the day. Most notably, while oiled up, Hakan can cancel his dash into any special or normal.
    -- "having aduken is advantageous, using aduken is chicken, and abusing aduken is winning." - brucelee-kid
  • Smileymike101Smileymike101 Joined: Posts: 1,146Registered
    So when oiled up he can Normal Fadc xx Normal or something?Can Oil Dive be comboed into?
  • jalapNojalapNo CEO of S.I.N.dustry Joined: Posts: 2,363Registered
    In regards to anyone who thinks Hakan's Super being "terrible" then allow me to drop some knowledge for my Hakan brothers.

    LK Super: Poke Invulnerable - You cannot be hit out of this super by anything, including Ken's Ultra 2. I have not tested on much but you can hold your charge through the entirety of Ken's U2 or interrupt him at any point. Tested against Honda's headbutts, all of them, and his Super and it works the same as Ken's.

    MK Super: Grab Invulnerable - You cannot be grabbed be it Oicho, normal grab, Honda Ultra 2, Akuma's Ultra 1 (Demon), and more than likely anyone else's grab ultra, command, or normal grab. You can hold the charge the entirety and Demon just runs into you and cannot grab you, wherenas you can interrupt at any point of his ultra.

    HK Super: Projectile Invulnerable - You cannot be hit by projectiles including Akuma's air fireballs, Sagat's Ultra 2 and I'd assume it can also go through Ryu's Ultra 1, and just tested it can walk right into Chun's Ultra 2 and interrupt at any point.

    Hakan's Super I believe has to be one of the best in the game and covers half screen to close range. the downsides are already known such as crouching characters, but you can do it on reaction and catch people in recoveries every time.

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  • Boy of JoyBoy of Joy you kindly give the palm to such a crock Joined: Posts: 457Registered
    ^^^ Oh my lord, good shit on dropping Hakan's Super knowledge! At first glance it really does seem useless.
  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 4,809Registered
    In regards to anyone who thinks Hakan's Super being "terrible" then allow me to drop some knowledge for my Hakan brothers.

    GJ. So the LK version can be used as anti-air?
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  • jalapNojalapNo CEO of S.I.N.dustry Joined: Posts: 2,363Registered
    GJ. So the LK version can be used as anti-air?

    You have to do it early, as in at the peak of their jump on reaction and not hold the charge, or just before the peak and hold the charge till the peak of their jump. In accordance to anti-air, I have yet to try it against Ryu or Akuma while they try Ex Tatsu because it depends on how high they are when they activate and your precise timing in when they start to fall.
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  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 4,809Registered
    So now with Hakan's super and U2, you can't jump at him, and you can't shoot projectiles at him. Maybe I can finally get my revenge on Sagats who gave my gief so much trouble.
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  • jalapNojalapNo CEO of S.I.N.dustry Joined: Posts: 2,363Registered
    So now with Hakan's super and U2, you can't jump at him, and you can't shoot projectiles at him. Maybe I can finally get my revenge on Sagats who gave my gief so much trouble.

    I am coming to Hakan as a Seth player, so trust me, Sagat is going to get raped.

    Update, You can react to jump INS with LK Super and hold the charge till after they lose their hovering status. You catch them on their recovery.

    Proven right meow, LK Super can go through Ryu's Ultra 2, HK Super can go through Ryu's Ultra 1.

    Also, advanced tactic. Say a Hypothetical situation a Ryu player is zoning you with Fireballs full-screen, you can HK Super on reaction, and he HK Tatsu's, you can let go of the charge and catch him at 3/4 screen out of his tatsu.

    Yeah, Hakan is beast.


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  • TheGlowTheGlow Inverted Reverse Fall-away Master Joined: Posts: 415Registered
    Oil doesnt keep the strongest one active. Ex oil, then LK oil gave the LK oils time...
    And AI set to block wont let you do that fa2/3, cr mk pop up into mp slide.
    it just looks like its crossing up when it hits in training mode.
  • E CE C BITEBITEBITEBITEBITE Joined: Posts: 866Registered
    snip

    That is some seriously amazing info! His super went from looking like trash to sounding like it's gonna be a real big defensive reaction threat. Is it often that Hakan will get full super, though? It seems like he's gonna need EX whenever he's not oiled up and getting pressured.
  • reaper2507reaper2507 Joined: Posts: 984Registered
    i would say EX is realy important against fireballs but against everything else mhmm DONT KNOW YET! its actualy important to find out the propertys of the ex moves ! great find on the super the propertys of the EX - Slide seems pretty clear as faar as i remember more damage+fireball invulnerability!
    the EX grabs thats something else

    ex360+p NO RANGE INCREASE! ; a bit more damage but im hoping thats not all of it
    EX360+k not sure about this either except the damage increase!
    EXOIL seems pretty cleare fireball invulnerability the whole animation so 2 fireballs can pass..^^ and shorter than HKOIL with more duration!
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  • jalapNojalapNo CEO of S.I.N.dustry Joined: Posts: 2,363Registered
    That is some seriously amazing info! His super went from looking like trash to sounding like it's gonna be a real big defensive reaction threat. Is it often that Hakan will get full super, though? It seems like he's gonna need EX whenever he's not oiled up and getting pressured.

