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SFA3: Character VC's Reborn

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  • Unknown Joined:
    I'm bored. BUMP.
  • bushin187bushin187 Joined: Posts: 236Registered
    some rolento vc's please !!
    lp. mp. fp. fk.
  • Unknown Joined:
    Guy?
  • Unknown Joined:
    could someone post the EASIEST, most PRACTICAL / RELIABLE VCs (that do good reasonable amounts of damage) for the following characters? say u don't want to learn all of em in depth but want to have something for a random select session..

    - Sodom
    - Balrog
    - Vega
    - Bison
    - Sagat
    - Rolento
    - Blanka
    -
  • el_diabloel_diablo Joined: Posts: 282Registered
    nash's vc -> cc combo

    now, here's a way get get back the same amount of vc back(40-45%) no matter the side(1p or 2p) with nash. strick timing and good execution needed.

    ok. i'll explain with the corner vc.

    vc3, then:
    c.lk, lk sommersault, s.hk, c.hp, lk sommersault(whiff), s.hk, c.hp, c.hk(whiff), hk sommersault(3 hits needed, if not, opponent can guard recover after c.mp), hk sommersault(2 hits), c.mp(whiff).

    now, the CC part. after the c.mp, you must do a j.mp(it must connect the latest possible, almost on the way down. if it doesn't, the last part will fail) then do 3 really fast cc j.hp, then do a cc.jump forward hp(thing is, because of the 3 jump hp, you won't land behind your opponent he is too low to be crossed up. and you must charge down as soon as you jump, timing is very strict. or else, the last sommersault will fail). when you reach the ground, do a c.mp, hk sommersault. voila. 40-45% vc back. you can try other setups for it.

    enjoy.

    oh, and if a vid is needed, i can do one. just ask me to do so.
  • SuperassriderSuperassrider Hail to the Flag Joined: Posts: 203Registered
    nash's vc -> cc combo
    Originally posted by el_diablo


    oh, and if a vid is needed, i can do one. just ask me to do so.

    I'd appreciate if you would do one,since you are modifying the entire corner VC.
    Top tier Talk shitter

    -MTLSF
  • bison812bison812 East Coast Player Joined: Posts: 140Registered
    Originally posted by bushin187
    some rolento vc's please !!

    If it hasnt been posted then i will offer a rolento CC.


    Corner

    VC3=>c.lk=>c.forward kick=>c.fierce super jump strong/fierce and repeat. I know in the arcade this connects but not to sure it does on the DC. Also there is a rolento cc that ohnki did on the B5 DvD. Check his out i like it better then this one if anyone knows then post.
    Bison812-
    Scream! Cry out! Suffer till your hearts content

    The best post i've ever read on SRK

    Understand that other ppl here on SRK or in Japan can be wrong. This means that while a character may be viewed as weak, he/she can win at the highest levels. It comes down to the player unless the matches are so against the character that ppl think of them like Dan.

    Sure, it may not be true 100% but in trying to be good and innovate new shit instead of being a skillful copycat, it's good to assume that every character is competitive at a certain level.

    -Apoc
  • el_diabloel_diablo Joined: Posts: 282Registered
    Re: nash's vc -> cc combo
    Originally posted by Superassrider


    I'd appreciate if you would do one,since you are modifying the entire corner VC.

    no i'm not, it's the same that i use in my vid. but i will do.
  • TSTS pbbbbbbt... Joined: Posts: 3,670Registered
    Originally posted by ballpoint
    could someone post the EASIEST, most PRACTICAL / RELIABLE VCs (that do good reasonable amounts of damage) for the following characters? say u don't want to learn all of em in depth but want to have something for a random select session..

    - Sodom
    - Balrog
    - Vega
    - Bison
    - Sagat
    - Rolento
    - Blanka
    -

    power outages are not fun. Let's try this again:

    Sodom:
    VC1/2/3 FP scrape (qcf+p), B+FP, whiff FP scrape, [stand RK, whiff JP scrape] until meter runs out, or until you get to the corner. I forget how to turn them around once you get to the corner. Probably in this thread somewhere. VC can be used to blow through projectiles, or as anti-air, or whatever. Won't beat certain moves though (like Gief's splash).

