Mighty Punish Whiff Follow Ups
Thor is the type of character that works best when a team's built around him. The reason being is because by himself, he has a few weaknesses that can easily be remedied with the appropriate assist.
The weaknesses any Thor player will face is finding a way in. Granted, Thor's Mighty Strike move works great with closing the distance between his foe, it still is lacking in a few areas. For starters, the distance it covers is quick, but in comparison to some other people's back dashes, it's just about average. So if Thor were to try and chase down an opponent who didn't want to get hit, he'd have a lot of trouble doing it by himself.
The best way to get around this little set back is with the aid of a beam or some other quick horizontal covering assist. Any time I'm more than half a distance away from my opponent, I'm always starting my approach with this assist call. It forces the other player to sit still for a moment to block the beam while Thor comes in with his tri dashes and Mighty Strikes. A beam assist is perhaps the most important assist Thor can have backing him up. You won't have a good Thor team without it.
The goal in picking a good beam like assist is choosing something that'll come out at a decent speed and go the full distance of the screen. Some projectiles like Sentinel's Sentinel Charge serve the same purpose because it still forces the opponent to block the incoming attack.
As a side note, some beams, like the Bolts of Balthakk move of Doctor Strange, will shoot straight over a crouching character. To most, that may seem like a bad thing, but for Thor, that's possibly the best thing in the world. The Bolts still serve the purpose of keeping the enemy from moving, but since the enemy's not being forced to block, they're not in block stun, and an idle enemy is a vulnerable enemy, especially to the likes of Thor. Quickly rush up to the him, and scoop 'em up with a Mighty Hurricane, and you'll be golden.
Thor should always have someone backing him up, and if possible, that someone should almost always have a beam assist of some type.
Shuma-Gorath – Mystic Ray (Point/2nd Spot)
Hawkeye – Quick Shot (Greyhound) (Any Spot)
Doctor Strange – Bolts of Balthakk (Point/2nd Spot)
Rocket Raccoon – Spitfire Twice (Point/2nd Spot)
Captain America – Shield Slash (Point/2nd Spot)
Iron Man's – Unibeam (Point/2nd Spot)
Doctor Doom – Plasma Beam (Any Spot)
MODOK – Psionic Blast (Point/2nd Spot)
Hulk – Gamma Wave (Point/2nd Spot)
Magneto – Electromagnetic Disruptor (Any Spot)
Taskmaster – Aim Master (H. Shot) (Any Spot)
Chris – Gunfire (Point/2nd Spot)
Arthur – Dagger Toss (Any spot)
Trish – Low Voltage (Any Spot)
So after having gone through the trouble of getting in, now comes the part of staying in and opening the other guy up. Thor isn't the type of character to have these long and extensive combos. He's meant to hit a few times, and do major damage that way. That, along with his normals being the most unsafe normals in the game, he hasn't any block string to truly call his own. So when it comes to pressuring the opponent, Thor will need aid of a lock down assist.
Lockdowns are good for giving you time to try and mix people up. If someone is blocking a lockdown, they're stuck doing just that and nothing else. If someone is getting hit by a lockdown, they're stuck getting hit and that's it. This gives Thor ample time to move himself into a prime position to strike.
A prime example of a lockdown assist being effective is with the following combo.
Jump :l:, Crouch :l:, Crouch :m: + Assist call, :h: Mighty Smash (will go over their head while they're still in block stun), wait for the lockdown assist to end, Mighty Hurricane.
The key to this is making sure your assist is a true lock down assist. If it's not, then the opponent will be free to move and easily jump up and grab you out of your Mighty Smash. Also, make sure you call the lockdown assist in time. If you do your Crouch :m: and go into your Mighty Smash without thinking, you won't be able to call your assist at all because the game doesn't allow assist calls during special moves, so that means, you've essentially opened yourself up to be grabbed out of the animation of your attack, and against certain characters, that means death.
Doctor Strange – Eye of Agamotto (Point/2nd Spot)
Dormammu – Dark Hole (Any Spot)
Dormammu – Purification (Pseudo Lockdown, but has other uses as well.)
