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How to dash punch? - Balrog General Q&A thread

RyuReiatsuRyuReiatsu Joined: Posts: 198Registered
You can ask anything you want in this thread, I'll answer your questions as quickly and efficiently as possible. But before asking, make sure your question has not already been answered down here. I'll update this thread with more Q&As as they come up.

Who am I supposed to contact to sticky this?
Question index (Post 1)
1. Where can I find Balrog's Colors & Alternate Costumes?
2. How do people perform multiple charge attacks in succession?
3. What are Balrog's main BnBs for beginners?
4. I can't do combos, specials never come out?!
5. How do I beat fireball & dragon punch spammers? It's annoying, I cannot approach them!
6. How do I Dash Ultra 1?
7. I'm getting blown up by Focus Attack spammers, how do I beat that?!
8. Knockdown, crossup, knockdown, crossup. AND NOW I BROKE MY TV AND CONTROLLER!
9. I've knocked down my opponent, now what?
10. What should I do when my opponent is cornered?
11. Explain me why Ultra 2 is considered bad?
12. Who are the top Balrog players to look for?
Question index (Post 2)
13. Does CH cr.LP combo into cr.HK? (Counter Hit Explanation)
14. Does X combo into Y? (Frame Data reference)



Q: Where can I find Balrog's Colors & Alternate Costumes?
A: Original & Alternate 1 - http://www.eventhubs.com/guides/2009/apr/12/costume-and-alternative-outfit-colors-balrog-boxer-street-fighter-4/
Alternate 2 -
Q: How do people perform multiple charge attacks in succession?
A: The best trick is to do what is called 'Charge Buffering'. When performing a charge attack, do back-forward-BACK instead of back-forward.
Here's a nice video explanation:
Q: What are Balrog's main BnBs for beginners?
A: Hitconfirms
- cr.Lp > cr.LP (link) cr.LK > Headbutt / Dash Punch
- cr.LP > cr.LP (link) st.LP > st.HK / cr.HK (Works only against standing opponents - st.LP > st.HK / cr.HK are one frame links.)
- Overhead > cr.LK/MP > Headbutt / Dash Punch


Punishes
- cr.MP > Headbutt / Dash Punch
- cl.HK > cr.LP/LK/st.LP > Dash Punch
- cr.MK > cr.LP/LK > Headbutt
Q: I can't do combos, specials never come out?!
A: It is a big misconception for new players to think that combos are buttons you should press as fast as possible in rapid succession. Unfortunately for you, it is not the case. You have to LINK cr.LP to cr.LK, as specials don't come out of normal cancels. Just try to slow down your transition from cr.LP to cr.LK, it has a loose rhythm that becomes natural very quickly.
Q: How do I beat fireball & dragon punch spammers? It's annoying, I cannot approach them!
A: You need to be patient. You have to react accordingly to the distance they are relative to you. Get a feel of which fireball you can punish with certain moves within certain distances on training mode. Record your dummy doing Fireball > hold block 3 seconds and try to go through them.

Recommended moves are Headbutt, TAP, nj.empty/F-HP, fj.HP/HK, walk forward > block, Dash Ultra*
*Q: How do I Dash Ultra 1?
A: The input itself isn't that hard; downback > forward(x2) > back > forward > PPP. What's hard is to consistently pull it off at the right distance and right time. Practice it!
Q: I'm getting blown up by Focus Attack spammers, how do I beat that?!
A: You're being too predictable, stop your fullscreen dash straights. Here are several things you can do to convince them into not focusing anymore!

