64

Hulk Smash and Bash! (UMvC3 combo thread)

GodlessPaladinGodlessPaladin Joined: Posts: 68Registered
Shouldn't there be separate threads to avoid confusion? A lot of old MvC3 stuff doesn't work anymore, or a lot of vanilla combos can be easily improved with new tools.

Here's one I found so far... Works anywhere on the screen and does a lot of damage. Often carries to corner from midscreen... I'm sure it can be optimized further. Tested on Wesker and Doctor Doom.

No assists, one bar, anywhere on the screen, about 900k damage. Can easily open with cr.l, too.

BNB #1
Standing :m:
Standing :f: :m: (Incredible Punch)
:dp: :m: (Anti-Air Gamma Charge)
:m: (Followup)
Aerial :m: (May need to dash before the jump)
Aerial :h:
Aerial :s:
Standing :m:
Standing :f: :m: (Incredible punch)
Standing :s:
Aerial :m:
Aerial :m:
Aerial :h:
Aerial :s:
Next part depends where you are. If in corner (which you will be if you started midscreen), Gamma Wave then Gamma Crush (~894,000 damage). If not, dash then Gamma Tsunami (~835,900 damage)

And another! A Corner Combo (1 assist, 1 bar, 1,016,900 damage) (Tested on Doctor Doom, Super Skrull)

Corner Combo #1
Aerial :h:
Aerial :s:
Standing :m:
Standing :f::m: (Incredible Punch)
Standing :s:
Aerial :m:
Aerial :h:
Aerial :s:
(OTG Assist. I used Sentinel's rocket punch)
Standing :m:
Standing :f::m: (Incredible Punch)
Standing :s:
Aerial :m:
Aerial :h:
Aerial :s:
Charge :b:, :f: :h: (Gamma Wave)
:qcb: :2p:(Gamma Crush)

Other stuff...

Also a blockstring: air.:l::l:, cr.:l:, s.:m:, s.:f::m: (Charge if you like), s. :dp::h::h: (That's still +5 on block, right?). Can also add on Gamma Crush to counter certain things in a pinch with invincibility frames.

Any ideas for improvements are definitely welcome, and I'll keep the first post updated.
«134

Comments

  • HellsyngeHellsynge Joined: Posts: 368Registered
    So I did some quick testing last night and I have confirmed that you do NOT need a dedicated assist to relaunch from an airthrow. The new decreased charge time from Gamma Wave allows you to pick up the opponent with nearly any assist.

    Air Throw -> :l: Gamma Wave -> :a1: (Dark Hole) -> cr. :h:, cr. :s:, etc.

    This even works for other assists like Ghost's Chain of Rebuttal....

    Air Throw -> :l: Gamma Wave -> :a1: (Chain) -> Dash, j :m:, j :h:, j :s:, cr. :h:, cr. :s:, etc.

    Some other quick combos I came up with....

    :a1: = Dark Hole
    :a2: = Heartless Spire

    cr. :l:, st. :m:, Impact Punch -> :l: AA Gamma Charge -> :h:, cr. :h:, :s:, j. :m:, j. :m:, j. :h: j. :s:, :a1:, :l: Gamma Wave, cr. :h:, :s:, j. :h:, j. :s:, :a2:, Gamma Crush

    1 Million Damage Opponent stays in Corner. You might be able to do :h:, :l: Gamma Wave, Gamma Crush, but that damn spire and HSD kept screwing me up.

    :a1: = Dark Hole
    :a2: = Chain of Rebuttal

    cr. :l:, st. :m:, Impact Punch -> :l: AA Gamma Charge -> :h:, cr. :h:, :s:, j. :m:, j. :m:, j. :h: j. :s:, :a1:, :l: Gamma Wave, cr. :h:, :s:, j. :h:, j. :s:, :a2:, :h:, :l: Gamma Wave, Gamma Crush

    1+ Million.

