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"We must get back through the portal and CLOSE IT!" Doctor Strange Team Thread

DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep EnergyJoined: Posts: 29,224Registered
http://www.youtube.com/watch?v=32RAQ8wRCfY&feature=related#t=6m13s

Thread about how to work with characters like Spider Man to close portals (or create strong teams for beating other teams...whatever). Talk about assists that work with Strange, how Strange's assists can work with other characters etc.

Don't be afriad to talk about other characters in this thread. Nobody plays just one character and no one character wins in a team. Plus it helps to learn matchups and how other characters work.
Skullgirls (I PLAY ONLINE): Team 2 Girls and a Goop girl = Painwheel (c.MP Cruel Lily) OR Valentine (Vial Hazard: Type A) / Kassandrasoul (NapalmPillar) / Double (MK Hornet Bomber)
UMVC3 (I DONT PLAY THIS ONLINE): MAIN Team KBeast/Viper May Squeeze = C.MILF (Falcon Kick) / Erik Magnus Lehnsherr (EM Estaka) / Dane (HAM Session) Team Viper May Missiles = C.MILF (Falcon Kick) / Mr.Dr.Doom (Undercover Missiles) / Dane (HAM Session)
Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
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Comments

  • AndjitaAndjita Working Class Hero Joined: Posts: 461Registered
    Right now I'm looking at Strange/Hawkeye/Doom as a team to try out for some time. There are a few things in flux with this team, mostly of Stephen or Clint starts on point, and what the combo of assists will be. I'll probably run with Triple Shot/Hidden Missiles at first, but I'll give Ragtime/Plasma beam a try as well.

    I feel that this team should have some pretty good synergy, especially with some assist punishing options. Either Gimlet -> SoV or SoV -> Super Scatter Shot figure to be good assist punishers at any point of the screen without needing to pop XF.

    Strange should benefit from these assists fairly well; Triple Shot for teleport crossups on top of Strange's tools, and Missiles to help Strange set up graces or for general pin down. One of my concerns about this team is meter building, but with meter gain down across the board, it may not be as big of an issue as I'm thinking it could be.
    Dear Rome,

    What's a DHC?

    Signed, Team Scrub
  • StarwaveStarwave Obey me world! Joined: Posts: 196Registered
    Truth be told,I just want to pick 3 characters that have definitely caught my attention in Ultimate.
    Nova / Dante / Strange is my theorycrafted team of choice but i'm not set on the assists or positioning. My game plan is to have Nova on point w/ dante support while Doctor Strange cleans up lategame with XF3 level three, dics and teleports.

    I don so I was wondering if you guys could tell me if this team would work?
    Check out the Phoenix team building & matchup thread. Help is always appreciated!
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,551Registered
    you guys probably know by now that I'm running Strange/Vergil/Doom (or Vergil/Strange/Doom, whichever ends up working better for me). assuming Vergil has ways to make his shit safe, this team is gonna be my main throughout Ultimate otherwise I'm dropping him for someone else (probably Strider, though I -really- wanna play Vergil).
    "Don't sleep on Maziodyne" - Mr. X
    UMvC3: C.Viper/Strange/Dante
    P4A: Aigis || BBEX: λ-11-
  • AndjitaAndjita Working Class Hero Joined: Posts: 461Registered
    Mazio, are you leaning towards Hidden Missiles or Plasma Beam for Doom's assist? I'm sure having a beam assist for Vergil's mixup game is important but just curious what you are thinking.


    Sent from my iPhone using Tapatalk
    Dear Rome,

    What's a DHC?

    Signed, Team Scrub
  • maziodynemaziodyne I'll crush you in one strike! Joined: Posts: 7,551Registered
    well, with Strange/Vergil/Doom and the choice between Missiles or Plasma Beam, it really comes down to which character I want to benefit the most, or which character I want to give more attention to. initially I was thinking that Missiles would help Strange go to work with the zoning/Grace of Hoggoth stuff and bail him out of trouble with Missiles' combo-breaking nonsense. it would also probably help Vergil with his approach and mixup by limiting vertical space and compressing the action to the ground/near ground where his left-right 50/50s become a threat, but don't quote me on that just yet. I see it helping out Strange more than Vergil, though.