Far away - Dash OverHead, TAP & Dash Low Smash: Use these when your opponent likes to Lvl3 Focus. But beware, these moves are easily baited and should be used sparringly.
Mid range - st.LP > st.HK/cr.HK, Nj.F-HP > cr.HK - This string surprisingly blows up many people. Because the jab is so quick, people tend to believe they have the time to hit you with their focus and eat a Heavy Kick.
Close up - Walk up > Throw, cr.LP x2, Nj.F-HP > anything - These are useful depending on what situation you are in. Throws are best used as the FA is about to hit and the multiple cr.LP are best used during the early stages of a FA.
Q: Knockdown, crossup, knockdown, crossup. AND NOW I BROKE MY TV AND CONTROLLER!
A: Be patient, watch carefully and reverse your block when you see them coming. Otherwise, dash under if the crossup isn't on knockdown.
Q: I've knocked down my opponent, now what?
A: This will be included in the guide I'm working on, but here are your options:
- Safe Jump : (I'll find the Balrog-specific one later.)
- Meaty normal:
- Grab / Tick-throw (normal attack > throw)
- Nothing (Reversal baits)

**Kudos to 3nigmat1c for his awesome videos! I will explain Balrog's Okizeme more extensively in the future.
Q: What should I do when my opponent is cornered?
A: As weird as it sounds, I'd recommend hold backdown at sweep range or a little further and react to their moves.
Punish forward jumps with st.MP/cr.HP.
Punish back jumps with HP Headbutt.

Otherwise, apply dat OKIZEME*! (*See question up there)
Q: Explain me why Ultra 2 is considered bad?
A: I'm working on a complete Balrog tutorial that will cover this. But for now, I'll just say that it has no range and is jump-able after the flash. Plus Ultra 1 is extremely versatile.


Q: Who are the top Balrog players to look for?
A: I believe that the actual best is PR Balrog, as many people dropped AE/Balrog altogether.
Anyway, check out PR Balrog, JS Master (SSFIV), Ice0Age r / -R- (his recent matches are terrible though), White (Vanilla), Onigiri-Kai, Maeda Taison (Vanilla & AE) and Pamyu (Vanilla and 2012.)
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Comments

  • RyuReiatsuRyuReiatsu Joined: Posts: 198Registered
    Q: Does X combo into Y?
    Although outdated, check out Eventhubs's frame data: http://www.eventhubs.com/guides/2008/nov/13/balrog-boxer-frame-data-street-fighter-4/

    Aside from minor changes, it's still valid.
  • RyuReiatsuRyuReiatsu Joined: Posts: 198Registered
    Post Reserved for future questions.
  • FogoFogo Soft gloves Joined: Posts: 33Registered
    Does CH cr.LP combo into cr.HK?

    Also, very nicely put together thread.
    XBL tag: OTG Fogo
  • 3nigmat1c3nigmat1c Labcoat Balrog Joined: Posts: 1,384Registered
    Yes. Get a +1 frame advantage modifier to light attacks on CH. For medium/heavy attacks you get a +3 frame advantage modifier. Only on the first hit.
    You probably will need more posts, and or should consider just having text/links in the sticky posts. That way when people want to sort through answers, its quick and easy to get to the simple answer, and the long answer (to which i'm prone to giving), can be in the link to the post.
    ...::: Pure_Knowledge :::...
    http://www.youtube.com/3nigmat1c

    "Does my opponent deserve my respect?"
  • FogoFogo Soft gloves Joined: Posts: 33Registered
    Does standing jab still link into standing fierce?
    XBL tag: OTG Fogo
  • RyuReiatsuRyuReiatsu Joined: Posts: 198Registered
    Does CH cr.LP combo into cr.HK?

    Also, very nicely put together thread.

    I appreciate it, thank you!
    Yes. Get a +1 frame advantage modifier to light attacks on CH. For medium/heavy attacks you get a +3 frame advantage modifier. Only on the first hit.
    You probably will need more posts, and or should consider just having text/links in the sticky posts. That way when people want to sort through answers, its quick and easy to get to the simple answer, and the long answer (to which i'm prone to giving), can be in the link to the post.

    Thanks. I'll probably do the linking from now on. I'll make the changes when I get back home. Computers at work suck ass.
    Does standing jab still link into standing fierce?
    It doesn't unless it's a CH Standing Jab or you're linking cl.LP > cl.HP (1F link.)