    I honestly believe it will be pretty likely you'll have Super. Every other round, depending on how often you intend to burn meter over learning his normals.

    I will personally always be using LK Oil due to it's fast recovery. If someone throws a LP Fireball at you, you can LK Oil, and Coward dodge (D+PPP) and avoid getting hit on reaction.

    7-8 Seconds of Oil, fast recovery, and with all the options Hakan has in terms of Air throw, Jumping Strong (Both forward and backward jumps) -> Oil Slide, Focus Attack through fireballs and moving forward and dashing for all that range.

    His normals are AMAZING. Do not get me wrong, his shit isn't all high priority like E. Honda's Neutral Jump Fierce, but pretty much right below it.

    My favorite combo as of yet is, F+MP xx Oil Slide -> Body Slam -> LK Oil -> Jump-in LK -> SPD when in reset... I'm in love.
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  • UltraDavidUltraDavid commenta..ttorney?? Joined: Posts: 5,967Registered
    He builds meter extremely fast; a landed spd builds like 2/3 of a bar of meter. As for the rest...
    DONT KNOW YET!
    Dude. I have no idea what I'm doing. Like, at all. And the more I play him, the LESS certain I am about how to play him. This is gonna take a while.


    I made up a whole chart for his move damage, stun, advantage on block, cancelability, and other things (like whether they're invincible and to what if so). I'll post it up in a day or so.
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  • reaper2507reaper2507 Joined: Posts: 984Registered
    He builds meter extremely fast; a landed spd builds like 2/3 of a bar of meter. As for the rest...
    Dude. I have no idea what I'm doing. Like, at all. And the more I play him, the LESS certain I am about how to play him. This is gonna take a while.


    I made up a whole chart for his move damage, stun, advantage on block, cancelability, and other things (like whether they're invincible and to what if so). I'll post it up in a day or so.

    Thanks man :) that will help a lot i take the damage and stun and chip data too you can build up from it if you want or use it to comparison reason to evade wrong damage/stun numbers

    i hafe the same feelings about his gamestyle like you its totaly confusing but i think he can be realy powerfull he feel like a mix of Dalsim(unoiled defence and use of normals)/Honda(Headbut-firce normals)/Zangief(Throws)/Blanka (spycho moves)
    the only thing i get is OIL UP and therefor keep them away and dont play wakeup at all (untill you oiled up with ex that thing change the gameplay since it realy holds long with 16 seconds so you CAN play wakeup...

    i take a closer look on his coward crouch today and its PRETTY awsome it evades not oly fireballs but almost every move like sagats c.mk...
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  • gaosergaoser MY DAWTERS R SO PRTY Joined: Posts: 814Registered
    Hey guys,

    I was wrong about cancelling specials from dash while oiled up, it only works with normals. If you're confused, it works like this:

    while oiled up, you can extend the range of your towards roundhouse by dashing before hitting towards roundhouse.

    Also, great find about the different versions of super, those are amazing!
    He builds meter extremely fast; a landed spd builds like 2/3 of a bar of meter. As for the rest...
    Dude. I have no idea what I'm doing. Like, at all. And the more I play him, the LESS certain I am about how to play him. This is gonna take a while.


    I made up a whole chart for his move damage, stun, advantage on block, cancelability, and other things (like whether they're invincible and to what if so). I'll post it up in a day or so.

    Dude, David, I feel exactly the same way you do. I just got back from Wednesday Night Fightnights as well as a 4 hours session with Joon the Baboon, and I'm still haven't really figured him out. He's a mix between strong poking, runaway, and aggressive mix-ups. Someone should post a strategy and tactics thread in the Hakan section....

    On the other hand, Joon mentioned to me that Hakan's Oil Dive is very similar to Cammy's Hooligan Combo, that it doesn't grab crouching characters. However, on an opponent's wake-up there is a moment where even when the person is holding the stick in a crouching position, the character recovers standing up before crouching. During this period of time, the opponent can be grabbed by Oil Dive. I tried it a few times with Joon, and it usually worked with the forward version of Oil Dive. The only way to escape from this set-up is by srk or some other reversal.

