Overworld, post: 3827096 wrote:
It was more prominent in certain games. In 3rd Strike you got super meter for whiffing normals so many players would just stick a few whiffs in there to build meter.
In SFIV people will whiff specials (like Honda's Oicho throw) to build meter. You wouldn't want to whiff something that leaves you completely open like a shoryuken but it can help get free meter for some characters. You can also use moves to appear like other moves. For example you'll see at times Ryu whiffing an attack that hopefully makes his opponent think a fireball is coming (a lot of time a standing kick).
But what you'll mostly hear about it whiff punishing. It's a part of footsies. This can be achieved a bunch of ways, sometimes it's just knowing the spacing so that when your opponent attacks they miss and you can hit the limb they extended and other times it's baiting a move to whiff by moving in and out of a characters effective range.
Guilty, post: 3827097 wrote:
I'm going to try and learn more about whiff punishing with Makoto, since I've been having a hard time with that lately. I keep missing when the opponent whiffs and I end up getting punished in the process instead, so I need to research better punishers with her.
Jesse, post: 3827098 wrote:
So if you if you do a special no matter if it hits, is blocked, or whiffs it still builds meter? Wow I never knew that
Soplox, post: 5430883 wrote:
Is too many concepts I'll never learn any of this Damn!
SolidMGSnake, post: 5501090 wrote:
- c.lp, cst.lp, st.mp xx HK Upkicks
Whats the cst.lp mean? This is a combo for Yun.
SPECTERLIGHT, post: 7040570, member: 62151 wrote:
What is the notation for Cross Up when posting combos, etc?
Is there a universal notation guide?