    :a1: = Heartless Spire

    cr :l:., st. :m:, Impact Punch -> :h: AA Gamma Charge (Get all of the hits) ->:l:, cr. :h:, :s:, :m: , :m: , :h:, :s:, :a1:, Impact Punch (Full Charge), cr. :h:, :s:

    This does 769K and builds 1.35 bars. If you cancel into Gamma Crush, it pays for itself and does nearly 1 million damage.

    :a1: = Dark Hole
    :a2: = Heartless Spire

    (Not sure if this works, but...In theory)

    cr :l:., st. :m:, Impact Punch -> :h: AA Gamma Charge (Get all of the hits) ->:l:, cr. :h:, :s:, :m: , :m: , :h:, :s:, :a2: :m:, Impact Punch -> :s:, :h:, :s:, :l: Gamma Wave, :a1:, Impact Punch (Full Charge), cr. :h:, :s:, Gamma Crush

    Trying something like this mid-screen...

    :a1: = Heartless Spire

    cr :l:., st. :m:, Impact Punch -> :l: AA Gamma Charge ->:l:, cr. :h:, :s:, :m: , :m: , :s:, :a1:, Impact Punch ->, :l: AA Gamma Charge -> :m:, Gamma Charge -> :l: -> Gamma Crush??
    PSN: Hellsynge
    XBL: Hellsynge
  • Ar3sAr3s XBL: Ari3s Joined: Posts: 93Registered
    I discovered a nice new corner combo the other day using Vergil's Y assist (rapid slash). I originally didn't think you could do anything extra with that assist, but you can do a st. :h: while they are spinning in the air into a launcher.

    :a1: = Vergil's Rapid Slash

    :h:, :s:, j. :m:, j. :m:, j.:h:, j. :s:, :a1:, :l: Gamma Wave, :h:, :s:, j. :m:, j. :m:, j. :h:, j. :s:, :l: Gamma Wave xx Gamma Crush

    942,900 (ending in Gamma Crush)
    1,072,700 (ending in Dimension Slash)
    1,215,800 (ending in Dorm's Stalking Flare)

    Builds 1.25 bars

    If you lead into that with more hits then you will have to end the second air combo with j. :h:, j. :s:
  • VolfeVolfe Quaint Serenity (XBL) Joined: Posts: 159Registered
    Wow otg assist be damned Hulk is looking more solid combo-wise this time around. Won't be able to get hand on the game until later this afternoon (late to the party I* know >.<) anyone test the hulk semi-infinite in the corner? Oh if your not aware it's just looping Gamma wave into gamma charge with H follow up.
    Repping that Bionic arm since day1
    UMvC3: Iron Fist/Spencer/Hawk-eye "Bionic Fist"
    SSF4: Dudley/Cody/Oni "moar frametraps"
    BBCS2: Makoto, Tsubaki, Noel
  • DR4GODR4GO Top Tier Whiff Punish Joined: Posts: 1,350Registered
    Wow otg assist be damned Hulk is looking more solid combo-wise this time around. Won't be able to get hand on the game until later this afternoon (late to the party I* know >.<) anyone test the hulk semi-infinite in the corner? Oh if your not aware it's just looping Gamma wave into gamma charge with H follow up.

    Yeah, Hulk's infinite works on 80% maybe 85% of the cast now with no problems thanks to the lowered Gamma Wave charge time buff. Even funnier is if you X-Factor after a Gamma Crush, you can re-set it. Check the last combo in my video.

    "He was either DP'ing or Drilling me" - Sluch
    I main everybody.
  • DR4GODR4GO Top Tier Whiff Punish Joined: Posts: 1,350Registered
    Full combo video for Hulk in Ultimate created by me.



    Skrull's Tenderiser is a great assist if you want to use his new Incredible Punch move (F + MP)

    Comments, feedback are welcomed.
    "He was either DP'ing or Drilling me" - Sluch
    I main everybody.
  • AstarothAstaroth lol Super Armor Joined: Posts: 1,641Registered
    A little too much XF for me. I've said this before, but the main problem is that Hulk doesn't need a combo video. None of his stuff is flashy and they all look the same.
  • DR4GODR4GO Top Tier Whiff Punish Joined: Posts: 1,350Registered
    A little too much XF for me. I've said this before, but the main problem is that Hulk doesn't need a combo video. None of his stuff is flashy and they all look the same.