Iron Man – Unibeam (Point/2nd Spot)
Iron Man – Repulsor Blast (Point/2nd Spot)
Doctor Doom – Molecular Shield (Any Spot)
Sentinel – Sentinel Force (Charge) (Any Spot)
Super Skrull – Tenderizer (Any Spot)
Dante – Jam Session (Any Spot)
Chun-Li – Hyakuretsukyaku (Point/2nd Spot)
Akuma – Tatsumaki Zankukyaku (Any Spot)
Amaterasu – Cold Star (Any Spot)
While not as crucial to Thor's game as a lockdown or beam, an OTG assist can do wonders for helping do more damage overall. Not to say Thor has a problem doing damage, and of course any reset Thor happens to land should be the end of any character in the game, an OTG assist can still come in handy.
For instance, one of Thor's weaknesses is that he can do nothing after an air throw, and with all of the air dashing he does (make sure you're always air dashing with two buttons, and make sure one of those buttons is :h:), he has a very easy time getting throws. Here's where that OTG would come in handy.
It's also good to note that some OTG assists hit high and some hit low. Knowing this, you could set up some nasty unblockables.
Be sure to get intimately get to know the timing of all these assists when doing your combos. Using the air grab as an example, a lot of times, you need to have the assist out before or at the exact moment you get the grab in order to do something with it. And then there are some that you have to call after the air grab hits to get the OTG to come through.
Once again, an OTG assist isn't crucial to Thor's game as he can actually get an OTG with his :h: Mighty Smash anyway, but it's nice to have around if you're looking for some other options to experiment with.
Shuma-Gorath – Mystic Ray (Point/2nd
Ghost Rider – Heartless Spire (Point/2nd
Ghost Rider – Hellfire (Point/2nd
Hawkeye – Trick Shot (Violet Fizz) (Any
Hawkeye – Rag Time Shot (Kamikaze) (Any
Iron Fist – Crescent Heel (Point/2nd
Dormammu – Purification (Any
Doctor Doom – Hidden Missiles (Any
X-23 – Ankle Slice (Point/2nd
Storm – Double Typhoon
Hulk – Gamma Wave (Point/2nd
Super Skrull – Stone Smite (Any
She Hulk – Torpedo (Point/2nd
Firebrand – Hell Spitfire (Point/2nd
Arthur – Fire Bottle Toss (Any
Wesker – Samurai Edge (Lower Shot) (Any
Dante – Crystal (Any
Felicia – Sand Splash (Any Spot)
Akuma – Hyakki Gojin (Any
Crimson Viper – Seismic Hammer (Point/2nd
This type of assist is nice to have if you want to frustrate your opponent, save yourself, or train them into not being so offensive. It's perfect for counter picking those characters that like to rush you down like no tomorrow, and if your defensive game isn't all that great, the Get Off Me assist will make it seem like that doesn't matter.
That said, these assists aren't stupid in the sense that you can do with them whatever you want and not get punished for it. They're quick, and they're meant to give you some breathing room, but they are by no means an answer to getting hit like a mug as they're vulnerable during start up, so you'll have to protect them for them to protect you.
However, there are some assists that are stupid and can be abused and are an answer to getting hit because they're for all intents and purposes, completely invincible. They are dubbed the GTFO (Get the Flark Out) assists.
Iron Fist – Rising Fang (Point/2nd Spot)
Rocket Raccoon – Pendulum (Point/2nd Spot)
Iron Man – Repulsor Blast (Point/2nd Spot)
Storm – Lightning Attack
Super Skrull – Orbital Grudge (Point/2nd Spot)
She Hulk – Somersault Kick (Point/2nd Spot)
Nemesis – Clothesline Rocket (Point/2nd Spot)
Arthur – Heavenly Slash (Any Spot)
Ryu – Shoryuken (Point/2nd Spot)
Hulk – Anti Air Gamma Charge (vulnerable during recovery) (Point/2nd Spot)
Hsien Ko – Senpu Bu (during Golden Armor mode)
Haggar – Double Lariat (can be punished with crouching attacks) (Point/2nd Spot)
Those are the types of characters Thor works best with. He needs his fellow warriors to be effective, because a solo Thor fight will always be an uphill battle.