    VC1/2, [blocked crouch RK, FP scrape] repeat until meter runs out. easier with c.RK, but c.FP is better because they can't just block high and take the hit. Good GC meter damage. You can actually SPD them with punch at some points, because they'll be blocking the shadow of something. And if they have a crappy reversal, you can start the VC again when they wake up, and SPD them again. Though I just go for one SPD at the end...

    V-Rog sucks. Has like 2 VCs...one is in the corner, and it's basically just repeated Strong/Fierce headbutts in the corner, I think in VC3. Other is a midscreen CC vc that I forget...counter hit jump jab, cc jumping vc activation, and then cc jump Roundhouses in/to the corner, or something like that.

    Vega:
    VC1/2/3 Blocked crouching Roundhouse until meter runs out. Really good GC VC, but most people will just block high eventually, so at that point you either have to have something planned (crossup via c.RK, flipkick and roll, or make them block a shadow, and go for the wall dive, etc), or pull something out of your ass. Works midscreen and corner. You can do the same thing with repeated rolling claws, but it works best in the corner, with VC2 or 3 (VC1 and 2 will actually combo if they hit from the begining).
    Other Vega VCs posted by Middlekick on the first page

    Bison:
    There's one I found (that I swear BAS stole), but I haven't done it in a while...let's see if I remember...
    VC3 B+SP, knee press, [{b+Fp, whiff short knee press}x2, b+FP, whiff RK knee press, neutral standing FP, whiff RK knee press]x2, or something close to it. You may be able to do the [b+FP, whiff Short knee press]x3, but my memory is fuzzy. End with standing fierce, or b+SP xx teleport or f+taunt, or go for an air throw, or something. nice damage, midscreen only. You can start it with b+RK instead of off of a strong or Forward, since that's the only way it will work vs a few characters (IIRC, Chun Li, though that may have been a range issue).

    Other VCs weren't so great. Two that come to mind or in the corner, VC1/2, [b+SP, whiff knee press], blocked, until your meter runs out. Nice GC, but escapable. I think he actually had something like c.SP, Short knee press in VC3 that may have been a legit corner VC, but did crappy damage. Other VC I remember was in the corner, and went something like VC2 or 3, knee press, [headstomp (end with skull dive)] over and over. Did almost no damage, but it looked cool. BAS had some cool teleport VC in the corner that did good damage, but I'm just listing simple stuff.

    Sagat:
    VC2/3(?), Jab Tiger Blow (uppercut), standing Roundhouse, [whiff RK tiger crush (knee), standing FP] until corner, then do standing Fp, whiff high tiger shot, standing roundhouse(?), [whiff high tiger shot, standing FP] until meter runs out. I think you can actually turn them around in the corner, and continue the midscreen if you use a fierce Tiger Blow, or something, but I haven't messed around with it too much. Midcreen, as anti air. Can be started with Tiger Crush to blow through fireballs and stuff.

    VC1, repeated low tiger shots in the corner.

    Don't remember the infinite or the setup

    Rolento VC has been covered, and I think the cc walk one is somewhere in this thread

    Blanka only has a couple VCs...a CC one, which I think is jumping counter hit, CC jump fierce until corner, and then cc jump vertical roundhouse until meter runs out. Other is in the corner, is is really more of a GC VC than anything else...VC1/2/3, [Crouching Short, crouching Forward, crouching Strong, whiff fierce ball], repeat. Fierce ball will whiff on it's own. Has a few holes in it, but they're sorta hard to see at first, and you can substitute something for a standing Strong or a crouching Fierce if you want.
    "as long as it's his dog, anybody that believes in civil liberties should defend a man that just wants to fuck his dog in the privacy of his own home."
    -thurst
  • TSTS pbbbbbbt... Joined: Posts: 3,670Registered
    Originally posted by EvilRyu10585
    can someone tell me the best customs for adon and charlie anti air and ground and which vc to use

    Charlie VC is on first page. I think Adon's VC goes VC3, Forward Rising Jaguar(dp+k), [crouching Fierce, whiff Forward Jaguar Kick, standing Fierce, whiff short jag kick]x2, or something like that... God I miss my Saturn.

    He has a VC in the corner that goes VC2, crouching Forward, [crouching Fierce, Short Jaguar Kick] until VC runs out, and end with Rising jaguar or a sweep or something (because Short Jaguar Kick isn't safe from that range, even if it hits).

    slight pause between the Forward and Fierce.
    "as long as it's his dog, anybody that believes in civil liberties should defend a man that just wants to fuck his dog in the privacy of his own home."
    -thurst
  • Unknown Joined:
    Originally posted by Mummy-B
    Guy?

