keninblack, post: 3074024 wrote:
My one question is, I have been playing Dudley/Ken forever now. After not playing in awhile I might switch to Ken. I just need to know...
What exactly do you do with him? I really have no clue, I have seen vids but I still need to know. Do you build meter, pressure, turtle, mixup, ALL OF THEM!? I just dont know, so if someone could tell me it would be appericiated.
keninblack, post: 3074029 wrote:
Alright thanks guys!
One thing I need is combos, all I can do right now is...
I have a question on Ken's Kara SRK. I've seen tutorial vids on it and I'm still having quite a bit of trouble pulling it off consistently. I can get it maybe 1/10 tries everynow and then maybe 3. What usually happens is that when its time for the second SRK to hit, it ends up missing and I'm not sure if its because I'm not cancelling the low roundhouse to jab fast enough or maybe too fast?
whoawhoa444, post: 3074031 wrote:
Is there anyone besides Deshiken who can actually do the kara SRK consistently? Ken players in Japan don't even try to do it.
metric, post: 3074032 wrote:
I'm pretty sure nobody can do it as consistent as Deshiken but I'm sure every Ken player who knows what there doing will attempt a kara shoryu, a lot of the time you wont see an attempt because it wasn't possible to hit or it just didn't come out.
I'm sure every top player in Japan who alts Ken can kara shoryu, it's not hard.
I said sure alot
R_T_S_D, post: 3074044 wrote:
cr mk (hit confirm) srk, kara srk will not work on shotos and urien if the cr mk is canceled on the last possible frame.
metric, post: 3073993 wrote:
Hit confirms (Linking a normal into a super or SRK by reacting to the player getting hit), probably the most important aspect of Ken's game. Though it's probably the most frustrating thing in the world to get used to. It takes alot of practice and patience, eventually it'll come second nature and you'll have players afraid of you attacking.
List of normals used to hit confirm.
cl.strong (crouching only)
st.strong x st.fierce
cr.jab x cr.short (x2 shorts will work on some characters standing (necro, chun, makoto, elena, Q, twins, x2 will always work if player is crouched)
cr.short x2 (or x3 character specific or crouched)
cr.short x cr.jab x cr.short (I stay away from this, cr.jab shares same red-parry timing as fierce in strong fierce chain)
st.forward (hold back)
Quick Man, post: 3074052 wrote:
isn't that not really buffering? i thought buffering is when you do the motion while pressing the first or 2nd inputs? so like, motion, 1st input, motion, 2nd.