I have a bone to pick with every fighting game ever released. Fighting games nowadays often require a lot of work to get the most out of them. To that end, they offer tutorials, challenges, move lists and often combo lists. What they provide is a series of button presses. What they don't provide, especially for combos, is any sense of timing for when to press those buttons.
I'm currently playing Street Fighter X Tekken, but I've faced this issue in every single fighting game with a combo system that I've ever played. I try to link a combo that the system is proposing to me, but I don't actually manage to do it because there's a magical arbitrary way to time the inputs which the game refuses to give me. I've been on a single combo for like 10 minutes, trying to figure out if I'm too slow, too fast, but there's no way of knowing and no way of making progress.
This is a huge barrier to games which are presented as easy to pick up and play. I'm not asking to be a top player, I'm not even asking asking to be a good player. But when the system is built where the player is supposed to guess the arbitrary whim of a designer, that's a fail.
This has been nagging at me for years. I can't be the only one bothered by this and I highly doubt designers have never been faced with these issues. So what's a guy to do?