    Plasma Beam benefits both Strange and Vergil equally since it's a beam assist, and a really good one at that. both characters are good at left-rights and it'll definitely help Strange's zoning but what's interesting is that when I'm facing a character with a fullscreen projectile like Akuma, I can pretty much just sit back, call Doom to discourage the opponent's approach, and throw Graces because from fullscreen, what's he gonna do? Beam super? obviously you can answer that with Seven Rings or throw out Mystic Swords to zone and beat their projectiles. with Vergil, besides the left-right mixups, I'm actually leaning more towards Plasma Beam because his normals are so unsafe. I know about the true blockstring S~H~S~H stuff but my concern is people will catch on and start pushblocking that. without meter, (I'm theorizing here) probably an unconventional way of confirming is calling Doom beam while I'm doing the blockstring and then cancelling into teleport, essentially giving Vergil a 50/50 setup out of his blockstrings. Molecular Shield assist can do the same thing as well.

    I seriously need to get my hands on the game.
    "Don't sleep on Maziodyne" - Mr. X
    UMvC3: C.Viper/Strange/Dante
    P4A: Aigis || BBEX: λ-11-
  • AndjitaAndjita Working Class Hero Joined: Posts: 461Registered
    Good analysis there. I agree with you, just need my hands on the game and some time to tinker Roth my team to see which Doom assist I'll run with.


    Sent from my iPhone using Tapatalk
    Dear Rome,

    What's a DHC?

    Signed, Team Scrub
  • AvariceXAvariceX You are null and void. Joined: Posts: 2,214Registered
    My day 1 team is probably going to be Zero/Doom/Strange. Some insider info suggests Zero/Dante synergy got nerfed pretty hard. I have no idea what assist combination I'll be using though. Zero will probably be on Ryuenjin just because it's his least bad assist (and can crossover counter cancel into Sougenmu into a dead character). Historically Doom's Plasma Beam has been the best assist to pair with Zero but the question now is if Bolts might actually be better. Obviously both aren't needed, so I see a few potential combinations:

    Plasma Beam/Daggers: Teleport mixup for Zero from the Plasma Beam and Daggers for lockdown (plus a bit of close-quarters mixup).

    Bolts/Rocks: Basically replacing Beam with Bolts and using Rocks because it is a good combo extender.

    Bolts/Missiles: I used Missiles very early on in vanilla with Zero and they are very good, they just lend themselves to a style of Zero that's different from what I'm used to (but still very good). With the improved buster and the added focus on resets and zoning I think this might be the best assist combo from these 2 characters to go with Zero.

    As for DHC's/THC's; I don't think I even need to point out the synergy here. Ride (and read) the rainbow.
    UMvC3: Zero/Dante/Fraud | MvC2: MSP
    SFIV: Sakura | ST: Chun
    BB: Makoto | P4A: Aigis
  • IessuIessu I do it for fun Joined: Posts: 22Registered
    I'll try the Strange Team "Dormammu/Shuma/DrStrange"

    Mystic Ray works well with teleports and zoning.
    DS-NaCl !
    PSN: Iessu
  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 29,224Registered
    I was hoping someone would play that team. I have a feeling it would work surprisingly well.
    Skullgirls (I PLAY ONLINE): Team 2 Girls and a Goop girl = Painwheel (c.MP Cruel Lily) OR Valentine (Vial Hazard: Type A) / Kassandrasoul (NapalmPillar) / Double (MK Hornet Bomber)
    UMVC3 (I DONT PLAY THIS ONLINE): MAIN Team KBeast/Viper May Squeeze = C.MILF (Falcon Kick) / Erik Magnus Lehnsherr (EM Estaka) / Dane (HAM Session) Team Viper May Missiles = C.MILF (Falcon Kick) / Mr.Dr.Doom (Undercover Missiles) / Dane (HAM Session)
    Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
  • AndjitaAndjita Working Class Hero Joined: Posts: 461Registered
    Yeah, I've been wondering as well how well Dorm and Strange would work together.


    Sent from my iPhone using Tapatalk
    Dear Rome,

    What's a DHC?

    Signed, Team Scrub
  • mrmuffinwafflemrmuffinwaffle <3 Terra Joined: Posts: 354Registered
    My day 1 team is probably going to be Zero/Doom/Strange. Some insider info suggests Zero/Dante synergy got nerfed pretty hard. I have no idea what assist combination I'll be using though. Zero will probably be on Ryuenjin just because it's his least bad assist (and can crossover counter cancel into Sougenmu into a dead character). Historically Doom's Plasma Beam has been the best assist to pair with Zero but the question now is if Bolts might actually be better. Obviously both aren't needed, so I see a few potential combinations:

    Plasma Beam/Discs: Teleport mixup for Zero from the Plasma Beam and Discs for lockdown (plus a bit of close-quarters mixup).

