Welcome to the Nemesis thread, home of the hyper tentacle
Cry me a river:coffee:
For those of you unfamiliar with the character he made his debut in Resident Evil 3: Nemesis.
He's pretty much a tyrant on steroids (with a rocket launcher) and made your life a living hell
as he popped up at the worst/most frightening times in the game which meant it was time to get the hell out, or fight(as a 9 year old kid I did more running than fighting).
So from that video I'm just gonna make a list of my observations/what we know so far.
to touch anything I miss.
-He no longer says S.T.A.R.S.
he's fighting a S.T.A.R.S.
-He's freaking HUGE
-Slow walk speeds (Like in the games)
-Fast dash speed (like his run speed in the games : P)
Nemesis just drops his rocket launcher like "Wtf : (" after a time over.
His win quote is blank, literally, or
Diagonal downwards and horizontal tentacle attacks in the air. Very good zoning and rushdown tools as they're both multi-hit
Despite being SUPER
unsafe 5E probably has the biggest
hitbox of any launcher in game also
hits twice, once when he slams his hand down and twice when the tentacles come up.
Command normal, shoulder charge. Has armor http://www.youtube.com/watch?v=S9N2bxDqsCg#t=3m02s
Win Pose - http://www.youtube.com/watch?v=ttSpgGEwDPQ#t=3m44s
Rocket launcher normals
have super armor
on them. Appears to be 2
hits worth, kinda scary.
-J.C has an amazing hitbox and crosses up for free.
-Punch(clothesline) into Rocket Launcher
- Nemesis appears to be able to do a punch type move that looks like his wallbounce punch, but doesn't do anything other than hit them, which then chains into all of his rocket launcher specials. <- Also an assist
-:m: Clothesline into forward rocket shot
-:h: Clothesline into upward rocket shot (45 degree)
-Air to ground Rocket Launcher
(diagonal) -Huge blast radius, fast startup, fast projectile travel speed small
hitbox on the actual shell. (Time to play lame
- Ground to ground Rocket Launcher
(horizontal) - See above ^
(unless these are both command normals ala Wesker gunshot expect to see two more versions of each.)
-Ground to Air Rocket Launcher
(diagonal)- Pretty much the same thing as the above two.
-Air to Air Rocket Launcher
(horizontal) - See above
- A tip about the RL
, credits to SSRagna
"For anyone wondering, since Nemesis was able to go through Dormammu's Dark Hole with a rocket launcher attack, this means that it either has least 4 low durability points or is a medium class projectile, so it also beats out attacks like Doom's Plasma Beam and Iron Man's Unibeam if I'm reading/comprehending this correctly.
Source: The almighty bible that is the MvC3 strategy guide."
-Air to ground command grab
- Looks like a normal on first glance but immediately after they show his BBCS
chain, so unless it's a command normal I think it's safe to say it's another varation of his command grab. (0:26)
-Ground to ground command grab
-Ground to air command grab
- Causes a ground bounce, lets you follow up afterwards. (0:51)
-Ground to air command grab
:hcb: :l: =
Straight Tentacle Grab
:hcb: :m: =
45 Degree Tentacle Grab
:hcb: :h: =
Straight Up Tentacle Grab
:dp::atk: Launcher Slam
-:l: Knocks opponent into the air (mini launcher?) Godlike for resets into the command grabs.
-:m: Ground bounces
-:h: Wall bounces
-Biohazard Rush(I ain't even mad)
- Looks really slow but it has super armor
also looks very DHC friendly due to the spinning state from the last punch (0:32)
- Contains super armor
(5 hits worth)of the animation, last hit has a huge
:dp: :atk::atk: =
-Rocket Launcher Super(Biohazard Assault)
- First hit otg's
, last hit otg's
. The rocket shots seem to cause hard
knockdowns while the CURB STOMP
is a soft knockdown after the opponent pops up. (0:46)
- Each shot tracks, the curb stomp
can cross up although it doesn't have a very big hitbox; very punishable
. Even if the first shot hits, some of the other shots can still drop, likewise if the shots towards the end
hit the curb stomp will land
due to the shots being hard
:qcf: :atk::atk: =
- Lvl 3(Fatal Mutation)
o_O - Nemesis transforms into his final form
from the RE3 games and eats you? Looks like it's a grab super, as seen in one of the gameplay vids you don't have to be RIGHT next to them. But we've yet to see just how far it goes. : / (HURTS
damage and you can follow up with Biohazard Assault/OTG
- HOLY SH*T AT THE RANGE ON THIS THING,
AND ITS 0 FRAME(after the cinematic)?! WTF
CAPCOM, I LOVE
YOU. This has to be the furthest
grabbing level 3 in the game. There was about 2
characters space in between Nemesis when this happened.
startup invinc. http://youtu.be/457RduwRyKM?t=2m20s
Level 3 Fatal Mutation
(Only 1 hit of armor on the RL slam)
- Nemesis does a clotheline, then fires his rocket horizontally. The clothesline wallbounces? http://www.youtube.com/watch?v=imfDYMESuRw#t=52s
- Nemesis groundbounces the opponent with his rocket launcher.
- Regular horizontal shot with the rocket launcher.
has a SEXY hitbox and causes a ground bounce.
= Protector of Raccoon City's skies?
(1:38) TK Air to Ground Rocket Launcher
(1:43) That tentacle attack
is actually just a multi-hit command normal and not a command grab, oh well.
Seems to have about 900k
at the very least.
lol @ his block animation
(0:21) Rocket otgs from the air, air-xfc
followups anybody? J.e causes a hard
knockdown so I could see that as a combo option for more damage in the corner. : P
(0:22) Dat backdash speed.
(0:22) 3/4 screen tentacle attack, really fast
(1:26) ^ This attack shares the same multi-hit properties as the air version, I'm guessing if they're close to you when you do it, it acts as a command grab? Seems to have the same animation
(1:39) Bazooka pimp slap, really far knockback + hardknockdown
(1:40) Bazooka super seems to track?
If bazooka super tracks, Nemesis is gonna be able to play so lame. His zoning game with tentacles and rockets looks pretty decent considering none of them have slow start up.
-Disgustingly safe normals
-Seth Reviews Nemesis
-Assist me(Thanks Max)
Now that that's out of the way, let's discuss what we think of this guy.