    :(
  • Unknown Joined:
    coolness. new nash thing to try out.

    i've played around a bit with V-Sagat. the VC2/3 version works great for the midscreen but gets really really ugly at the corner, while the VC1 version is a corner VC that does ugly midscreen.

    [VC1]
    c.SK > RK.knee > FP (whiff) >
    {RK.knee (whiff) > FP} to corner >
    {FP > RK.shot} til meter low >
    RK > FP.uppercut

    actually the one above i just gave is pretty mediocre. i'll try the corner stuff TS jus listed.
  • Unknown Joined:
    - ok.. question bout this Sagat VC. i found this on the old A3 thread; this is the infinite setup as described by Inigma iirc...

    (from midscreen, ground start)
    [VC2]
    JP.upper > FP >
    {RK.knee (whiff) > FP} to corner >
    {FP > K.shot (whiff)} until meter at 40% >
    K.shot (whiff. that's 2 K.shots in a row) >
    JP.upper (shadow of upper hits as Sagat lands) >
    j.SP > {ccj.SP} until dead

    isn't this escapable..? between the jab upper and the jump, Sagat goes into a neutral state doesn't he..


    - Bison VC! ripped offa TS' post;
    [VC2]
    c.FK > RK.scissors >
    RK > SK.scissors >
    alternate between {b.FP > scissors(whiff)} and {b.FP > psycho shot(whiff)} to keep juggling until corner >
    at corner, {b.FP > psycho shot(whiff)} until meter runs out

    - Sodom VC. from the first post on this thread:
    CC infinite: VC1 requirement, keep doing the s.Roundhouse, whiff Jab Scrape, when the meter gets down at 5%, after the Jab Scrape, quickly do a s.Strong, and repeated jump forward Fierces (you can continue the CC infinite into midscreen but doing a j.Fierce, then j.Short, now you can continue to the other side).

    i haven't tried this yet but between the strong and the jump, isn't that a neutral state?
  • Unknown Joined:
    The theory is that the shadow is supposed to hit right as a character goes into neutral state. If an attack knocks the opponent into the air while you're already in neutral state, the opponent cant flip unless you do something and then go back into neutral state (i.e. crouch into neutral position). So with CC setups like sakura, or sagat or almost anyone (an exception being rolento because he can cancel into his super jump during a VC) the character enters neutral state at the same time that the shadow from V-ism hits.
  • SuperassriderSuperassrider Hail to the Flag Joined: Posts: 203Registered
    Originally posted by Raz0r




    As for a cool looking VC with Gief:

    360+K UP CLOSE!!! Not far. When you land do a f+strong and cancel quick as hell into his VC, then do an OTG 360+K. It's a waste of meter but looks mad hot. :D

    If I remember some more, I'll post later. See ya.


    This isnt a waste of bar,its actually awesome to get in the range of dhalsim, and if you follow the 360+K with 2 whiffed fierce banishing flash,then do the 360+K again,if the opponent tries to do a wakeup move,the banishing flat will hit him AND CONNECT with the grab,repeat the pattern again and again. Yes this does not work everytime,but you can modify it for every situation.
    Top tier Talk shitter

    -MTLSF
  • Unknown Joined:
    Razor: Huh?
    Superassrider: considering your replied to Razor... double huh?
  • MurakumoMurakumo Stretchy limb whore Joined: Posts: 374Registered
    Mondu: They're talking about Gief's Katobi (SP?) Cancel VC. It won't work on the PSX, but it works on the DC and in the arcade. When you immediately cancel the headbutt animation, Gief will fly acros the screen landing you right next to them (you still get invincibility frames too if you just need to finish a round vs. Sim or a fireballer). When you land next to them, you can OTG throw them in the VC. So basically you 360+k throw them, then katobi cancel a headbutt to fly across the screen and land next to them and 360+k throw them again... continue with a couple banishing flats into 360+k... you get the picture.

