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Does What a Spider Can!!! UMvC3 Spidey Combo Thread

xero15xero15 Follow me on TwitterJoined: Posts: 3,664Registered
This thread is for combo transcripts and ideas. Though videos are nice, and easier to see put those in the Zephil's video thread. We are trying to clean up the clutter that is the Spidey page in general, separating MvC3 and UMvC3 content by doing so. I will be updating this thread regularly and depending on how much info is presented will determine how regularly that will be. Lastly, please try to use the button emoticons ( :atk: :l: :m: :h: :s: :u: :d: :f: :b: :df: :uf: :db: :ub:) when posting combos to ease confusion between s and S or c and C. Happy Swinging!!!

Also please state the type of combo it will be before posting the transcript. For example:

One meter combo, two assist, damage, opponent it was done on, and where it can be performed.

Note: Currently editing, from memory, but I am adding mostly solo combos and basic universal assist combos into web throw/super. Updating in chunks so give me time. If there is an error in hit stun or a combo can go longer with plenty of leniency in hit stun while still allowing super, for example if I only put a s:h: xx after what I think is a long combo for hit stun but you can still get a s:m: s:h: xx let me know. A lot of these can be longer when adding air combos and what not but then Spidey can't go into super alone because of HSD so be expecting a lot of common finishers to eliminate guess work.

Web Swing Combos (most common combos, require less hit confirming reaction)

s/c:l: c:m: c:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :l: spider sting/bite c:h: :s: sj:m: sj:m: sj:h: x :h: web swing xx Maximum Spider

s/c:l: c:m: c:h: xx :l: web swing j:h: j:s: s:m: s:h: xx :h: web swing j:m: j:m: j:s: s:m: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting xx Crawler Assault (Standard Happy Birthday combo)

s/c:l: c:m: c:h: xx :l: web swing :l: web swing j:m: j:m: j:s: s:m: c:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :h: spider sting/bite xx c:h: xx :l: spider sting xx Maximum Spider

s/c:l: c:m: c:h: xx :l: web swing j:m: j:m: j:s: j:l: j:m: j:m: j:h: j:s: s:m: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting xx Maximum Spider

s/c:l: c:m: c:h: xx :l: web swing j:m: j:m: j:h: j:m: j:h: xx web zip j:s: s:m: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting xx Maximum Spider

s/c:l: c:m: c:h: xx :l: web swing j:m: j:m: j:s: s:h: xx :l: web throw OTG j:s: s:m: c:h: :s: sj:m: sj:m: sj:h: xx :h: web swing sj:m: sj:m: sj:s: OTG plus assist :h: spider sting/bite c:h: xx :l: spider sting xx Crawler Assault


Web Throw Combos (require hit confirms into s:h: and understanding of screen positioning but better damage overall)

s/c:l: c:m: s:h: xx :l: web throw OTG j:h: j:m: j:m: j:h: j:s: j:l: j:m: j:m: j:h: j:s: s:m: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting xx Maximum Spider

s/c:l: c:m: s:h: xx :l: web throw OTG j:h: s:h: xx :m: web throw OTG j:s: s:m: c:h: xx :l: web swing j:m: j:m: j:s: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting xx Maximum Spider

s/c:l: c:m: s:h: xx :l: web throw OTG j:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting xx Maximum Spider

s/c:l: c:m: s:h: xx :l: web throw OTG j:h: dash under s:m: s:h: xx :m: web throw OTG j:s: s:m: c:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting xx Crawler Assault (corner to corner)

s/c:l: c:m: s:h: xx :l: web throw OTG j:h: dash under s:m: s:h: xx :m: web throw dash in s:m: s:h: xx :m: web throw OTG j:s: s:m: c:h: xx :l: web swing j:m: j:m: j:s: s:h: xx :h: spider sting/bite c:h: xx :l: spider sting xx Maximum Spider (midscreen to corner to midscreen)

Anti Air Combos

s/c:m: s:h: xx :m: web throw... (any choice of combos from web throw section)

:l: spider sting/bite c:h: xx :l: web swing j:m: j:m: j:s: s:m: s:h: xx :h: spider sting xx Maximum Spider

:l: spider sting/bite dash in c:m: s:h: xx :m: web throw OTG j:s: s:m: c:h: xx :l: web swing j:h: j:s: s:m: s:h: xx :h: spider sting xx Maximum Spider