    Although outdated, check out Eventhubs's frame data: http://www.eventhubs.com/guides/2008/nov/13/balrog-boxer-frame-data-street-fighter-4/

    Aside from minor changes, it's still valid.
  • 3nigmat1c3nigmat1c Labcoat Balrog Joined: Posts: 1,384Registered
    Does standing jab still link into standing fierce?
    you can also do cr.lp, cl.hp OR cr.lp, cr.hp. cr.hp is HORRIBLE on block though, you can also do st.lp, cr.hp too, its just as useless.

    cr.lp, cl.hp, is an interesting finisher after hp.ds, FADC it does a a similar amount of damage with scaling and is really unexpectedly quick, since most opps are used to seeing a headbutt, sweep, or a throw attempt after jab. Most people are unaware of what cl.hp is like on hit/block and recovery, so you can sneak in a throw afterwards.
    ...::: Pure_Knowledge :::...
    http://www.youtube.com/3nigmat1c

    "Does my opponent deserve my respect?"
  • TimTimTimTim Cuz spiders a pimp and MXCM is the best. Joined: Posts: 803Registered
    How does one go about punishing el fuerte. More specifically splashes unless someone can link me to a sort of punishment thread.
    AE: Fei Cammy
    UMVC3 : Dorm, Doom, Ammy. Spencer, Vergil, Hawkeye.
  • TimTimTimTim Cuz spiders a pimp and MXCM is the best. Joined: Posts: 803Registered
    Ok another if you guys don't mind. Apparently you can get a cr fierce from a cr forward.
    Also what is the motion for dash backs and dash forward ultra 1s. I can do it but I mash and I'd like some fluidity.
    AE: Fei Cammy
    UMVC3 : Dorm, Doom, Ammy. Spencer, Vergil, Hawkeye.
  • 3nigmat1c3nigmat1c Labcoat Balrog Joined: Posts: 1,384Registered
    How does one go about punishing el fuerte. More specifically splashes unless someone can link me to a sort of punishment thread.
    Ok another if you guys don't mind. Apparently you can get a cr fierce from a cr forward.
    Also what is the motion for dash backs and dash forward ultra 1s. I can do it but I mash and I'd like some fluidity.
    You can always down hcf instead of back, forward, that's helps a bit once you get the button press timing down.
    ...::: Pure_Knowledge :::...
    http://www.youtube.com/3nigmat1c

    "Does my opponent deserve my respect?"
  • TimTimTimTim Cuz spiders a pimp and MXCM is the best. Joined: Posts: 803Registered


    You can always down hcf instead of back, forward, that's helps a bit once you get the button press timing down.
    Lol enigma I was just in my subscriptions and I see your vid and I was like nah he couldn't have made that just for me, so I ran over to the thread to check if you answered me yet. Much love man.
    And what do you mean down half circle forward? Sorry lol haven't heard that before.
    AE: Fei Cammy
    UMVC3 : Dorm, Doom, Ammy. Spencer, Vergil, Hawkeye.
  • TimTimTimTim Cuz spiders a pimp and MXCM is the best. Joined: Posts: 803Registered
    Also could you give me a couple of his blockstrings
    I'm trying to step my game up in SF and less in Marvel.
    AE: Fei Cammy
    UMVC3 : Dorm, Doom, Ammy. Spencer, Vergil, Hawkeye.
  • FogoFogo Soft gloves Joined: Posts: 33Registered
    You want true block strings or frame traps?

    I usually do cr.lp x2, cr.mp, lp.ds for block strings to get chip, but it's matchup and spacing dependent as some people can punish it on block if you space wrong I believe.

    And cr.lp, cl.hk is a frame trap, I don't know what the frame gap is between the moves though.
    XBL tag: OTG Fogo
  • 3nigmat1c3nigmat1c Labcoat Balrog Joined: Posts: 1,384Registered
    Lol enigma I was just in my subscriptions and I see your vid and I was like nah he couldn't have made that just for me, so I ran over to the thread to check if you answered me yet. Much love man.
    And what do you mean down half circle forward? Sorry lol haven't heard that before.

    Didn't necessarily make it for you, although i made the cliips a long time ago, like Early Super, and i just put them together and uploaded it.