    Thanks for the feedback man. I tried my best to not abuse XF for damage but more for extension of combos, that and the fact that air XF is one of the new changes for Ultimate so I wanted to showcase it.
    "He was either DP'ing or Drilling me" - Sluch
    I main everybody.
  • CommanderofTroyCommanderofTroy Joined: Posts: 71Registered
    Been using doom's hidden missiles, with some timing at the start of your combo before hulk leaves the ground, you have the missiles hit in the corner for otg and fully charge his new f.M punch for a wall bounce and longer combo. Can also follow the missles otg mid screen with a gamma charge and continue to relaunch as well.

    Playing around with the the new wall bounce with the anti air gamma charge, and if in the corner with wall bounce it seems possible to xfactor and jump fast enough to get on the other side of them and combo them back into the corner for big damage.
    CommanderofYomi
    http://www.refreshandreload.com/
    Video game news, reviews...Nah its really opinions at their best.
  • DR4GODR4GO Top Tier Whiff Punish Joined: Posts: 1,350Registered
    Been using doom's hidden missiles, with some timing at the start of your combo before hulk leaves the ground, you have the missiles hit in the corner for otg and fully charge his new f.M punch for a wall bounce and longer combo. Can also follow the missles otg mid screen with a gamma charge and continue to relaunch as well.

    Playing around with the the new wall bounce with the anti air gamma charge, and if in the corner with wall bounce it seems possible to xfactor and jump fast enough to get on the other side of them and combo them back into the corner for big damage.

    Sweet, I dig that a lot. I'm going to experiment more with Hidden Missiles assist in my Doctor Strange video.
    "He was either DP'ing or Drilling me" - Sluch
    I main everybody.
  • CommanderofTroyCommanderofTroy Joined: Posts: 71Registered
    Sweet, I dig that a lot. I'm going to experiment more with Hidden Missiles assist in my Doctor Strange video.

    They have worked well so far for the midscreen and corner you call him out around the time you connect with sh or a little later, you have to cut the air combo short but you'll get more damage. On top of the fact it's just nice to hit someone with a fully charged punch guaranteed.
    CommanderofYomi
    http://www.refreshandreload.com/
    Video game news, reviews...Nah its really opinions at their best.
  • King of penguinsKing of penguins Joined: Posts: 323Registered
    So i dabled a litte with hulk after dropping him for nova in the vanilla => Ultimate version.

    I tried some stuff with the new wallbounce on gamma charge AA M version.

    Without assist


    (crL or sL) sM :f:M gamma charge AA M version jH jS sM :f:M S jMMHS then it's either gamma wave if the opponent is not in the corner for 744k dmg or if the combo started from middle screen, Gamma wave OTG gamma crush for 896k dmg.

    it's assistless and can be started from pretty much anything.

    If you got a nice OTG assist you can do it from a airgrab but then you can replace the first sM :f: M by sH and cancel it quickly enough to gamma charge AA M version so it doesnt use your groundbounce. from the air grab you get 856k if you got him all the way to the corner or 745k if end it with gamma wave. (using rocket punch OTG)

    of course you dont let impact punch charge.
    PSN id : Leroidespinguins
    Skullgirls : Peacock/Cerebella
    Umvc3 team : Nova/Taskmaster/Deadpool
    BlazBlue : Lambda-11 (main); Tager (sub)
    Your signature has been modifed, please read the rules.
  • GodlessPaladinGodlessPaladin Joined: Posts: 68Registered
    So i dabled a litte with hulk after dropping him for nova in the vanilla => Ultimate version.

    I tried some stuff with the new wallbounce on gamma charge AA M version.

    Without assist


    (crL or sL) sM :f:M gamma charge AA M version jH jS sM :f:M S jMMHS then it's either gamma wave if the opponent is not in the corner for 744k dmg or if the combo started from middle screen, Gamma wave OTG gamma crush for 896k dmg.

    it's assistless and can be started from pretty much anything.