:l: spider sting/bite c:h: xx :l: web swing j:m: j:m: j:s: j:l: j:m: j:m: j:h: j:s: s:m: s:h: xx :h: spider sting xx Maximum Spider

:l: spider sting/bite c:h: xx :l: spider sting/bite zip cancel j:h: s:h: xx :h: web swing j:m: j:m: j:s: s:m: s:h: xx :l: spider sting xx Maximum Spider

:l: spider sting/bite zip cancel j:h: s:h: xx :h: web throw :m: web throw OTG j:s: s:m: s:h: xx :h: spider sting xx Maximum Spider (AA into corner crossup)

Air to Ground Combos
(reserved)

Air Throw Combos
(reserved)

Crawler Assault Combos
(reserved)

Ultimate Web Throw Combos
(reserved)

Connecting Web Zip OTGs
Must have explained this a number of times already not to mention others. It's posted on the combo thread iirc.

Anyway, the j:h: after and OTG zip only works after a few hits into a combo (raw web throw, or normal ground series to web throw or air grab), other than that j:s: is used as it comes out a frame faster. To practice j:h: get the training dummy to do raw jumps then perform an air grab. You can then time your zip OTG to j:h: after. To time the zip OTG to either :h: or :s: what you can do is to look at the zip projectile and press an input as soon as it hits your opponent's knees or legs to get the pick up; this gives Spidey the momentum he needs for continuing the combo. If you do it late or early, you will drop the combo. When you get used to hitting the opponent, you have to practice to scoop them with a s:m: to either c:h: or s:h: as soon as you hit the ground for more hits.

It's all about practice, timing and getting used to. Hit me up if you're still having problems.


Videos
Basic Combos Revisited
Air to Ground Combos
I blame... the new generation for wanting things to be easy :annoy:
I'm that Spider-man guy... or better yet, just call me Z
I won't accept weakness...
«13456751

Comments

  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    One meter combo, uses Iron Man's Repulsor Blast and Sentinel's Drones, 870,300, performed on Amaterasu in corner.

    j:m: j:s: c:m: c:h: xx :l: spider sting/bite zip cancel j:s: s:m: s:h: xx :h: spider sting/bite land called IM, swing zip OTG j:s: :h: web throw into corner :m: web throw + Drones, :m: web throw, :m: web throw xx TK MS
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • Bees!Bees! Web-Head with diving feet Joined: Posts: 159Registered
    One meter combo uses Doctor Doom's Hidden Missiles 769k with DHC into Ghost Rider doing 864k(for his Hellfire Maelstrom) and 910k with Spirit of Vengeance. Can change out the CA at the end for a Web Throw>Maximum Spider for 756k with DHC into Ghost Rider Spirit of Vengeance for 900k

    j.:s: cr.:m::h: xx :l: Web swing j.:h: j.:s: land st. :m::h:xx :m: Web throw Air Dash xx Web zip(this must connect with them for the otg) j.:s: st. :m: :h: xx :h: Spider Sting. Spider bite. cr.:h: :a2::s: sj. j.:m: j.:m: j.:h: j.:s: land Crawler Assault.
    Peter(a)/Victor(B)/Rocky(y)
    (╯°□°)╯ => [ニニニ] LOG TRAP!
  • mrskipmrskip Joined: Posts: 5Registered
    Noticed that spidey's new ability to cancel everything into webzip has made him fast and tricky as hell, so I need a place to document his combos. Figured this would be a good a place as any.

    From air throw with 1 meter, ~415k damage:

    If higher than 3/4 jump height - air dash forward, immediate cancel to webzip down forward, j.:h:, land :m:, :h:, spider sting :h:, spider bite, land, :s:, jump, :h:, xx :h: web swing xx maximum spider

    if lower than 3/4 jump height - skip the air dash, do above.

    From any connected web throw (including combo'd into if the combo before the web throw was < 3~4 hits):
    no meter, ~550k damage
    web throw, jump, air dash, web zip down forward otg, j.:s:, land :m:, :h: xx :m: web throw, jump, air dash, web zip down forward otg, :s:, land, :m:, :h: xx :h: spider sting, spider bite, :s:, jump, j.:m:, j.:m:, j.:h:, j.:s:, land, dash back, jump, web zip down forward otg, j.:s:

    alternate: web throw, jump, air dash, web zip down forward otg, j.:s:, land, :m:, :h:, xx :h: web swing, j.:m:, j.:m:, j.:s:, land, :m:, :h: xx spider sting, spider bite, :s:, jump j.:m:, j.:m:, j.:h:, j.:s: land, dash back, jump, web zip down forward otg, j.:s:

    With an assist like Doom beam, Virgil judgement, or anything that hits multiple times you can call the assist after you land for the final time but before you dash back and then otg with the webzip then combo into web throw and link a maximum spider.

