Extended S-Kill Iron Fist Breakdown (From Tokyo GameShow):
(Cannot embed gamespot.com link FYI)
And another: http://www.gametrailers.com/video/tgs-11-ultimate-marvel/720941
Assist Me Iron Fist! (finally!)
(Can't seem to skip to section, it begins @ 9:45)
If someone else has claimed this already, I will relinquish it to them. If not I will monitor it.
Danny Rand a.k.a IRON FIST is officially coming to Ultimate MvC3!
Costume Breakdown: http://uk.gamespot.com/special_feature/marvelcapcom-week4/image-feature/index.html?image=1
He looks very much to be in the style of Fei Long moveset wise (which makes total sense since he is a true martial arts master in the Marvel Universe), and also seems to have a focus attack as well.
Level 1: Fists of Fury (Mashable for more hits)
- Think Berserker Barrage, heavily armored.
Level 1: Pillar of the Dragon (Mashable for more hits)
- Tall energy cone, should be useful against airborne opponents or incoming divedicks.
Level 3: The Power of Chi(li)
- Massive damage off a 1 inch punch. It's a strike not a grab regardless of how the cinematic looks (which is pure badass). Does not
Palm (short range crumple)
Axe Kick (overhead/OTG)
Dragon Fang (Long Range Flying kick, wallbounce)
:qcf::l: is a normal rekka ken punch
:qcf::m: is a crumple punch
:qcf::h: is a knockdown palm thing that S.Kill said crosses up
:qcf::s: is a shoulder attack that does wall bounce
:qcb::l: is a low kick
:qcb::m: is the overhead/otg kick
:qcb::h: is the jump kicks minilauncher (think Yun's upkicks)
:qcb::s: is the flying kick, has crazy range, and also does a wall bounce
He has power up states which give different properties. DP input for power up state.
Red = More power (DP + L)
Blue = Higher defense (DP + M)
Green = More meter gain (DP + H)
While not as recognizable as any of the X-Men, Iron Fist is a longtime favorite of many in the Marvel fanbase, and this looks like a solid representation of him.
Breakdown courtesy of El_Maiz:
Okay, let's see. Gameplay
He has what appears to be an overhead, OTGs, links into specials. Command normal? :35
Some sort of low kick?
Of course, analyze fists.
Cobra-Strike esque special :35
DRAGON KICK :18
Two up-kicks that also seem cancelable into specials. Shown canceling into Dragon Kick at :18
Crumple move :30
Wallbounce move Here
Invincible rushing punching super. Wallbounce :45 Here
does almost HALF of Dante's health!
Spirit of the Dragon, super Mighty Tornado. 1:49 Seems to do less damage.
POWAH OF CHI Not a grab, definitely a hit. Seems to hit all around him, and probably does massive damage. 2:12
Look at the video above. Look at how much damage is done from :41 to :45.
Four hits. ON CHRIS.
Will update further when home from work. Doing this while teaching a studyhall today.