Middlekick, post: 5487456 wrote:
M.Bison meaty options:
As RSX has mentioned earlier, if you use the kick Warp after throwing the opponent and hit crouching Forward, your attack will be a meaty. You can also set up the meaty crouching Forward with a kick Warp after a Level 1 Knee Press Nightmare.
After you hit with your meaty crouching Forward, with good timing it's possible to link into another crouching Forward, which can then be cancelled into a Knee Press Nightmare. From there you can go into a loop. What's handy, though, is the fact that you can also use his crouching Short as a meaty, which you can then link into the first hit of his standing Roundhouse, which can be cancelled into a Nightmare or the Double Knee Press. So this allows you to throw an opponent who is expecting a frame trapping crouching Forward - or is tricked by the similar looking animation of the crouching short to the crouching Forward.
Meaty Combo options starting from an unteched throw or a Level 1 Knee Press Nightmare:
- meaty crouching Forward-> crouching Forward-> Knee Press Nightmare
- meaty crouching Forward-> standing Roundhouse (first hit)-> Knee Press Nightmare or Roundhouse Double Knee Press
- meaty crouching Short-> standing Roundhouse-> Roundhouse Double Knee Press or Nightmare
Meaty mix-up possibilities starting with a throw or a Level 1 Knee Press Nightmare:
meaty crouching Forward-> walk in and throw-> if not teched, repeat the meaty loop.
meaty crouching Forward-> hesitate a small moment, to let the opponent start a throw tech-> crouching Forward-> Level 1 Knee Press Nightmare-> loop.
meaty crouching Short-> throw
meaty crouching Short-> hesitate for a small moment-> crouching forward-> Nightmare-> loop if possible
Random Zangief note:
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slugnasty, post: 5677383 wrote:
Really want to improve my Sakura game. The links in the first post are broken for me. Is that information still around somewhere?
RagingStormX, post: 5700655 wrote:
Also Im rusty if anyone want to play Ill be on pretty much all night it A2, just spam me a challenge I might be on and off afk.
Half-Ro, post: 5720244 wrote:
How late? I would be down around 11:30pm central time. Trying to get down Guy/Rolento/Ryu.
Cavern mantis, post: 5897835 wrote:
I've got a couple question about Sagat's tiger knee:
it appears 2nd hit whiffs when any opponent is crouching,moreover 2 hit seems to connect only against SOME standing characters(zangief,adon for sure)
how unsafe is 1 hit version in combo?
Is it fully reckless to use it in normal combos(no cc)?checking the stance before hitconfirm
phoenixnl, post: 5880585 wrote:
As you probably all know. It can be a real hassle to reversal on wakeup effectively in Alpha2.
Today I sat down with FBA-RR, macrolua and frame advancing to figure out why the hell Alpha2 reversals are so difficult.
The answer is simple: You have 1 frame to reversal. As in, exactly 1 frame. You can't use pianoing or negative edge to make it easier. As soon as you do the input for a reversal DP a frame to early, it empties the buffer. So the negative edge or the subsequent button press of the piano isn't going to do you any good.
I have no idea if this was known. But yeah, reversalling in Alpha2 comes down to 1 frame. Add to that that Turbo can skip the reversal frame, leading to an extremely small chance of hitting your reversal consistently.
Gen-An, post: 6075444 wrote:
I always wondered why it was so much harder to reversal in A2 than any other game. Oddly enough, the "All about Zero 2" book suggests using the piano method.
SeanxFayt, post: 6065303, member: 8589 wrote:
Do you guys still play? Everytime I enter the channel on GGPO, it's full of brazilians.
RagingStormX, post: 6205990, member: 1714 wrote:
I can reversal fine 90% of the time. Remember also you must reversal with mp or hp dragon punches in this game. Jab dps get beat.
ShinBlanka, post: 5682492, member: 935 wrote:
Bison is almost as fast a vega.
RagingStormX, post: 6206003, member: 1714 wrote:
I do. Although I'm really rusty. My reaction timing is pretty bad. Just jump at me all day! Lol.