    Also, you can cut short most of the relaunch combos and do spider sting, bite, then :h: into crawler assault, then air dash and web zip otg into whatever to maximum spider for much more damage. The webzip changes seem to make spidey waaaaay more useful.
  • meringuemeringue Joined: Posts: 10Registered
    Noticed that spidey's new ability to cancel everything into webzip has made him fast and tricky as hell, so I need a place to document his combos. Figured this would be a good a place as any.

    From air throw with 1 meter, ~415k damage:

    If higher than 3/4 jump height - air dash forward, immediate cancel to webzip down forward, j.:h:, land :m:, :h:, spider sting :h:, spider bite, land, :s:, jump, :h:, xx :h: web swing xx maximum spider

    if lower than 3/4 jump height - skip the air dash, do above.

    For the air throw, 1 meter combo you stated:

    I think a superior version is: Air throw, Zip, j.:h:, (land), cr.:h:, H-Spider-sting/bite, cr.:h:, :s:, SJ, :m::m::h:xx H-Web-Swing, MS - 445,200 damage, 1 meter, 1/3 meter loss. From da bible.

    I used to do your version (the :m::h: after landing from the zip), but sometimes it makes the spider sting whiff (horizontally) or unable to follow up with a bite (maybe that's my execution?) depending on where you zipped from and the character. So it's better to do cr.:h: after landing.
  • mrskipmrskip Joined: Posts: 5Registered
    For the air throw, 1 meter combo you stated:

    I think a superior version is: Air throw, Zip, j.:h:, (land), cr.:h:, H-Spider-sting/bite, cr.:h:, :s:, SJ, :m::m::h:xx H-Web-Swing, MS - 445,200 damage, 1 meter, 1/3 meter loss. From da bible.

    I used to do your version (the :m::h: after landing from the zip), but sometimes it makes the spider sting whiff (horizontally) or unable to follow up with a bite (maybe that's my execution?) depending on where you zipped from and the character. So it's better to do cr.:h: after landing.

    From what I can tell, the bite will wiff if you throw from too high up, and don't air dash toward them. Most of spidey's otg setups seem to require that you dash/air dash/back dash before you do them to position the web zip correctly. Also I tried the combo you listed, much easier than the one I'm using currently.

    Back dashing to get the otg is especially important in the corner, as jumping and web zipping low enough is too difficult without it.
  • mPariahmPariah Joined: Posts: 19Registered
    Hey can anybody post some standard BnB's for the most damage? I still haven't decided on my team yet, except for spidey on point of course, but I'd like to start practicing some combos.
  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    Well for one meter what I use midscreen with no assist is

    c:l: c:m: c:h: xx :l: web swing j:m: j:m: j:s: j:l: j:m: j:m: j:h: j:s: s:m: s:h: xx :h: spider sting/bite c:h: :s: sj:m: sj:m: sj:h: xx :l: web swing xx MS

    I'm not near my console right now so I can't post the numbers for it but depending on your assist you can just finish the air combo swing OTG web throw either to or out the corner depending on the assist and then MS if you are throwing out the corner or CA into DHC if you are just going to throw them into the corner.
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • meringuemeringue Joined: Posts: 10Registered
    mrskip, thanks for the helpful info. I never considered air dashing to adjust the distance!

    Basic solo BnB from the bible, no assist, 602,100 dmg, 15% meter loss:

    cr.( :l::m::h:) xx L-Web-Swing, (in the air)j.:m::m::s:, (land), :h:, H-Spider-Sting/Bite, cr.:h:, :s:, (in the air)j.:m::m::h:, H-Web-swing xx MS
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,079Registered
    Here's my BnB that I've been using because I haven't been able to hit the lab for more than like an hour total since the release of Ultimate. You can only end it with CA if you can push them to the corner, but it's the best HAPPY BIRTHDAY combo I've come up with thus far and it's hella good for it:
    Does about 660~670k, and I haven't tested how much meter it produces/loses. Uses 1 meter.
    (j.:s: or cr.:l:) cr.:m: cr.:h: xx :l: Web Swing j.:h: j.:s: st.:m: st.:h: xx :h: Web Swing j.:m: j.:m: j.:s: st.:m: st.:h: xx :h: Spider Sting~:h: cr.:h: xx :l: Spider Sting xx CA.
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    MS doesnt connect off the canceled Spider Sting?
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • StrakamanStrakaman Joined: Posts: 27Registered
    MS doesnt connect off the canceled Spider Sting?
    It probably does but I guess he was referring to it as a happy birthday combo so that you get both people. I'm alot more accustomed to using MS so I hope that's the case.

