Flik, post: 2179855 wrote:
Amazing! There were a lot of Swedes playing MOTW for a while but most of them have started playing other games, although there are a few of us still playing this game as our main game. Actually I'm playing Sweden's best player today, wish me luck!
Are you going to write upp all the character info's yourself Nocturnal or do you need some help? I know basically everything about Kevin, I guess I could give you a hand with that part... (Edit: Although Giby might be better to talk to when it comes to Kev)
Oh and what's happened with the Howard Arena ranbats? Haven't seen one in a while...
MUSOLINI, post: 2179856 wrote:
back when i played this game competetivelly was back in 99 till maybe 01. ive gotten pretty bad with the game not playing it for a couple a years. maybe its just the kb instead of a stick or pad.
also, cancel the overheads. the jumping ones? perhaps the kims with their d+K moves or b+B or D was it? or was it C? and jenet with her d+K move? also, tizocs dp+A isnt cancelable after a small jump is it? if so then its probably even possible after the overhead. got me interrested again. incredible of fast you lose your skill when you dont play this game, exactly like TS.
Diet SNK With Lime, post: 2179859 wrote:
Noc et al, when Im comboing and the opp. enters TOP midway, it screws with my timing and I lose the combo. My question is, can I anticipate this and correct my timing or is activating TOP a free escape from combos? Its pretty hard to test this out myself.
Arsenal, post: 2179860 wrote:
I think that's a DC bug. That is not present on the PS2 version.
Festival6667, post: 2179865 wrote:
Hey Noc, good first post, so pleased to see you guys still keep the fire burning (next time I go to SoCal I'll really have to play you !). I have a kind of bitching correction for you though. If I read correctly you said only Jenet and Hoku could cancel their backdash.
Though it's totally true strictly speaking, I have to kinda disagree since Jae has a similar cancel. He can cancel his command backdash (:l::l:+:snkb:) into any special/super/TOP and it also looks the same as a normal backdash cancel (but you know all that). It's not a mandatory correction but I felt it was worth mentioning since it can be pretty handy.
Nocturnal, post: 2179866 wrote:
I was going to post that but that is an actual special move he has to backdash to do. Jenet/Hoku can do their specials without backdashing at any time Jae can only do that move during the backdash.
Overworld, post: 2179868 wrote:
If I could rep you I could, I've begun messing around with this game and trying to find who I am going to main. Thanks for the info Noc!
Alternate275, post: 2179867 wrote:
Jae's backdash+B makes for a nice retaliation against some jump ins =P
Festival6667, post: 2179872 wrote:
Actually I think :l::l:+:snkb: xx :qcb:+:snkb: is even better against jump-ins
...or even against the beginning of a rushdown though it can be quite predictable. Yet you can you can mix it up a bit to keep it effective against rushdown. But then again :qcf:+:snka:/:snkc: has upper-body guard and is delayable, not to mention that :l::l:+:snkb: xx :qcf::qcf:+:b: is very good too since the super has very little startup.
MUSOLINI, post: 2179874 wrote:
1 quick q.
just how much priority does tizocs air grab have? could you use it as an anti air? sorta like A+B into QCF+A? or small jump into QCF+A? just curious.
Nocturnal, post: 2179878 wrote:
Added some matches between Howard Arena players Wata (Rock) vs Charle's Wain (Kain) . The video link for it can be found here: