CHOWZ, post: 412894 wrote:
That was really helpful Xeno, thanks.
I'm kinda stuck in my current method and its killing me. I've gotten so used to drawing on MS Paint with my tablet, that I can't really get comfortable when it comes to Photoshop for some reason. So far I've been doing my main sketching in Paint with inks and shadows first which I then transfer to Photoshop where I struggle trying to get a clean coloring job. Ending it with a even more desperate attempt to use blur and gradients to make it somewhat presentable. Its hopeless I know. Another problem I have is patience, for most of my life I've been wanting to do great sketches fast and easy. But that can only go so far with coloring, which is something I have to work on. So alot of my stuff looks rushed cause I just want to get the shit over with. Which is a shame since the coloring just kills my overall piece. Another reason why I like working with black and white instead. Man I feel like I just confessed my whole heart out here, but it is what it is. I guess this is just my way of trying to explore in getting good fast. Though I'm far from it.
Another thing I wanted to ask is the no line technique. Not that i'm trying to bite anybody's style or anything, but its something I've been wanting to try but I just feel my execution is off. That or I'am really not comfortable with the lasso tool. Do I really have to trace every part of the lineart and shades included using lasso? is there another way that someone could explain this to me?
Scarlet by *lastscionz on deviantART
Taito, post: 6659360, member: 533 wrote:
Has anyone tried Alchemy? It's a 2D random shape creator. It's a great tool for filling a canvas with information or 'density' to build on top of, or for beating artists' block by sparking your imagination-- kind of like looking in the sky and finding shapes in the clouds.
NeoBlood, post: 7061278, member: 1447 wrote:
And dont forget, sometimes lines aren't meant to be clean. Some of my favorite street fighter art is the scribbly shit done for concepts. Heres an example:
Also consider not using linework at all, and showing form using only color/contrast/shadows.
I also think it's extremely important to consider line weight when doing a piece, unless you're doing something really cartoony take into consideration which lines taper off or get thicker. Lines "closer" to the viewer should typically be thicker and vice versa.
Snarfulz, post: 7067703, member: 38024 wrote:
Digital, use Illustrator, practice some and you will get the hang of it, or you can scan in dark line sketches, live trace them into vector, then manipulate them.