    If you got a nice OTG assist you can do it from a airgrab but then you can replace the first sM :f: M by sH and cancel it quickly enough to gamma charge AA M version so it doesnt use your groundbounce. from the air grab you get 856k if you got him all the way to the corner or 745k if end it with gamma wave. (using rocket punch OTG)

    of course you dont let impact punch charge.
    Isn't that just the first combo I posted?
  • King of penguinsKing of penguins Joined: Posts: 323Registered
    Oh sorry, because of the vertical listing i thought it was the moveset like in the others combo thread.

    So yeah i didnt invent the wheel ^^,

    About this combo, i find much harder (near impossible) to ling gamma charge AA M when i used sM on a jumping opponent (eating dive kicking happy wolverine for instance) any tips?
    PSN id : Leroidespinguins
    Skullgirls : Peacock/Cerebella
    Umvc3 team : Nova/Taskmaster/Deadpool
    BlazBlue : Lambda-11 (main); Tager (sub)
    Your signature has been modifed, please read the rules.
  • DazedDazed ... Joined: Posts: 499Registered
    About this combo, i find much harder (near impossible) to ling gamma charge AA M when i used sM on a jumping opponent (eating dive kicking happy wolverine for instance) any tips?

    Did you try doing a fM after sM, before AA-G.Charge?

    I'm surprised no one here posted a new sH bNb yet.
    Damn smileys not showing up in my ipod.... -_-

    [MEDIA=youtube]TnQyA9uKam0[/MEDIA]

    sH, SRK-X-M (preferably two hits), dash cancel'd jump, jMM, sL, cH, S, jMMHS, [QCF-H, QCF-XX] OR [(Charge)-fL, QCB-XX]

    I'm almost sure this works on the whole cast, anywhere. If the first hit of AA-G.Charge whiffs, they don't get knocked away as high, so doing jM after becomes almost impractically difficult. Snapped in RR to demo that the combo works on midgets. Sadly, doesn't build a full bar on it's own (maybe with assists?), but does 600-700k+ easily.
    UMvC3: Hulk/Nem/Sen; Tron/Frank/Sen; Cap/Doom/Sen P4u: Mitsu
    YT Page
    GT: Paralyzed Fist
  • King of penguinsKing of penguins Joined: Posts: 323Registered
    yeah i do the fM but still the second part of AA-G.charge almost always wiff :/
    PSN id : Leroidespinguins
    Skullgirls : Peacock/Cerebella
    Umvc3 team : Nova/Taskmaster/Deadpool
    BlazBlue : Lambda-11 (main); Tager (sub)
    Your signature has been modifed, please read the rules.
  • electricelectric Big French Bruiser Joined: Posts: 419Registered
    yeah i do the fM but still the second part of AA-G.charge almost always wiff :/
    Try do s.M, f.M kara cancelled into AA charge - the kara cancel should move you close enough for the AA charge to not whiff
  • King of penguinsKing of penguins Joined: Posts: 323Registered
    ok so FASTER.
    thanks for the tip ^^
    PSN id : Leroidespinguins
    Skullgirls : Peacock/Cerebella
    Umvc3 team : Nova/Taskmaster/Deadpool
    BlazBlue : Lambda-11 (main); Tager (sub)
    Your signature has been modifed, please read the rules.
  • electricelectric Big French Bruiser Joined: Posts: 419Registered
    ^ more importantly, fast enough to not actually connect with the f.M - you're using it strictly as a positioning tool.
  • GodlessPaladinGodlessPaladin Joined: Posts: 68Registered
    Try do s.M, f.M kara cancelled into AA charge - the kara cancel should move you close enough for the AA charge to not whiff
    Huh. This may be a nooby question, but how do you kara cancel into a gamma charge? I'm only familiar with doing it for throws.
  • remuraremura Joined: Posts: 64Registered
    Huh. This may be a nooby question, but how do you kara cancel into a gamma charge? I'm only familiar with doing it for throws.

