Originally posted by Evil Rahsaan
Who are you again? Oh yah...., that's right some random scrub talking shit to everyone over the internet because he's too busy spending his life in his moms basement, jacking off to srk flame wars. Dont try to deny it, it's pretty obvious, i come back from an hour class and you already responded to my post. Dont you have something better to do, besides going though all 8 stages on your dc in mvc2 on level 3 and thinking you are a good player.
TRY BEATING SOMEONE WHO BLOCKS!
Xenozip., post: 1224500 wrote:
Well not a direct transcript but this is the basic rundown:
(VC2) dp+LP, HP, [qcb+MK, b+HP]xN
or (VC2) dp+LP, [HP, qcb+MK, b+HP, qcb+MK]xN
or (VC2) dp+LP, HP [qcb+MK, b+HP, qcb+LK, b+HP]xN
(VC2) dp+LP, [HP, qcf+HP(whiffs)]xN
LP, j.MP, walkcancel, (shadow hits), [j.HP, cc]xN, c.HP, dp+HP, ei ei ei
or [HP, qcf+HP(whiffs)], (shadow hits), j.MP, walkcancel, (shadow hits), [j.HP, cc]xN, c.HP, dp+HP, ei ei ei
Regarding the ender:
for case #2 the opponent's body falls onto the shadow of your last HP, popping them into the air so that your j.MP will hit regardless if they tech or not. If they tech they will be unable to airblock the j.MP if timed correctly.
for case #1 you connect with the LP in order to pop them up into the air for j.MP. Again they can't airblock if they airtech, assuming you timed it right. This one is a little more "loose" though because they can choose to tech recover late, meaning right before the j.MP hits, and therefor use their tech invulnerability to blow through your j.MP's active frames. But for the most part this is valid since most people choose to auto-tech or not tech at all. But be aware that if it is failing then a late-tech could be a possible reason why.
I've also seen some whiff LP setups but I have mixed feelings about those, personally.
Knockdown with her BNB, on shotos and people with the same wakeup speed whiff a c.LP, then jump and activate VC1. On other wakeup speeds you need to experiment with timing. Then:
Crossup j.MK, c.LK, c.HP, c.HP/MK ---->
then c.HK, whiff qcb+LK, whiff LP, crossup j.MK [repeat from crossup]
or dp+LP ---> midscreen VC
Regarding the unblockable: Your crossup j.MK can be blocked normally, but the c.LK hits low at roughly the same time that the shadow of the j.MK hits high, effectively doing a low/high/low over the course of only a few frames, which is essentially impossible to block (therefor unblockable).
unledded, post: 1224483 wrote:
Could someone please post a transcript of the Akuma VCs.
unledded, post: 1224503 wrote:
Can someone please fulfill my original request? Thank you.
zaemon, post: 1224515 wrote:
I have a query, when I run the combined (Ken Bushin Gokusa) So far so good, but when I have the sequence of the Board, STRG, FRCE and cancel by Bushin Gou Rai Kyaku + RDHS, just nothing happens, I have marked the most quickly as possible, but can not do the super, or to cancel a simple Bushin Senpuu Kyaku otoshi or Bushin Izuna can explain how I can check this sequence to complete this combo .. like your videos ..
VC3 3: DP+jab -> st. fierce -> short tiger knee ->
[stand fierce -> roundhouse tiger crush] until corner. [st. fierce-> whiff high tiger] until 15%, fierce->b+fierce. CC strong x n for infinite
If opponent starts to airblock, start with b+fierce->fierce tiger uppercut
for 2P, have to alternate cc j.short with cc j. strong to bounce character out of the corner during CC