    Bolts/Rocks: Basically replacing Beam with Bolts and using Rocks because it is a good combo extender.

    Bolts/Missiles: I used Missiles very early on in vanilla with Zero and they are very good, they just lend themselves to a style of Zero that's different from what I'm used to (but still very good). With the improved buster and the added focus on resets and zoning I think this might be the best assist combo from these 2 characters to go with Zero.

    I don't see Zero getting any use out of the Swords assist.

    As for DHC's/THC's; I don't think I even need to point out the synergy here. Ride (and read) the rainbow.
    I was thinking about this team too but I was thinking about having Strange have Eye of Aggamoto (sp?) to help lock the opponent down with Zero.
    UMvC3-Zero(a)/Spencer(b)/Doom(a) ; Strange(b)/Sentinel(a)/Doom(b)
  • quicksquicks Joined: Posts: 2,399Registered
    need thoughts on anchor strange
  • LegendaryDJLegendaryDJ I'm Done Joined: Posts: 2,643Registered
    need thoughts on anchor strange
    Me too. From the impressions I've been getting from the streams that've been running with him, point and second seem super good, but as an anchor, I just see him as being decent at best. Sure he can set up his own mix ups, but I just don't see anchor as his strong suit. Time will tell though. Just a few more days.
  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 29,224Registered
    Yeah he seems like he'll need assists also to buy time to set up the full screen homing tatsu assist that is 3 yellows plus flames of faltine. I doubt he's going to be able to set up the real broken stuff like that unless he has assists helping his zone. I see him being a character that can really control the game if you build a team around him 1st or second. As anchor you'll just get a one or 2 daggers to teleport left/right mixes and then people will probably just run to the corner so they can't get crossed up like Phoenix and lame out your XF.
    Skullgirls (I PLAY ONLINE): Team 2 Girls and a Goop girl = Painwheel (c.MP Cruel Lily) OR Valentine (Vial Hazard: Type A) / Kassandrasoul (NapalmPillar) / Double (MK Hornet Bomber)
    UMVC3 (I DONT PLAY THIS ONLINE): MAIN Team KBeast/Viper May Squeeze = C.MILF (Falcon Kick) / Erik Magnus Lehnsherr (EM Estaka) / Dane (HAM Session) Team Viper May Missiles = C.MILF (Falcon Kick) / Mr.Dr.Doom (Undercover Missiles) / Dane (HAM Session)
    Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
  • CDB2CDB2 Joined: Posts: 684Registered
    I'm thinking of running:
    Wesker, Strange, and Magneto.
    SSFAE: Dudley, Sagat
    UMVC3: Taskmaster aka La Parka!!, Magneto, Wesker
    TTT2: Dragnov, Kazyua, Steve, Forest Law, Jin
  • The DamnedThe Damned Copy Mr. X: More Bitter Edition Joined: Posts: 5,228Registered, Moderators
    (The fact that you keep posting videos from that [terrible] 1990s Fox Spider-man cartoon kinda makes me want to make a Spider-man/Doctor Strange/Dormammu now.)

    Well, I was initially going to make a Ryu (Hadouken)/Doctor Strange (Bolts of Balthakk)/Morrigan (Dark Harmonizer) team, even after I realized that Morrigan's movement probably got indirectly nerfed into the ground; it faltered a lot more when I thought that Ryu's Hado Kakusei bled him out (a lot more than supposedly still does). I then learned that Frank West apparently has a meter-building assist in his "Drinking" assist....

    It seems like a decent excuse to try out another new character, not that I wasn't going to not try out all of the 12 anyway, that can actually move about, especially since Ryu, even with Hado Kakusei, is still pretty "basic" (and he can actually dash properly now). So it seems like the first team I use with Doctor Strange will be Ryu (Hadouken)/Frank West (Drinking)/Doctor Strange (Bolts of Balthakk), even if it's more of a Ryu team than anything to test out Hado Kakusei; it's hardly serious, especially since I'm not sure how viable Hado Kakusei (or anything else Ryu got) when he's not actively hitting someone

    That said, while I have increasingly come to respect DevilJin 01's opinions, I'm not sure I entirely agree that Strange is mediocre as anchor. Mix-up wise, yes, he of course benefits from assists, but to me, as long as he has at least one or more bars of meter (and with a meter assist and as anchor, why wouldn't he), he seems like he's going to the best anti-anchor anchor in the game.