    That's really cool that you can do a MS or a CA though, considering the combo probably builds one meter and that CA and MS will cover just about anything you would need to DHC into, you can get over 800K.
    Don't tell me you only know how to play fighting games?
  • AirborneAirborne The Mad Scientist Joined: Posts: 1,079Registered
    It probably does but I guess he was referring to it as a happy birthday combo so that you get both people. I'm alot more accustomed to using MS so I hope that's the case.

    That's really cool that you can do a MS or a CA though, considering the combo probably builds one meter and that CA and MS will cover just about anything you would need to DHC into, you can get over 800K.

    What he said. XD
    Robo-mitsu: Wish I could ride a robo-tiger to work.
    Evil_Rahsaan: Airborne ur a mad scientist.
    XxDiana_PrinceXx: 6 years old shouldnt be playing sf4 its not suited for her, sorry!!! SSF4 is rated T for 13 and above. :nono:
  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    Fair enough.
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • 4a4a4a4a Joined: Posts: 7Registered
    i found this setup into ultimate web throw using dr strange's eye of agamotto assist. im not sure how good this is but i was not able to tech out of it in the corner. i couldnt find a way to make it work midscreen though.

  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    Here's something for yall to play around with. After a corner Spider Sting/Bite Spidey can zip cancel and crossup with j:h: or j:s:. He's still guaranteed one more action after last hit. Assuming your opponent is trying to tech out the corner forwards you could use this as a very hard to escape UWT setup. Since they are so close to Spidey they can't back tech it and, I'll test this in a second, if you use a move that will push them back some more before activating they may be out of range to attack up close. Again those who could escape before are still able to but it wouldn't be so easily telegraphed this time around since you can alter timing on the zip cancel and just as easily double cross to an air throw setup if you suspect them of catching on.

    Also noticed UWT's frames stay out a lot longer now. Spidey v Spidey is what I'm testing this setup on and I've found a couple debunks already but when I tried to MS out of the set up Spidey one already activated UWT and webs were out. Spidey two was still going for the wall, fullscreen, then activated and propelled forward. Spidey one won.

    More notes on the subject. Does not work on big/tall characters. Timing may have to be adjusted, haven't tested that yet but my recorded dummy could not crossup on Iron Man and Sentinel (he was to be expected not to crossup anyhow). Also to debunk what I just said about Spidey v Spidey, Spidey two must hold back and flip backwards then use MS invincibility going to the wall to counter UWT.
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • konkretekonkrete NCV Joined: Posts: 2,321Registered
    I'm guessing web zip can't hit two characters? Just trying to think out assist kill combo stuff at work...
  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    Don't use it for that. I think it still hits but there are easier combos for all that.
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    Two meter combo, using Iron Man's Repulsor Blast and Tron's Gustaff Flame, started midscreen carried to corner, performed on Haggar, does 1,005,700 damage