    ~Murakumo
    Once upon a time, Cable had full life... [Sim] (f)c.lp+Sent-a<s.mp,xx,/ \, (Sent-a hits), airdash F, falling (c)lk, \ /, [d/f+hp,/ \, d+hp,hk, (f)lk<mp, \ /]xN, and qcf+kk at corner... THE END! ^_^;
  • Unknown Joined:
    Originally posted by Murakumo
    Mondu: They're talking about Gief's Katobi (SP?) Cancel VC. It won't work on the PSX, but it works on the DC and in the arcade. When you immediately cancel the headbutt animation, Gief will fly acros the screen landing you right next to them (you still get invincibility frames too if you just need to finish a round vs. Sim or a fireballer). When you land next to them, you can OTG throw them in the VC. So basically you 360+k throw them, then katobi cancel a headbutt to fly across the screen and land next to them and 360+k throw them again... continue with a couple banishing flats into 360+k... you get the picture.

    ~Murakumo

    Oh, ok.
  • Unknown Joined:
    a simple v-dan combo, dont know if its flippable can someone check?

    opponent in corner
    VC1 - repeated sk Dankuukyaku then at the end jab Kouryuuken into air throw

    kawaks replay here
  • Raz0rRaz0r Just as planned... Joined: Posts: 3,958Registered
    Wow, this thread is old.

    And the Rolento VC in the corner is pretty hard to explain. I'm not sure if it's VC2 or VC3, but the buttons are somewhat like: c. LK, c. MK, s. FP XX super jump MP, repeat. But that's what I just think it is. I've only seen the actual combo twice.
    [15:28:51] <epsilon-> whats another word for poor
    [15:28:54] <Viscant> black

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  • ioio Joined: Posts: 1,383Registered
    anybody got vc's for yun, maki or eagle in the gba version? :)
    (you're == you are) != your
  • Unknown Joined:
    Originally posted by _MJ_
    opponent in corner
    VC1 - repeated sk Dankuukyaku then at the end jab Kouryuuken into air throw
    here

    The last move is flippable.
  • Unknown Joined:
    Originally posted by mondu_the_fat


    The last move is flippable.

    k thanks.
  • Unknown Joined:
    This threads a bit too useful as reference. I'm not letting it get lost lke the A3 everything thread.
    bump
  • ShinBlankaShinBlanka 神Blanka Joined: Posts: 7,085Registered, Moderators
    I just started to respect the Alpha series as a true streetfighter and i'm started to get into A3. I play mainly play A and V-ism Bison. I found out that bison's standing forwad kick beats sakura's standing roundhouse kick clean. Also he has some pretty easy and very damaging V combo's that I figured out in one night of playing.

    Your foe's attacks activate V-ism with the FP & RHK and do neutral standing FP or ducking forward kick, 2 in 1 into the RH sizzorkick. I say neutral standing FP because I can't get it to 2 in 1 if i'm holding back. (I don't know if i'm doing something wrong or if it's in the damn game, but if i'm holding back when I activate the V-ism I lose the back motion for my sizzorkick)

    then you do Back and FP, 2 in 1 the short kick sizzorkick to wiff

    repeat this all the way to the corner and end the combo with the stomp to the hand. I don't know anymore combo's with him but this combo takes 70% when I do it.:) :cool: Make sure you use activate V-ism with the FP and RHK to get the most damage out of the combo. If you use the SP and FK to activate the V-ism then it is easier to do the combo as one of the shadows will hit your foe before they fall, thus making much easier to juggle your foes. Using the FP and RHK activation is harder, but it's worth it if you master the combo. With the FP & RHK Vism you take around 65-70%, and with the SP and FK V-ism you take 45-50% depending on the characters you do it on. Personally I wouldn't use the JP & SK V-ism unless I was trying to chip your gaurd away when your gaurd meter is flashing. I'm working on some unblockables with bison, but I don't know if he has any in A3. I think he does since I can throw a FB and teleport behind them, but i'm not sure if this is a true unblockable or will it work only once or twice in a match. I think Bison is pretty good in A3, but I haven't played against top competition like most of you guy's have. Just a random scrub added a random post.

    my 2 cents.:cool:
    (FinalRound) A staple in the Fighting Game Community!
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  • TSTS pbbbbbbt... Joined: Posts: 3,670Registered
    Yeah, I found the same VC too about a year ago (it's amazing what you can find when you are trying to beat World Tour and need a VC for your character). For what it's worth, to do the combo midscreen, you can do c.fk, [short scissor, b+fp]x2, Roundhouse scissor, neutral fp, and then do the brackets again. IIRC. You can actually do b+FP and have it come out as a neutral one anyway, because you get crossed up, which makes doing it easier.

