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The Gimmicks thread

LouiscipherLouiscipher Joined: Posts: 4,443Registered
Alex is the master of all risky-as-fuck Jedi-esque gimmicks. So, why not list them?

Cross up Stomp on wakeup. Charge down, neutral followed by stMK or crLK, LK or MK Stomp.

crHP whiff, SA1 or 2.

LP Flashchop on hit, Kara throw or LP Powerbomb or bHP.

MP/HP Flashchop, bHP followup, crHK or EX Shoulder or HK Stomp (can cross up on everyone except the Twins, Q, and Dudley) or walk forward slightly and bHP.

LP Flashchop (or combo into LP Flashchop) on block or hit, charge down as you do Flashchop, followed by MK/HK Stomp. EX is too slow and LK will whiff.

Super Jump cancel MP Flashchop.

jLP, stMP/stMK, LP/EX Flashchop. Even if MP/MK doesn’t combo they still can’t throw you. You’re tricking them into thinking you’re going to do LP Powerbomb or throw.

Charge-Partition empty jump Stomp. Hold down, jump in and quickly hold down again, when you land quickly LK Stomp.

On opponent’s wakeup, stLP, stMP, LP/EX Flashchop or EX Shoulder.

jLP (hits deep), EX Air Knee Smash. Only works if they’re standing.

jHP/HK, bHP. Only works if standing. Delivers about 50% stun. Not practical at all because jump in HP/HK, sMK, LP Flashchop will do almost the same amount of stun and puts Alex in a better situation (see LP Flashchop gimmicks above).

Character-specific:

LP Stungun on wakeup counters Denjin Ryu.

HP Stungun (opposite direction) after blocking Oro Chicken Wing.

Hugo jumps in, stMP AA, HP Stungun.

bHP at max range of Necro’s wakeup. Necro cannot punish unless he has Super.

Comments

  • vandarkholmevandarkholme Joined: Posts: 321Registered
    Wow Louis you really know your shit!
    Sutorito Faita : Sad strike
    vandark, you should hear a cool pherai story from me one day then. Add it to all your history. I'll probably remember it closer to EVO time and just retell it to the forum when I'm probably going to re-tell some more anyway. Its not the glory hole one though, that one's too legendary. You probably know more about that than me.
  • LouiscipherLouiscipher Joined: Posts: 4,443Registered
    Not sure if serious...
  • fohstickfohstick Joined: Posts: 19Registered
    im gonna try some of these
  • IglooBobIglooBob play 3s it's a good game Joined: Posts: 1,299Registered
    whiff forward fierce to get in range, buffer low parry and then power bomb

    haven't tried this against anyone good but it beats up the OE 360 ranked crew all day
  • SanchezSanchez Needs More Powerbomb Joined: Posts: 3,155Registered
    Picking SA3 and hoping they didn't notice.
    Passion and Gradualness.

    www.skullgirls.com It's a good game!
  • akuaku リアル邪王心眼 Joined: Posts: 3,666Registered
    Picking SA3 and hoping they didn't notice.

    I picked Hyper Bomb on ryan and landed it because he totally didn't notice I picked Hyper Bomb.
  • WTF-AKUMA-HAXWTF-AKUMA-HAX Whiteboard Gangsta Toad Joined: Posts: 2,900Registered
    Didn't mean to scare Huckles into just lurking and reading, now he can get some direct from Alex Alexxxin
    bHP at max range of Necro’s wakeup. Necro cannot punish unless he has Super.
    Do it anyway if he has a Super.

    Necro will Super again (right away) anyway when you block his last Elec Snake. "Filthy rat bastard"

    -
    Back HP range is sick. (Duralath vs Jibbo) So maybe only against a fat guy like Hugo? Have to walk up vs others who aren't as extended grab-able hurtbox?
    - Shoryuken.com: your fun party settings fighting game edge!!
    - "Ryan is the man! Who would have thought his skills at dancing would surpass his skills at SF?"
    -- SF2: Piano/Guitar | SF3:Saxophone/Violin/DJ | SF4: Drums/Auto-tune | SFxT: Trash can drums/Tuba/Accordion.
    > KokuNukiCup @EVO 2013: Americahn Large Oppai WOAH King Gi Dora Sluts in the ballpit, Shibuya ShortShortsSuper Sportsland
  • WTF-AKUMA-HAXWTF-AKUMA-HAX Whiteboard Gangsta Toad Joined: Posts: 2,900Registered
    Cl Forward whiff, powerbomb

    as part of the tick stomp loop balanced breakfast
    - Shoryuken.com: your fun party settings fighting game edge!!
    - "Ryan is the man! Who would have thought his skills at dancing would surpass his skills at SF?"
    -- SF2: Piano/Guitar | SF3:Saxophone/Violin/DJ | SF4: Drums/Auto-tune | SFxT: Trash can drums/Tuba/Accordion.
    > KokuNukiCup @EVO 2013: Americahn Large Oppai WOAH King Gi Dora Sluts in the ballpit, Shibuya ShortShortsSuper Sportsland
  • LouiscipherLouiscipher Joined: Posts: 4,443Registered
    bHP will beat Necro's SA1 and 3 (Who uses 2?) if they're being dumb and playing like Artayes. But if he blocks bHP he can punish you with either Super.
  • SanchezSanchez Needs More Powerbomb Joined: Posts: 3,155Registered
    Passion and Gradualness.

    www.skullgirls.com It's a good game!
  • WTF-AKUMA-HAXWTF-AKUMA-HAX Whiteboard Gangsta Toad Joined: Posts: 2,900Registered
    jump in LK
    UoH
    EX KneeDrop

    God Mode (Roman Chariot statue pose back to back to back) Styling on them so they will want to try to hit you out of that, they've seen it immediately 2 times before! "Doing the same fuckin move on me," so they will probably throw something out after the 2nd one hit.
    - Shoryuken.com: your fun party settings fighting game edge!!
    - "Ryan is the man! Who would have thought his skills at dancing would surpass his skills at SF?"
    -- SF2: Piano/Guitar | SF3:Saxophone/Violin/DJ | SF4: Drums/Auto-tune | SFxT: Trash can drums/Tuba/Accordion.
    > KokuNukiCup @EVO 2013: Americahn Large Oppai WOAH King Gi Dora Sluts in the ballpit, Shibuya ShortShortsSuper Sportsland
  • LouiscipherLouiscipher Joined: Posts: 4,443Registered
    Made a few minor corrections:

    MP/HP Flash, bHP, and HK Stomp will not cross up on Twins, Q, and Dudley.

    jHP/HK bHP is not as good as jHP/HK, sMK, LP Flashchop in terms of positioning. They do roughly the same damage and stun but if you land an LP Flashchop on hit it opens the door for other gimmicks.

    Also this:



    Does not work on Ryu though.

    Oh, and this too:

  • LouiscipherLouiscipher Joined: Posts: 4,443Registered
    Made a tiny correction:

    jLP, stMP/stMK, LP/EX Flashchop. Even if MP/MK doesn’t combo they still can’t throw you. You’re tricking them into thinking you’re going to do LP Powerbomb or throw.

    I think stMK is too slow if they try to jump out, but I just tested it again in MAME and they cannot throw if jLP is blocked or it hits them.
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