    j:m: j:s: c:m: c:h: xx :l: web swing j:m: j:m: j:s: j:l: j:m: j:m: j:h: j:s: s:m: s:h: xx :h: spider sting/bite c:h: :s: sj:m: sj:m: sj:h: sj:s: call IM, swing zip j:s: dash under :h: web throw to corner, CA*, call Tron, hop up web zip xx MS
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • phantasyphantasy shl kick for evo2013 Joined: Posts: 4,185Registered
    What are your reasons for the jump loop over a web swing H? I can think of a few but I'd like to hear your opinion on this.
    srk forum functionality is still a problem ~
    http://www.twitch.tv/schillbs local stream; mostly marvel
  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    Other than me liking to differ myself from other players I get more normals in than I would with an :h: web swing. Plus I actually could still do s:m: c:h: xx :l: web swing j:h: j:s: after the rep but I like my combo :lol: I'm starting to work on more combos now though, sorry been trying to have a little fun with the game first.
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • currentlemoncurrentlemon Joined: Posts: 131Registered
    I got this setup for a air-throw reset or an Ultimate Web Throw reset.
    (j.:s: or cr.:l:), cr.:m:, cr.:h:, :l: web-swing, j.:m:, j.:m:, j.:s:, st.:l:...
    After the standing L you can either wait a little bit for your opponent to tech in the air and get the air-throw. Or you can use UWT after st.L. Note that you have to be quick. You can follow it up with Web Zip OTG combos.
    Speaking of air throws, does anyone know any good solo combos after an regular air-throw or and UWT?
    People's dreams, have no end! - Marshall D. Teach "Blackbeard"
  • Bees!Bees! Web-Head with diving feet Joined: Posts: 159Registered
    I got this setup for a air-throw reset or an Ultimate Web Throw reset.
    (j.:s: or cr.:l:), cr.:m:, cr.:h:, :l: web-swing, j.:m:, j.:m:, j.:s:, st.:l:...
    After the standing L you can either wait a little bit for your opponent to tech in the air and get the air-throw. Or you can use UWT after st.L. Note that you have to be quick. You can follow it up with Web Zip OTG combos.
    Speaking of air throws, does anyone know any good solo combos after an regular air-throw or and UWT?
    I use a similar variation except after the :l: web-swing I use j.:h: j.:s:, st.:m:, st.:h: xx :h: Spider Sting, spider bite. cr. :m: UWT. Afterwards you can zip back in and combo. But I will have to try and experiment with some combo ideas for Spidey.
    Peter(a)/Victor(B)/Rocky(y)
    (╯°□°)╯ => [ニニニ] LOG TRAP!
  • JohypnolJohypnol Freeter Parker Joined: Posts: 226Registered
    Other than me liking to differ myself from other players I get more normals in than I would with an :h: web swing. Plus I actually could still do s:m: c:h: xx :l: web swing j:h: j:s: after the rep but I like my combo :lol: I'm starting to work on more combos now though, sorry been trying to have a little fun with the game first.

    I always did that combo 'cause it looked cool. Now I have to do it because the hitstun scaling from shopping cart doesn't allow anything else

    could be worse
  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    :lol: I also just came up with an option select UWT using this combo and web zip. I'll try and have a tutorial for it later today

    To edit what I was saying. Unlike the one that was posted on the front page this one does involve web zip but also uses max hit stun decay and auto correction for the option select. To be brief, web zip is the time delay/neutral stopper while UWT will always grab a back flip tech and if they forward tech UWT auto corrects placing Spidey behind the opponent still grabbing them and at the perfect placing for a corner followup
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • PadWarriorPadWarrior Joined: Posts: 45Registered
    I'm having a hard consistently hitting spider sting. Also, what's a good combo to use the otg effect from the web zip? I can't seem to figure one out
  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    Well once you consistently land Spider Sting/Bite you can do the following anywhere on screen on most people.

    :l: Spider Sting/Bite xx Web Zip j:s: s:m: s:h: xx :h: Web Swing j:m: j:m: j:s: s:m: s:h: xx :m: Web Throw, TK MS
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • pratmaNpratmaN Joined: Posts: 73Registered
    Here's my BnB that I've been using because I haven't been able to hit the lab for more than like an hour total since the release of Ultimate. You can only end it with CA if you can push them to the corner, but it's the best HAPPY BIRTHDAY combo I've come up with thus far and it's hella good for it:
    Does about 660~670k, and I haven't tested how much meter it produces/loses. Uses 1 meter.
    (j.:s: or cr.:l:) cr.:m: cr.:h: xx :l: Web Swing j.:h: j.:s: st.:m: st.:h: xx :h: Web Swing j.:m: j.:m: j.:s: st.:m: st.:h: xx :h: Spider Sting~:h: cr.:h: xx :l: Spider Sting xx CA.

    How are you guys canceling spider sting into Crawler Assault? Aren't you off the ground after the attack?
    UMVC3: Doom/IM/Sent
  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    Spider sting starts on the ground
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
  • Bees!Bees! Web-Head with diving feet Joined: Posts: 159Registered
    At least how I do it is I guess buffering it. Immediately after Spider sting just hit 2 attack buttons and it registers a DP motion with them from the previous input. Not sure if I am doing it right but it works for me.
    Peter(a)/Victor(B)/Rocky(y)
    (╯°□°)╯ => [ニニニ] LOG TRAP!
  • xero15xero15 Follow me on Twitter Joined: Posts: 3,664Registered
    That's exactly how you do it :lol:
    I blame... the new generation for wanting things to be easy :annoy:
    I'm that Spider-man guy... or better yet, just call me Z
    I won't accept weakness...
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