I seriously got tired of answering many of the repeat questions again and again. So here we go, a thread to all of those questions that are (sort of) valid questions and get asked way too much.
Q: I am a (insert main here) player and want to take up Akuma as a secondary, is this a good idea?
Ultimately it is up to you. Akuma generally requires a large time commitment to learn. His basics are easy to understand, but his specifics are hard to master. His stamina requires you to play smart in both your offense and defense or else you will meet a quick death. His offensive abilities are amazing when used correctly and his basic combos are relatively simple.
So it can be rewarding for your overall experience to play him, but it will require a lot of work.
Q: If I suck and can't play Akuma well, what do I do?
For starters, DON'T POST A PITY PARTY THREAD!
First identify what is causing you problems. If you can't do this then try to get a video recorded of one of your matches and post it in the video thread
asking for criticism. When you know what is wrong then look around in different threads for information as most of the general information should be found either in a sticky or near the top of the forum. There is also a search function that should be used. If (and only if) there is no thread around that discusses the area that interests you then you can post a thread although it is recommended to post small questions inside of an already existing thread when possible.
Failure to comply with this may result in general flaming, negging, and/or a visit from the resident thread nazi also known as West. Don't say I didn't warn you.
Q: Can I combo Akuma's Ultra?
Yes, although there are only two ways of doing so. One of the ways is to land a focus attack that has been charged up to level 2 or 3 and dash cancel into the Ultra. There are a few known ways to combo into a lvl 2 focus attack, but these are rather difficult. The other way is to stun your opponent and use it then. Both methods have a high damage reduction on it so it is wise not to use the Ultra after a long combo that results in a stun. You will generally land the Ultra more in other applications of it.
Outside of a FA or stun it is impossible to combo the Ultra.
Q: Why should I use a LP.SRK instead of a HP.SRK to FADC into a HP.Shaku after a Tatsu?
It does more damage
Read this after the second quote. http://forums.shoryuken.com/showpost.php?p=7365580&postcount=12
Q: Why do some Akuma players use c.HK after a LK.Tatsu instead of something like a HP.SRK? Doesn't the HP.SRK do more damage?
While the HP.SRK does indeed do more damage, the purpose of the c.HK is not to do damage, but rather it is for the knockdown. A knockdown off of a sweep in untechable which allows you to pressure them as they wake up. After a HP.SRK your foe is able to quickly stand upon hitting the ground and at the same time you are recovering from your HP.SRK. As a result your foe is able to get up unhindered and you lose offensive pressure and have to work to regain it.
Q: So when I go to practice LK.Tatsu > c.HK it isn't working, why is that?
Because it does not work against every character. Some characters are immune to it. Here is a thread with a list.
Q: What is a reset? How do I do it?
I wrote a thread about this a while back
Also another attempt was made at this.
Hopefully you can find everything you need there.
Q: What is 1 + 1?
It is 3. See 1 + 1 = 11 which is binary for 3. Now do your own math homework.
Those were the questions that I saw the most. If you got some more that get asked a lot then post them and I can add them later.
Σ(All Hits) = K.O.
"You don't become good at anything in life by understanding how to do it, you become good at it by understanding why you do it."