    This is what I mean by hcf:
    Avoiding Projectiles

    Balrog has a variety of options to avoid projectiles and get closer to the opponent, each has its use.
    • Ultra 1 - Use this and dash Ultra from 3/4 to 1/2 screen. Buffer the motion into a dash (or on wakeup) and press the buttons (confirm) if you see a fireball. This is intended to punish the recovery of projectiles, using the below method makes execution easier (so you don't get an ex dash) and although range is reduced (uppers instead of straights) you should be in range.
      :db: (backcharge) :f::f: (forward dash) :hcf: :3p: (activate) :3k:(drum/hold)
    • Headbutt - Use lp.hb full screen, beware it has a lot of recovery, not much horizontal range.
    • TAP - Use the TAP to gain distance and stuff any followup normals, space where you hit with the tip
    • ex specials - use these to gain ground quickly, beware ex projectiles.
    • Focus absorb - Use this to gain meter and move forward
    • block/nj.hp - use these to move forward safely since you can wiggle back and forth. Block and move forward to push your opponent into the corner.
    Each of the options has pros and cons, the biggest difference is whether or not the projectile is on the screen. A big change in super was the one fireball, per character, per screen rule* When you absorb a fireball and dash, they can throw another one immediately after. (for example: Guile throws lp.sb you focus absorb it and he can throw an ex.sb effectively doing dmg from three sbs) By jumping, doing TAP/HB you keep the fireball on the screen and prevent them from throwing another one so you can move in, this is very important mid-screen with the op in the corner.

    Strategically, focus absorbing when you're close to the opponent is dangerous because you gamble losing gray health and regular health. Chip damage is preferable to jumping AND focus absorbing depending on the situation.

    For those unfamiliar with how the vanilla sf4 system was in vanilla when it came to fireballs, opponents like ryu could throw a projectile, you avoid it with TAP/hb, it's still on the screen, and then they could ultra (Seth) or Super (Ryu). They can still do this on block/hit.
    ...::: Pure_Knowledge :::...
    http://www.youtube.com/3nigmat1c

    "Does my opponent deserve my respect?"
  • TimTimTimTim Cuz spiders a pimp and MXCM is the best. Joined: Posts: 803Registered
    Didn't necessarily make it for you, although i made the cliips a long time ago, like Early Super, and i just put them together and uploaded it.

    This is what I mean by hcf:
    Now I want to cry. It was just conviniently timed? And yeah I went through all of your punishing videos and some of those random mp4s. Beautiful think you're doing for the balrog players.
    You want true block strings or frame traps?

    I usually do cr.lp x2, cr.mp, lp.ds for block strings to get chip, but it's matchup and spacing dependent as some people can punish it on block if you space wrong I believe.

    And cr.lp, cl.hk is a frame trap, I don't know what the frame gap is between the moves though.
    Yeah blockstrings. I wasn't sure whether cr.jab cr.jab cr.short lp.ds was 100% safe. I got some frame traps.
    AE: Fei Cammy
    UMVC3 : Dorm, Doom, Ammy. Spencer, Vergil, Hawkeye.
  • RyuReiatsuRyuReiatsu Joined: Posts: 198Registered
    snip

    TimTim, as much as I encourage the use of this thread, please stop double-posting. You're making several posts in a row that clutters the thread already and that will make it hard to follow in the long-run.

    As for the character-specific things, I suggest you go here: http://shoryuken.com/forum/index.php?threads/gettin-that-bike-ae-balrog-match-up-thread.120449/
    I will update the OPs tomorrow.
  • TimTimTimTim Cuz spiders a pimp and MXCM is the best. Joined: Posts: 803Registered
    TimTim, as much as I encourage the use of this thread, please stop double-posting. You're making several posts in a row that clutters the thread already and that will make it hard to follow in the long-run.