    I mean, Seven Rings of Ragadorr basically ensures that anyone, even Golden Armor XF3 Arthur, can't win by chipping him out even without him using X-Factor and he can super cancel that from basically any and every special that he would be using to zone them; that it Seven Rings (in hand) also should counter Dark Phoenix's derpy aspects is another testament to it. Similarly, given how Spell of Vishanti seems basically guaranteed to come out and we already have confirmed he can X-Factor Cancel & :rdp:+:h: to combo after it, they can't exactly get too cocky when it comes to try rush him down either unless they have an invulnerable super that either stays invulnerable enough for the pillar to stop hitting or goes into a cinematic.

    So, to my mind, unless they're already ahead of you in life (in which case you're probably screwed anyway), who cares if they're across the screen from you, huddled into the corner so you can't mix them after you screwed up with X-Factor (or were forced to into it)? You can still probably chip the hell out of them or at least set-up and it's not like even teleporters get in for free if you have one bar.

    "Hmm...it would seems he disappeared. Finally, I can go back to reading."

    So...yeah. I'm probably going to try him out as anchor just to see how it goes, especially since putting Ryu as anchor defeats the point of that team and Frank West is probably horrible as anchor (if he isn't already leveled up). It's not a "serious" team anyway--for that, I'll likely default to Chris/Doctor Strange/Dormammu for a bit when it comes to Stephen; I'm not sure if there's a "serious" team that Ryu & Doctor Strange can both exist on and actually benefit one another anyway.

    Note that me meeting as failure with Doctor Strange as anchor frequently wouldn't really prove "anything" in that regards (just like my willing would)--it would just mean that I suck (with him); it's the same reason why I don't want to run him in front (just yet).

    (Speaking of that Spider-man/Doctor Strange/Dormammu team, if I screw around with that, I'd probably go Web Ball/Disks/Dark Hole--it's kinda ironic that Dormammu is my second most used character after Chris in vanilla but I don't think I've intentionally used the Dark Hole assist more than half a dozen times.)
    I'll try the Strange Team "Dormammu/Shuma/DrStrange"

    Mystic Ray works well with teleports and zoning.

    Ugh. Having gotten ravaged by P. Gorath's Wolverine backed by Mystic Ray assist before he moved to X-Box, I can vouch for this.
    I was hoping someone would play that team. I have a feeling it would work surprisingly well.

    Yeah, it seems like it should be effective. Although, even with the argument I made for Strange as anchor, I'm pretty sure I won't put him as anchor over Dormammu. Air X-Factor preventing Stalker Flare auto-win assist, X-Factor level 3 Dormammu is almost as bad as Dark Phoenix or Dark (vanilla) Wesker or Dark Gouki to me: he's like a X-Factor 3 Chris you can't escape chip-wise, while being more mobile than Arthur or Chris.
    "Sorrow cannot be abolished. It is meaningless to try." - Yunalesca
    "Also, it's Klaptrap, not Clap Trap. Clap Trap sounds like you are referring to a Vagina that OHKOs." - Nickel
  • DevilJin 01DevilJin 01 Quantum Theorist. Liquid Dubstep Energy Joined: Posts: 29,224Registered
    Yeah he'll most likely be a solid anchor in the same sense that Ammy was in that he'll be able to lame out other people's XF's and do some solid damage off basic projectile to teleport mix ups. It's just due to not having an air dash his mix up opportunity will obviously be much stronger with assists to create multiple 50/50's and give more time to set up full screen homing tatsu beams off the graces.
    Skullgirls (I PLAY ONLINE): Team 2 Girls and a Goop girl = Painwheel (c.MP Cruel Lily) OR Valentine (Vial Hazard: Type A) / Kassandrasoul (NapalmPillar) / Double (MK Hornet Bomber)
    UMVC3 (I DONT PLAY THIS ONLINE): MAIN Team KBeast/Viper May Squeeze = C.MILF (Falcon Kick) / Erik Magnus Lehnsherr (EM Estaka) / Dane (HAM Session) Team Viper May Missiles = C.MILF (Falcon Kick) / Mr.Dr.Doom (Undercover Missiles) / Dane (HAM Session)
    Side Team = Team 3 Assists = Man of Iron (Spirit Blast) / Mr.Dr.Doom (Undercover Missiles) / Akuma (Kotatsu)
  • quicksquicks Joined: Posts: 2,399Registered
    well that settles that for me I shall be running him anchor for a while see how it goes

    will most likely use the beam assist(god help my soul)
  • The DamnedThe Damned Copy Mr. X: More Bitter Edition Joined: Posts: 5,228Registered, Moderators
    (Speaking of his X-Factor, I was surprised he gets such a large boost in power when in X-Factor 3...and then I remembered that everyone gets the same boost; it's just that people have different times...which they didn't give in the guide, it seems.)