    I don't think the strength of the first scissor kick actually matters, since they're all the same speed. But the RK one probably does like 2 points more damage. The problem I found with the VC is getting it to connect though. Won't work if you're too far, and you cant start off a VC with a charge move (as you noticed before). I'll try far standing Fierce if I ever use V-Bison again.

    Midscreen version is cool just because you have the option to end it with a taunt (bison has 2 because he's a pimp) or 2-in-1 into a teleport, or just continue it to the corner and do the teleport VC from the BAS video.

    I don't think that unblockable is valid. I don't think Bison's fireball has any use in VCs.

    Also, I think A-Bison is better than V, if that means anything to you. Psycho Crusher is too good, and V-Bison doen't get anything better other than a cc VC. I did like using V though.
    "as long as it's his dog, anybody that believes in civil liberties should defend a man that just wants to fuck his dog in the privacy of his own home."
    -thurst
  • SaBrESaBrE BAI BAI Joined: Posts: 4,495Registered, Moderators
    Shinblanka: the reason why a scissor kick doesnt come out after vc activation is because when you activate, you character goes back to a neutral state. so when you activate, always put the stick back to neutral, then do your shit.

    bison s.forward beats A LOT of shit. his jump up forward has amazing priority too, same kick as s.forward, but its in air. A-bison has a better ac(teleport) too which is nice. and of course, psycho crusher super is too good, and hurts like crazy. he is pretty good in V tho. but just more solid in A
    AZ fighting game crew, team hAZmat

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  • ShinBlankaShinBlanka 神Blanka Joined: Posts: 7,085Registered, Moderators
    Originally posted by SaBrE
    Shinblanka: the reason why a scissor kick doesnt come out after vc activation is because when you activate, you character goes back to a neutral state. so when you activate, always put the stick back to neutral, then do your shit.

    bison s.forward beats A LOT of shit. his jump up forward has amazing priority too, same kick as s.forward, but its in air. A-bison has a better ac(teleport) too which is nice. and of course, psycho crusher super is too good, and hurts like crazy. he is pretty good in V tho. but just more solid in A


    Thanks yo, because I thought I was doing something wrong at 1st. Kinda weird that it works that way, but oh well that's how it goes. Yea I play better when I use the A-ism Bison, Chun Li, or Geif, but I want to learn how to use V-ism so I can combat that shit better.:confused: :evil: If I play any character in V-ism in tournaments it will be Sodom (I got his v-ism down), Bison, or cody. Cody is a pimp from jail and I love his v-ism combo's. The dodge is great but his gaurd meter is the shortest in the game. If someone jumps at me I do the standing FP 2 in 1 into the fb with RoundHouse kick for a good 2 hit air defence. This is my V-ism combo with cody:

    Activate the juice with the FP-RHK or SP-FK and do a FB with forward kick to FB with Round house kick
    then I wiff the standing forward kick to the FB with RoundHouse Kick to juggle them all the way to the corner.
    When the meter is about to run out I jump up and FP them
    I land before them and the juice is gone and I standing FP 2 in 1 into the FB with Roundhouse kick. This takes good damage but I was wondering about more cody nasty v-ism combo's. I can't download shit because i'm on 56k and it takes forever. Shit I learned V-ism sodom from the B5 dvd I got 2 years ago and i'm trying to mimic my style after that japanese guy sodom.:rolleyes:
    (FinalRound) A staple in the Fighting Game Community!
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  • Iczer oneIczer one chillin' at Buxi Bar Joined: Posts: 216Registered
    I've found a good Rose midscreen VC. Does around 60% damage. Seems like nobody cares for Rose that much, anyway ...

    Midscreen to corner VC >>
    (fierce + roundhouse) c.strong xx qcf + short, f + roundhouse, [ b + fierce xx qcf + short ] x N, (meter low), qcf + short, c.fierce xx dp + fierce

    I haven't found out how to set up an infinite with Rose yet. Anybody, maybe ?
    always coming back
  • TSTS pbbbbbbt... Joined: Posts: 3,670Registered
    tee hee.
    "as long as it's his dog, anybody that believes in civil liberties should defend a man that just wants to fuck his dog in the privacy of his own home."
    -thurst
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