    EDIT:
    Also guys, strong and fierce Oil Slide are safe at max range. Tested and approved. I have also discovered certain mixup setups on opponent's wake-up, will post this info up later.
    -- "having aduken is advantageous, using aduken is chicken, and abusing aduken is winning." - brucelee-kid
  • BronzefistBronzefist Spews random garbage Joined: Posts: 1,570Registered
    In regards to anyone who thinks Hakan's Super being "terrible" then allow me to drop some knowledge for my Hakan brothers.

    LK Super: Poke Invulnerable - You cannot be hit out of this super by anything, including Ken's Ultra 2. I have not tested on much but you can hold your charge through the entirety of Ken's U2 or interrupt him at any point. Tested against Honda's headbutts, all of them, and his Super and it works the same as Ken's.

    MK Super: Grab Invulnerable - You cannot be grabbed be it Oicho, normal grab, Honda Ultra 2, Akuma's Ultra 1 (Demon), and more than likely anyone else's grab ultra, command, or normal grab. You can hold the charge the entirety and Demon just runs into you and cannot grab you, wherenas you can interrupt at any point of his ultra.

    HK Super: Projectile Invulnerable - You cannot be hit by projectiles including Akuma's air fireballs, Sagat's Ultra 2 and I'd assume it can also go through Ryu's Ultra 1, and just tested it can walk right into Chun's Ultra 2 and interrupt at any point.

    Hakan's Super I believe has to be one of the best in the game and covers half screen to close range. the downsides are already known such as crouching characters, but you can do it on reaction and catch people in recoveries every time.

    This has been a S.I.N.dustry public broadcast.

    Fucking AWESOME find dude. I had completely wrote off his super, but this is some solid fucking info that I will exploit. Punishing FBs from half screen away? Yes please. LK super as anti-air? Yes please.

    Quick question though: does the invicibility last if you hold down the K button (i.e. while Hakan is stumbling forward)?
    Hey guys,

    I was wrong about cancelling specials from dash while oiled up, it only works with normals. If you're confused, it works like this:

    while oiled up, you can extend the range of your towards roundhouse by dashing before hitting towards roundhouse.

    Also, great find about the different versions of super, those are amazing!



    Dude, David, I feel exactly the same way you do. I just got back from Wednesday Night Fightnights as well as a 4 hours session with Joon the Baboon, and I'm still haven't really figured him out. He's a mix between strong poking, runaway, and aggressive mix-ups. Someone should post a strategy and tactics thread in the Hakan section....

    On the other hand, Joon mentioned to me that Hakan's Oil Dive is very similar to Cammy's Hooligan Combo, that it doesn't grab crouching characters. However, on an opponent's wake-up there is a moment where even when the person is holding the stick in a crouching position, the character recovers standing up before crouching. During this period of time, the opponent can be grabbed by Oil Dive. I tried it a few times with Joon, and it usually worked with the forward version of Oil Dive. The only way to escape from this set-up is by srk or some other reversal.

    EDIT:
    Also guys, strong and fierce Oil Slide are safe at max range. Tested and approved. I have also discovered certain mixup setups on opponent's wake-up, will post this info up later.

    Man you guys dropping so much info and got me hype lol. So he can extend the range off all normals, or just his command normals? I.e. can do a dashing neutral HP? How would the motion work? HP~ f,f?

    Wiht the Oil Dive setups on wakeup: can't the opponent just backdash if they dont have a soild reversal? I know backdash can be beaten by other stuff though. However if you hold K and delay the Oild Dive, will it catch them if they backdash? Dunno if it has enough range for that.
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  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 4,809Registered
    On the other hand, Joon mentioned to me that Hakan's Oil Dive is very similar to Cammy's Hooligan Combo, that it doesn't grab crouching characters. However, on an opponent's wake-up there is a moment where even when the person is holding the stick in a crouching position, the character recovers standing up before crouching. During this period of time, the opponent can be grabbed by Oil Dive. I tried it a few times with Joon, and it usually worked with the forward version of Oil Dive. The only way to escape from this set-up is by srk or some other reversal.

    Can you do the same thing to make the super unavoidable?
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  • Boy of JoyBoy of Joy you kindly give the palm to such a crock Joined: Posts: 457Registered
    Fucking AWESOME find dude. I had completely wrote off his super, but this is some solid fucking info that I will exploit. Punishing FBs from half screen away? Yes please. LK super as anti-air? Yes please.