    Yeah, I can see that despite not using Ammy (and dreading the speed boost she's going to have). He'll definitely better with an assist to back-up his X-Factor (as pretty much every character is) and there will probably be things that he won't be able to do outright against an opponent if he has only has X-Factor but no assists.

    I just wanted to make an counter argument for an anchor since I can't resist being Devil's Advocate it seems and no one else had made one.
    "Sorrow cannot be abolished. It is meaningless to try." - Yunalesca
    "Also, it's Klaptrap, not Clap Trap. Clap Trap sounds like you are referring to a Vagina that OHKOs." - Nickel
  • KindafreshKindafresh Feel the love of the Hyper Combo! Joined: Posts: 331Registered
    I played Ultimate last night and Dr.Strange was by far my favorite new fighter. He's got amazing playstyles that can be either rushdown or keep away. But not like how Mags does it.We were all saying "Strange is like Magneeto but he's NOT like Magneeto" Throwing out the rings then teleporting for a mix up was great because of how long the rings stay out before they track.

    But Dr.Strange's biggest tool by far is his beam counter super. There was one point where I was fighting Wesker/Doom and while Wesker was wave dashing in Doom covered him w/ Plasma Beam. I did the counter beam super and it took Dooms plasma and hit them both! From there I X factored into the Book super which lead to a Happy Birthday. This worked on Ice Storm too, no one used Phoenix so I couldn't try it against her super.
    psn: kindafresh

    Hunter: "James you had to go and learn the ugliest Strider combo ever didn't you???"
  • Upcoming FighterUpcoming Fighter Joined: Posts: 222Registered
    Im going to try Vergil (Raging Slash), Dr. Strange (Bolts), Trish (Air Trap one) when it comes out as I feel bolts would help vergils mixup potential the most and trish will help me make a wall with stranges' projectiles while i set up for the mixup. Id personally like to see what u guys think about bolts assist on this team, i know alot of people doubt its use due to crouchability but wouldn't that help a vergil overhead teleport mixup?
    Proud 0'9er
    SSF4 Characters: Dudley, DeeJay, Yun.
    UMVC3 Teams: Magnes/Vergil/Doom, Nemesis/Taskmaster/Trish, Strange/Doom/Strider.
    SFXT Teams: Yoshi/King, Dudley/Steve, Vega/Bob, Sagat/Paul, Rolento/Hugo, Elena/Lili.  Soon: Bison/Christie, Chun Li/Lei.
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  • SettaiSettai Joined: Posts: 358Registered
    Well I got too different teams I'm gonna try out. The first one, and the one I think will be the best, is Strange/Magneto/Sent. Got Drones to help him set up graces and Sent will be safe from projectiles and projectile supers because of Dr. Strange's counter hyper. Then I'll have the fastest beam in Disruptor paired with the fastest teleporter in the game for really fast mixups. Its gonna be sweet >.>

    The other team I want to try out is Strange/Vergil/Magneto or some variation of that.
    MvC3 Offline Team: Morrigan/Magneto/Sentinel
    MvC3 Online Team: Wesker/Nova/Strider
    PSN: Settai - Proud pad player
  • ShawnTackle23ShawnTackle23 Joined: Posts: 26Registered
    I'm trying haggar with him cause I think he can cover hagger and hagger can cover him, RoR to punish projectile attempt on him someone wants to mash c.l you can Tele behind them or above making them stand into haggar assist, if they arent near you and you have meter you can call him and safely cast graces and DoD. As for my anchor I was think strider with vadja so people can't super jump hagger all day, and I just use him to soak up damage and build meter for lv3 xfactor orbs strider, what do you guys think?
  • RidianFableRidianFable Meh Joined: Posts: 2,638Registered
    I wanna try Hawkeye/Strange/Sent. Hoping drones will give enough cover to set up strange's projectiles. Hawkeye just looks like a one man wrecking crew.
    Hirayama. I'm a ronin.

    707-Mashf3st
    559-RidianFable
  • No_CigarNo_Cigar close but....... Joined: Posts: 2,173Registered
    . Id personally like to see what u guys think about bolts assist on this team, i know alot of people doubt its use due to crouchability but wouldn't that help a vergil overhead teleport mixup?

