Originally posted by el_diablo
oh, and if a vid is needed, i can do one. just ask me to do so.
Originally posted by bushin187
some rolento vc's please !!
Originally posted by Superassrider
I'd appreciate if you would do one,since you are modifying the entire corner VC.
Originally posted by ballpoint
could someone post the EASIEST, most PRACTICAL / RELIABLE VCs (that do good reasonable amounts of damage) for the following characters? say u don't want to learn all of em in depth but want to have something for a random select session..
Originally posted by EvilRyu10585
can someone tell me the best customs for adon and charlie anti air and ground and which vc to use
Originally posted by Mummy-B
CC infinite: VC1 requirement, keep doing the s.Roundhouse, whiff Jab Scrape, when the meter gets down at 5%, after the Jab Scrape, quickly do a s.Strong, and repeated jump forward Fierces (you can continue the CC infinite into midscreen but doing a j.Fierce, then j.Short, now you can continue to the other side).
Originally posted by Raz0r
As for a cool looking VC with Gief:
360+K UP CLOSE!!! Not far. When you land do a f+strong and cancel quick as hell into his VC, then do an OTG 360+K. It's a waste of meter but looks mad hot.
If I remember some more, I'll post later. See ya.
Originally posted by Murakumo
Mondu: They're talking about Gief's Katobi (SP?) Cancel VC. It won't work on the PSX, but it works on the DC and in the arcade. When you immediately cancel the headbutt animation, Gief will fly acros the screen landing you right next to them (you still get invincibility frames too if you just need to finish a round vs. Sim or a fireballer). When you land next to them, you can OTG throw them in the VC. So basically you 360+k throw them, then katobi cancel a headbutt to fly across the screen and land next to them and 360+k throw them again... continue with a couple banishing flats into 360+k... you get the picture.
Originally posted by _MJ_
opponent in corner
VC1 - repeated sk Dankuukyaku then at the end jab Kouryuuken into air throw
Originally posted by mondu_the_fat
The last move is flippable.
Originally posted by SaBrE
Shinblanka: the reason why a scissor kick doesnt come out after vc activation is because when you activate, you character goes back to a neutral state. so when you activate, always put the stick back to neutral, then do your shit.
bison s.forward beats A LOT of shit. his jump up forward has amazing priority too, same kick as s.forward, but its in air. A-bison has a better ac(teleport) too which is nice. and of course, psycho crusher super is too good, and hurts like crazy. he is pretty good in V tho. but just more solid in A