Samurai Drew, post: 6392243, member: 11579 wrote:
Here's something good! Well we all know that after slide > press, you can't do backdash HK dive, you have to wait just a second. It's a lot easier now that you can eyeball it, however if you do a quick focus backdash, it lines you up perfectly for an immediate HK dive.
Should be a decent mixup.
yakult99, post: 6401037, member: 52160 wrote:
i came up with some really funny uncrouchables after watching the jap uncrouchable videos. lol.
you are going to love this stay tuned.
Dagon, post: 6401078, member: 48932 wrote:
***[ Slide-press > lp slide > lk dive ] -by mordie
I tested this this morning, and maybe (probably) I was doing it wrong, but I found slide-press, :lp: slide, ******:mk:****** dive caught all only when oiled. :lk: dive whiffed on all three (crouch, backdash, jump). Again, I was probably doing it wrong.
Samurai Drew, post: 6401087, member: 11579 wrote:
nothing should change in this one whether oiled or not, aside from damage.
Dagon, post: 6403465, member: 48932 wrote:
Re-reading this I don't believe it to be true. I think his grab hitbox extends a lot farther when wet. Anyone able to corroborate or disprove this?
CitizenCIA, post: 6403775, member: 24726 wrote:
Are we talking about 360K? 360K doesn't change Dry or oiled.
yakult99, post: 6408833, member: 52160 wrote:
I thought all the taunt will have the same 'active' frame, so basically it's always first available time to execute move after that active frame is over.
Anyway I tested on taunt no.1 .
Dagon, post: 6415940, member: 48932 wrote:
I believe that all regular taunts (excluding Dudley's Rose taunt, Guile's Shades, Dan's cr.taunt, etc.) are cancel-able at the same point (meaning, if you press taunt and hold :b:, you will cancel the animation and start walking backwards at the same time with any character, any taunt).
reaper2507, post: 6442148, member: 9016 wrote:
After a Dive the best options IMH are MK-OIL (SAVE with option for instantgrab) and switch it with LK-Oil with enugh sparetime for MEETY FocusL1
the opponent will get a realy hard time to notice the diffrence betwean the Oilups and after meety FocusL1 you can DNC and Hitconfirm into B&B Combo!!
i like the idee of using TAUNT as a Buffer; Will test this more^^
Just a Sidenote:
I played Hakan in Super (15.000 PP and around 2800BP) in AE i never played him above 5000PP but in AE 2012 i firsttime manged to hold 3800 PP for a realy long time only with hakan and gained 7500 in no time (1 weak) its amazing he is still not solied but he is much much more user friendly!! i wished his LP would be cancel into itself then he would be solid!
reaper2507, post: 6480881, member: 9016 wrote:
i will test this for sure savejumps are the key for the win:)
yakult99, post: 6401357, member: 52160 wrote:
ok here are the funny setups
[ slide-press > taunt > lk.dive ]
!![ slide > b.FDNC~s.lk > taunt > lk.dive ]
[ (corner) lp.rocket > taunt > hp/ex.dive ]
***[ (corner) mp.rocket > taunt > lk/mk.dive ]
-this one can be a catch all if the mk.dive is executed a little slow (but fast enought to catch them on crouch).
-tip is to know your taunting movements, and execute slight delayed after the elbow went up in the air lol
I'll try update asap some of the setup that we dont have from the jap uncrouchable video that i saw.