    Some small characters can stand under it. Like wolverine and RR, and I'm assuming others.
    · "None are more hopelessly enslaved than those who falsely believe they are free." -Johann Wolfgang von Goethe
  • Dime_xDime_x master theorist Joined: Posts: 4,801Registered
    Well I got too different teams I'm gonna try out. The first one, and the one I think will be the best, is Strange/Magneto/Sent. Got Drones to help him set up graces and Sent will be safe from projectiles and projectile supers because of Dr. Strange's counter hyper. Then I'll have the fastest beam in Disruptor paired with the fastest teleporter in the game for really fast mixups. Its gonna be sweet >.>

    The other team I want to try out is Strange/Vergil/Magneto or some variation of that.

    sent is exactly one partner i think will work EXTREMELY well with strange. drones seem like the PERFECT assist to help strange setup graces well:

    strange calls sent and does grace... opponent waits and beam supers strange... strange cancels grace into anti beam super = beam super isnt really viable against strange when calling sent. so, opponent will have to fight back the old way giving strange free graces as they super jump them or whatever.

    sent on point:

    can use stranges bolts assist to clog up the airdash/dash route since strange bolts hit VERY high. opponent will either duck to avoid, leaving them open to sent flight overheads, or they will block high taking HUGE blockstun time and allowing sent flight crossups with S.

    characters that can dash under bolts will counter this strat. as well as beams. answer:

    against beams play smarter, against low dashers, bait the wavedash with backwards flight h,s.

    looks powerful on paper and may be a good duo, dhc synergy may be off so might need a middle character between sent and strange depending on who you want to run on point and at anchor... dont sleep on on point sent.

    another one:
    trish peekaboo

    =strange can setup shop behind peekaboo assist.

    thoughts?

    this is only theory fighter i dont get the game until a couple of days cause australia sucks on release dates :(

    -dime
    Skullgirls: Painwheel/double & Peacock/x/painwheel. SSF4 AE 2012: Ibuki
    ST: Dee Jay,Vega,Ryu,Zangief,Boxer,Chun,Guile,Sagat
    If you're offended by your own playstyle that doesnt make sense -Pali
    -Dime_x
  • AlzarathAlzarath Remember, salt is part of a balanced diet. Joined: Posts: 3,420Registered
    Running Strange/Taskmaster/Akuma

    H arrows for firefights + lets me mixup in situations where I may not be able to setup my own projectiles. Task is a solid point char as always.

    Tatsu still derpy. XF Akuma still silly.
    "For the amount of new players who play FGs, you won’t see nearly enough new talent in top 8s. This is because too many people are bitches." - Aris

    PSN: not_alzarath (East Coast) | @AlzarathEX
  • GetThere1TimeGetThere1Time Praying Mantits Joined: Posts: 664Registered
    Spent most of the morning messing around with a friend online with Strange/assist/Strider(Vajra). I really love the Strider teleport assist with Strange. At long range, it does a great job of hindering your opponent's attempts to get in and if you hit them out of the air and get the hard knockdown, you get plenty of time to toss out some grapes and set up your offense.

    RR seemed to work very well in the middle spot with Pendulum assist. Teleport + speedy ass log is scary mid range and the wallbounce makes for an easy follow up. Unfortunately I'm not sure how viable it is to keep RR there long term as the team's pretty fragile. I'll probably try some more practical options in the middle slot once I get over the new character hype (like Doom beam)
    It takes a long time to mash out kung fu
  • HeavyweightHeavyweight Joined: Posts: 169Registered
    Im thinking about running Strange/Hulk/Sent. Anyone had a chance to try out Strange/Hulk

    Sent from my DROIDX using Tapatalk
    SSF4 2012: Sakura
    UMVC3:Dante, Morrigan, Strider Spencer, Vergil, Felicia
    3S: Hugo
  • SynKyllerSynKyller TFA Founder Joined: Posts: 308Registered
    I wanna use the midnight Sons (Dante | Ghost Rider | Dr. Strange) but Im having a difficult time thinking on which assists to use for the team. I literally just thought of the team because I play all three of them from other teams; Dante is coming from spenser/Taskmaster, GH coming from Firebrand/hawkeye and Strange from Dorm/Shuma. Once I get home, I’ll go in the lab to see how they gel.
    SSFIVAE: Hakan | SFxT:King/Dudley/Hwoang/??? (Still trying to find a 4th)
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