    As for the character-specific things, I suggest you go here: http://shoryuken.com/forum/index.php?threads/gettin-that-bike-ae-balrog-match-up-thread.120449/
    I will update the OPs tomorrow.
    Goddamit I do this wayyy too often. I'll delete my posts asap. Sorry about that.
    AE: Fei Cammy
    UMVC3 : Dorm, Doom, Ammy. Spencer, Vergil, Hawkeye.
  • RyuReiatsuRyuReiatsu Joined: Posts: 198Registered
    Goddamit I do this wayyy too often. I'll delete my posts asap. Sorry about that.
    No need to, I'm just saying for the future! Just use the edit button if you have more things to ask in a row.
  • Super Sick CaseSuper Sick Case PuroresuLuv Joined: Posts: 422Registered
    How do any Rog players approach any Shoto characters after a sweep knockdown that have meter? Usually if I try to do anything "meaty" its met with a shoryu to my face. Any tips?
  • 3nigmat1c3nigmat1c Labcoat Balrog Joined: Posts: 1,384Registered
    immediate jump puts you point blank and safe if you don't press a button. What i usually do is, walk forward slightly and do a late jump to land behind them. It's not safe, but they can't do reversal shoryu since it'll go the direction i jumped from they have to wait and tag me out of the air with a normal, trip guard me, or do a delayed shoryu. You can also dash up twice and jab once or so to give a semblance of pressure and maybe bait out of a shoryu.

    Bait and block once, then hold up forward/up, and get a full jump-in punish so you can play with their wakeup if they're the type of opponent you can train.
    ...::: Pure_Knowledge :::...
    http://www.youtube.com/3nigmat1c

    "Does my opponent deserve my respect?"
  • setheryjacksonsetheryjackson Joined: Posts: 10Registered
    I'm curious what fingers people use to charge TAP. Most people seem to use the pads of the hand on the KKK buttons. I can do that but it feels awkward. I've heard of people using their thumb on lk, middle finger 2nd knuckle on mk, and ring finger 2nd knuckle on hk, which frees the index and pinky fingers. Does anyone know how Keno does it?
  • FogoFogo Soft gloves Joined: Posts: 33Registered
    Wow I had no idea people did that lol Sounds scrubby, but i've just been using the 4th button that's mapped to KKK.

    On a side note, who else is hype about our boy PR Rog in EVO top 8?? USA rep, and Boxer rep, I'm loving it.
    XBL tag: OTG Fogo
  • RyuReiatsuRyuReiatsu Joined: Posts: 198Registered
    The way I keep TAP charged is by using whatever way I'm most comfortable on the spot while leaving my middle finger free. It's the best-positioned finger to press all three punch buttons with little to no difficulty.

    I am hype for PR going to EVO too. But I've been growing somewhat tired of some of his gimmicks that seem to work constantly (random TAPs, how does he manage to do them unpunished? And I often disagree with the risks he takes. He's probably the best Rog in the world right now though, I don't know about Pamyu... He seems more solid IMO.
  • duckducktiMduckducktiM Joined: Posts: 67Registered
    Hey guys, been playing street fighter with my friend.... he plays Cammy and literally all he does is mash his grab button (he plays pad)... how do I blow this up... I can never tick grab him.... and I went to training mode and EVERY frame trap I looked up.... close stHK, delayed cr L, gooteks shimmy... everything gets hit out by cammy's cr. L or plain out thrown

    what do I do if I KNOW my opponent is mashing on crouch tech when hes in block stun?
  • RyuReiatsuRyuReiatsu Joined: Posts: 198Registered
    Hey guys, been playing street fighter with my friend.... he plays Cammy and literally all he does is mash his grab button (he plays pad)... how do I blow this up... I can never tick grab him.... and I went to training mode and EVERY frame trap I looked up.... close stHK, delayed cr L, gooteks shimmy... everything gets hit out by cammy's cr. L or plain out thrown

    what do I do if I KNOW my opponent is mashing on crouch tech when hes in block stun?

    Cammy is quite a hard matchup for Balrog. But if he blows you up with grabs, you're doing it wrong.

    First off, frametraps (tech traps) blow up tech-mashing easily. If you get stuffed, your timing is completely off. It takes practice... Go on training mode, choose Cammy as your character and Rog as the CPU. Record your frame trap and spam tech. If you get counterhit, it means that the timing is good and that you should do it that way. If you actually grab Rog out of it, it means that you need to practice your setup further. I'm pretty sure that you're walking forward too much though.

    Frametraps are the way to go to blow up crouch techs. I don't know what to say other than learn them properly. I often found myself doing it too late at first (when I didn't understand them properly), try mixing up the timing also.