    Quick question though: does the invicibility last if you hold down the K button (i.e. while Hakan is stumbling forward)?
    Yup, if you read jalapNo's follow up post he says this is possible. In the latest vid posted in the videos thread, Hakan activates super, runs in place while Juri's fireballs pass right through him, then lets go and grabs her.
  • UltraDavidUltraDavid commenta..ttorney?? Joined: Posts: 5,967Registered
    I've found a few nice hooligan setups, and no, you can't backdash them, and yes, they work with super. If you're a character like Abel, you have no special move that gets you out (as with hooligan, the counter is a simple wakeup low normal, but... nobody seems to know that). I'll make a gigantic post with the stuff I've found in a while.

    The motion for normal canceling a dash is toward, toward, normal. It's pretty intuitive.

    The slides aren't safe as far as I can tell. I stood at maximum screen plus a tiny step forward since it doesn't hit from full maximum screen, did fierce slide, and had Zangief try to grab it. He grabbed it every time. I tried the same thing with the other strengths, Gief grabbed all of them. Being -2 or -3 or whatever isn't necessarily bad, few characters can punish it, but it still isn't safe.
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  • Smileymike101Smileymike101 Joined: Posts: 1,146Registered
    So a crouching normal gets you out of it?But hey, at least reversal normals are not retardedly retarded stupid easy as reversal specials.
  • UltraDavidUltraDavid commenta..ttorney?? Joined: Posts: 5,967Registered
    I just found some hot bs with him. You know how he can cancel a dash into a normal? How about this in pressure:

    Focus (opponent blocks or is hit), dash toward, cancel dash into cr. mk xx focus lv1 continue pressureeeee

    I think we should call this dash cancel (DC), dash normal cancel (DNC), or... crisco. I like the latter two.


    Edit: focus lv1 crisco cr. mk xx slide+followup does 217 damage, not too bad at all

    Edit again: cr. mk crisco cr. mk xx slide+followup does 260 damage
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  • gaosergaoser MY DAWTERS R SO PRTY Joined: Posts: 814Registered
    your criscos are so crisp, way to find those new hakanbos. i expect only the best from you ultradavid
    -- "having aduken is advantageous, using aduken is chicken, and abusing aduken is winning." - brucelee-kid
  • tatakitataki Non-SF4/MVC3 FG news: twitter.com/#!/novriltataki Joined: Posts: 4,809Registered
    Can oiled Hakan really move backwards when you do a b+button? If so then I see some nice footsie potential...

    Man I'm dying to get my hands on the game and join the research party...
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  • UltraDavidUltraDavid commenta..ttorney?? Joined: Posts: 5,967Registered
    Early crisco shenanigans:

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  • RidianFableRidianFable Meh Joined: Posts: 2,638Registered
    ah nice dash cancel combos. Sounds looks like a winner@!
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  • Boy of JoyBoy of Joy you kindly give the palm to such a crock Joined: Posts: 457Registered
    Goddamn I love Hakan more and more each day. Good shit UltraDavid!!
  • E CE C BITEBITEBITEBITEBITE Joined: Posts: 866Registered
    Early crisco shenanigans:


    Cool shit. What's the range on FA (hold f), ff, f+mp? Can this be kara'd into throw?

    Also, is it possible to FADC his slower normals so that they combo (similar to Viper sj.canceling to allow c.fp > c.fp combo)?
  • TheGlowTheGlow Inverted Reverse Fall-away Master Joined: Posts: 415Registered
    You guys sure a quick oil is safe after slide-body splash? I was eating some Jab srks before. But not sure if im doing oil earliest possible.
    Ive always found that moves that prevent your enemy from doing anything messes them up psychologically. in this case the slide to splash takes a while and I do it so often, even Im getting annoyed with the timing. Still trying to work them 360ks in. seems like almost everyone immediately ducks.
    and I dunno if I messed up but vs a Deejay at mid screen, he shot a fireball and i did the HK super and i didnt go through the projectile.
  • LAU-HKLAU-HK Joined: Posts: 612Registered
    can someone test this out for me....

    after reading about the super.. i wonder if EXDive will make a difference if you press LK + MK, LK+HK, MK+HK

    although i highly doubt it's gonna make a difference but if it does that'll kick ass. And regular dives the only difference is the startup time and i guess the damage?

    -LAU
  • Smileymike101Smileymike101 Joined: Posts: 1,146Registered
    So he is the only char in the game who can combo of lvl 1 focus.Right?Also getting pressure after lvl 1 blocked focus is pretty awesome.
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