    You can kara cancel into any special/hyper from almost every normal in MvC3. All that "kara cancel" means is "cancel before the active frames". Just do the input for the first normal (in this case, 6M) then very quickly do the Gamma Charge. If the Impact Punch hits, you're doing it too slowly.
  • HellsyngeHellsynge Joined: Posts: 368Registered
    Right now I am doing a lot of tinkering to see which teams I enjoy playing, but I am messing with Hulk/Coon or Sent/Hawkeye. (And holy shit am I tired of fighting Vergil/Dante/Wesker......)

    Hawkeye's Poison Shot Assist (AKA Just the tip) can OTG and offers hulk options off of the Command Grab and Air Throws.

    In the corner, I run a fun little combo that is all about looking cool rather than being....well...efficient.

    :a1: Drones
    :a2: Violent Fizz

    cr. :l:, st. :m:, Impact Punch XX :l: AA Gamma Charge -> :h:, st. :m:, Impact Punch XX :s:, j.:m:, j. :m:, j. :h:, j.:s:, :l: Gamma Wave, :a2:, cr. :h:, :s:, j. :h:, j. :s:, :a1:, :l: Gamma Wave XX Gamma Tsunami, Drones Hit, s. :h:, :l: Gamma Wave, Gamma Crush

    The timing on this is a little tricky. For the Violent Fizz to OTG in the corner, you need to call it right as you release the :l: Gamma Wave. Don't rush the assist call. For the drones portion of the combo, you need to time the Wave XX Tsunami so that the Drones hit at the apex of the Tsunami. Then, just be patient, charge the wave as you hit the standing :h:, then complete the combo.

    Yes, it blows 2 bars, but the damage is insane (> 1.1 mil) , it just looks so damn cool, and it's a real crowd pleaser.
    PSN: Hellsynge
    XBL: Hellsynge
  • GodlessPaladinGodlessPaladin Joined: Posts: 68Registered
    You can kara cancel into any special/hyper from almost every normal in MvC3. All that "kara cancel" means is "cancel before the active frames". Just do the input for the first normal (in this case, 6M) then very quickly do the Gamma Charge. If the Impact Punch hits, you're doing it too slowly.
    Ah, I knew the mechanic, just got confused on the language. Whoops.
  • JufoJufo Joined: Posts: 276Registered
    I went into training mode to test if Deadpool's Katanarama assist can still be used to reset the ground bounce. Came out with this: s.H, S, sj, j.M, j. M, j. S, (land) call Deadpool, AA Gamma Charge, M followup, (land) j. S, c. H, S, call drones, sj, j. H, j. S, (land) (drones hit) j. H, j. S, Gamma Wave XX Gamma Crush. 1,019,100 damage, doesn't work in the corner. I'd make a video but I lack the equipment for it :(.

    It's pretty hard to time the AA Gamma Charge so it hits at the same with katanarama but after about half an hour of practice, I got it down to about 60%. I'm not much of a lab rat so this can probably be improved upon in some aspects. The ground bounce reset could be really good for Hulk, I can't wait to see what better players can do with it.
    Finnish players especially from the Turku area should visit: http://www.turpakellari.com
  • Mr. SinisterMr. Sinister The Fist of God Joined: Posts: 185Registered
    I messed around with what u posted Jufo. In order for the ground bounce reset u need to have Hulk hit the opponent kinda of right before katanarama. It works well with AA gamma charge and s.M.