    Since he's focusing 100% on grab teching, you honestly should counterhit him every time. Practice more! I would've suggested to play online with me (I have a mic), but the lag factor makes it impossible to practice properly. I mean, I get blown up by grabs online so yeah.
  • duckducktiMduckducktiM Joined: Posts: 67Registered
    hmm, I honestly dunno how I can get the close st hk any faster... I've even just tried 1 cr.lp into the st hk so I didnt have to walk forward... but I still get thrown/hit out... feels like I cant get it any faster... do you guys plink your frame traps? also... which frame trap has the most lenient timing, as we play online
  • RyuReiatsuRyuReiatsu Joined: Posts: 198Registered
    hmm, I honestly dunno how I can get the close st hk any faster... I've even just tried 1 cr.lp into the st hk so I didnt have to walk forward... but I still get thrown/hit out... feels like I cant get it any faster... do you guys plink your frame traps? also... which frame trap has the most lenient timing, as we play online

    I have that habit to PLink everything, that could definitely help you. I've tested it out on Training mode and it is indeed easy to randomly grab Rog out of cl.HK. But that's if he's teching while standing and that your cr.LP is 100% point blank (cl.HK actually has more range that it seems.) But then again, Crouch tech O.S. doesn't allow you to grab, only to tech or hit cr.LK. Meaning that you should use cr.LP > walk back > cr.MP/cr.HK, as it'll blow up his throw tech attempt. And cr.LP frametraps get pretty obvious if you abuse them. Switch it up, use meaty cr.MK > cr.HK / st.HK and the likes.

    Anyway, getting constantly thrown means that you're not keeping the optimal distance between your opponent and you.

    If you mix up your rhythm, he won't be able to grab/tech everything!
  • 3nigmat1c3nigmat1c Labcoat Balrog Joined: Posts: 1,384Registered
    Hey guys, been playing street fighter with my friend.... he plays Cammy and literally all he does is mash his grab button (he plays pad)... how do I blow this up... I can never tick grab him.... and I went to training mode and EVERY frame trap I looked up.... close stHK, delayed cr L, gooteks shimmy... everything gets hit out by cammy's cr. L or plain out thrown

    what do I do if I KNOW my opponent is mashing on crouch tech when hes in block stun?
    To practice a crouch-tech, record Balrog walking forward, cr.lp, and then throwing. Notice that if you stand-tech, you can press the buttons at varying times and still get a tech. Try to crouch-tech, you'll notice that the window is specific and that if you want to avoid the throw, you have to press the buttons within this window.

    Now Record Balrog, walking up with cr.lp, then cr.hk. Try to stand-tech, and then try to crouch-tech. You'll notice that you can attempt a stand-tech at different times which will allow you to block the cr.hk, while if you crouch-tech you will always be counter hit unless you go for a very late crouch-tech
    You can also, jab, then walk back cr.mp xx lp.ds to catch stand-techs as well. Read the article for a better understanding of how both crouch-techs and frame traps work.
    ...::: Pure_Knowledge :::...
    http://www.youtube.com/3nigmat1c

    "Does my opponent deserve my respect?"
  • Gracias Mi AmigoGracias Mi Amigo Some1 saidmy XBLGT was the ideals of Hitler o.O Joined: Posts: 176Registered
    I have a question why doesn't counter hit overhead doesn't link into cr.lk.
    Also can someone explain why ultra 1, tap,and ex or reg over works, is it a frametrap because it work to often for me and i would love to know why ?
  • RyuReiatsuRyuReiatsu Joined: Posts: 198Registered
    I have a question why doesn't counter hit overhead doesn't link into cr.lk.
    Also can someone explain why ultra 1 tap dash punch ex or reg over works, is it a frametrap because it work to often for me and i would love to know why ?

    Woah, slow down buddy. Try making coherent sentences please.

    I'll look into the CH OverHead, I'll get back to you. But I recall it happening to me a few timea, the pushback is greater, you can follow up with cr.HK without a problem.

    And I don't understand the string you're talking to me, please rephrase it.
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