    Good find.
    Can you see it? The Fist of God?- Jimmy Sisfa
  • MonkeyHopeMonkeyHope Joined: Posts: 25Registered
    I was messing around today and was able to get s.S to hit after a L Gamma Wave in the corner on Sentinel and Iron Man. I think the timing is kind of strict, but I managed to get Hulk to relaunch for himself in the corner. I was doing something to the effect of j.H j.S -> ground series -> air series -> L Gamma Wave -> L Gamma Charge AA H followup -> L Gamma Wave -> s.S -> j.H j.S -> L Gamma Wave -> Gamma Crush. Might be worth exploring.
  • electricelectric Big French Bruiser Joined: Posts: 419Registered
    ^ this will work on anyone that the infinite works on - basically if you're at the range where you can hit them twice with the OTG gamma wave, you will be in range to launch. The main reason why I don't see this as very useful is because you can just go into the infinite instead which has no hit stun deterioration and builds more meter.
  • discovigilantediscovigilante He ain't my boy but the brother is heavy Joined: Posts: 525Registered
    I figured out a few different TOD combos for my Hulk team, but finally came up with one that kills Thor. This does involve a DHC into Hsien-Ko, but it'd still do enough to kill Spencer or Cap or Frank West without it. Starts with 1 bar, spends 2.

    Youtube: scandiumtrioxide
    XBL: discovigilance
    UMvC3: Nova b/Doom a/Ammy b
    TeamKhaos (Pacific Northwest FGC Stream)
  • t1bzt1bz Joined: Posts: 196Registered
    They have worked well so far for the midscreen and corner you call him out around the time you connect with sh or a little later, you have to cut the air combo short but you'll get more damage. On top of the fact it's just nice to hit someone with a fully charged punch guaranteed.

    I've been messing around with this too, it's pretty cool. I don't find myself having to cut air series short; calling him during s.S results in me being able to do a full air series and the missiles OTGing right on time afterwards. This leads to stupid easy huge damage combos in the corner, but it seems more difficult midscreen since you have the problem of closing the distance after the air series, and also the way that the missiles float them up leaves them in an awkward position that makes the relaunch a bit tricky.

    The distance problem is magnified when you do a full air series since including j.H leaves Hulk so much farther away, but I've found that L Gamma Charge w/ immediate L followup will still get you over there in time for a relaunch. The thing is that my air series afterwards whiffs half the time due to the missiles floating them up before the launcher. I've tried doing M and f+M before the launcher but it's still inconsistent; maybe I'll try a different followup like the AA Gamma Charge wallbounce.
  • electricelectric Big French Bruiser Joined: Posts: 419Registered
    If you want to relaunch after missiles mid screen, make sure you call the missiles as LATE as possible after your launcher (i.e., launcher, wait, call missiles then IMMEDIATELY super jump, M, M, H, S) then dash when you land, and jump forward about halfway through the dash. If you haven't used your ground bounce, you can use it here with j.S, or you can just wait until you land from the jump and go straight into your launcher.
  • DimglowDimglow Joined: Posts: 14Registered
    Been playing a lot with Cap/Hulk/Trying out many thirds.
    Fun little combo you can do midscreen:
    :l::m::f::m::dp: :atk: (Which one you use can vary depending on opponent, H works on Sentinel):m: (wall bounce, land, begin walking forward, call Captain America Shield Slash assist) :m::f: :m:(fully charged, Cap boomerangs them back into this, causes second wall bounce) then depending on where you are in terms of your opponent you can follow with:
    Far: Gamma Charge H, Gamma Crush
    Mid: j.:m: :h::s: cr.:h: Gamma Charge, Gamma Crush
    Close: :h::s: sj. :m::m::h::s: then depending on where you land, Wave -> Crush or just Tsunami
    Resetting your wall bounce with Hulk and quickly getting the ground bounce afterwards. The damage gets really high really fast.
    There have been some other assists that this works with too, like Unibeam has worked for me, but I haven't tested too many characters.
    The issue is you need to keep the # of hits low to keep your hitstun and allow real damage, otherwise basic combos lead to more damage.
    Anyone else been developing charged impact punch technology?
    Captain America (3-α SS) / Hulk(3-β AA Gamma Charge) / Taskmaster (ALT-α H. Shot)
    Chris (5-γ Land Mine)/Storm (ALT-Whirlwind)/Trish (1-Peekaboo)
    Nemesis (3-β Launcher Slam)/ Dormammu (2-α Dark Hole)/ Wesker (4-β Samurai Edge)
Sign In or Register to comment.