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MvC3: Mama said knock you out! Trish Combo Thread

NagekiNageki Subtle EvilJoined: Posts: 105Registered
Lets get the ball rolling straight from the guide.

cr:l: cr :l: cr :m: cr :h: :s: j.:m: :d::h: :qcb:+:l: j.:m: j.:m: double jump forward j.:m: j.:h: :d:h: qcf+L maxium voltage 545k

from a blocked round trip dash instant j.:l: :d::h: cr.:l: cr.:m: cr.:h: :s: j.:m: j.:m: j.:h: :qcf:+:l: maxium voltage 479k not including chip.

Update 3-3-11

corner combo with wesker leading to lvl three cr :l: cr :l: cr :m: st :h: :s: j.:m: :d::h: :qcb:+:l: j.:m: :d::h: :qcb:+:l: j.:m: :d::h: :qcb::l: :s: WESKER LVL 3

Combo's By trag
Sexy Lady


Combo's By DarkDeath

Vega - You need to be more beauty in your attacks
Guy - WTF are you talking about?!?!?!
Vega - Let me show you!
One Bloody High Claw later.....
Guy - Profound beauty.
«1345678

Comments

  • ShindrahShindrah I'd use Necro. Joined: Posts: 372Registered
    Instead overhead j.L into 2h works? I've tried it quite a few times and I've never gotten it to combo...
    The key to winning is consistency, consistency, consisency.
    3rd Strike: Necro SSF4: Viper
    BBCS: Hazama MVC3: Trish, Dr. Doom, C. Viper
  • TheliTheli Joined: Posts: 1,523Registered
    Blocked round trip, Shindrah. The hyper provides.

    Of course, if it's blocked they can just advance guard you away. (Unless you've recently made them block an assist I guess. I'm still iffy on how that works.)

    So besides higher damage combos, what about small window juggles? What's the best way?
    SSF4: E. Ryu UMvC3: Tri/X/Mag SFxT: King/Asuka
  • NagekiNageki Subtle Evil Joined: Posts: 105Registered
    UPDATE-03-09-2011




    UPDATE3-25-2011

    Vega - You need to be more beauty in your attacks
    Guy - WTF are you talking about?!?!?!
    Vega - Let me show you!
    One Bloody High Claw later.....
    Guy - Profound beauty.
  • NagekiNageki Subtle Evil Joined: Posts: 105Registered
    reserved
    Vega - You need to be more beauty in your attacks
    Guy - WTF are you talking about?!?!?!
    Vega - Let me show you!
    One Bloody High Claw later.....
    Guy - Profound beauty.
  • SecretCharacterSecretCharacter Joined: Posts: 257Registered
    Heres a really good Trish Doom Combo (hidden missle).
    Need Xfactor, 4 meters. You can do variations without the xfactor and all the meter.

    Trish bnb basically; Dive kick, c.l, c.m, c.h, sp, sj, mp, divekick, hopscotch, mp, hp, (land) hp+P1 (doom assist), sp, sj, mp, hp, sp. (Hidden missles hit OTG) Round harvest, sj, mp, mp, dbl jump, mp, mp, hp, max voltage, Sphere Flame (doom), Xfactor, sphere flame. (corner only or just outside corner) DMG 1,400,000-1,500,000
    (Wait for the cobmbo limit to reach 75-78 hits before you activate dooms super for max damage)

    Obviously there are countless things you can do with this combo once the hidden missiles hit OTG. I mainly wanted to show how it is perfect timing for the hidden missiles to combo OTG.

    Dont think its too impossible, I just learned it yesterday and have pulled it off in several matches. Even in online matches.

    Have fun with it!
  • NagekiNageki Subtle Evil Joined: Posts: 105Registered
    when you say perfect timing. how tight are you talking
    Vega - You need to be more beauty in your attacks
    Guy - WTF are you talking about?!?!?!
    Vega - Let me show you!
    One Bloody High Claw later.....
    Guy - Profound beauty.
  • SecretCharacterSecretCharacter Joined: Posts: 257Registered
    when you say perfect timing. how tight are you talking

    I mean that the combo is perfectly timed for the missiles to work OTG. It's not a strict timing combo. It just works out that way.
  • BardicKnowledgeBardicKnowledge Joined: Posts: 65Registered
    Lets get the ball rolling straight from the guide.

    cr:l: cr :l: cr :m: cr :h: :s: j.:m: :d::h: :qcb:+:l: j.:m: j.:m: double jump forward j.:m: j.:h: :d:h: qcf+L maxium voltage 545k

    cr :l: cr :m: cr :h: :s: j.:m: :d::h: :qcb:+:l: j.:m: :d::h: :qcb:+:l: :qcf:+:atk::atk: does 556,000, is easier to do than the above (I have trouble with the double jump), and looks neater also (trap-bouncing them twice is really intimidating). Cancel into the :qcb:+:l: just after you hear the sound of the :d::h: connecting -- I find that I'm usually too early rather than too late when I drop it.
  • ShakuganShakugan Joined: Posts: 692Registered
    Instead overhead j.L into 2h works? I've tried it quite a few times and I've never gotten it to combo...

    You need to use it with an assist so it'll combo
    I represent South Jersey
  • DedemaruDedemaru Joined: Posts: 584Registered
    I'm new to this game and I have interest in Trish. Can someone list for me the absolute easiest bnbs Trish has? I'd like to start by memorizing that and then progress from there.
  • BardicKnowledgeBardicKnowledge Joined: Posts: 65Registered
    I'm new to this game and I have interest in Trish. Can someone list for me the absolute easiest bnbs Trish has? I'd like to start by memorizing that and then progress from there.

    I would learn how to do cr. :m: cr. :h: :s: sj. :m::d:+:h: xx :qcb::l: xx :qcf::atk::atk: as a base from which to extend to other, cooler things. Get that one combo down pat and then learn to extend it by continuing after the :qcb::l: -- good luck!
  • markalbert2kxmarkalbert2kx Joined: Posts: 6Registered
    Is there any way to fully hit air max voltage from midscreen without using the landing bnb? TIA!
  • JPremJPrem King God Head Joined: Posts: 496Registered
    is it not possible for some reason for Trish to [j.:m:>:d::h:>:qcb::l:]x3 into :qcf::atk::atk:? I can do it with two reps but for some reason if I do a third the Hyper wont even come out, I would understand if the combo dropped from scaling or something, but it's weird that the Hyper doesn't even happen...

    And I'm pretty sure it's not my execution (although I suppose I could always be wrong) because I can :qcf::atk::atk: after two reps every time and it doesn't seem that much tighter after a third...
    UMvC3: Vergil/Dr. Strange/Dr. Doom + Trish/Viper/Iron Fist
    BlazBlue: Relius/Valkenhayn/Platinum/Hazama
    Skullgirls: Ms Fortune/Double/Parasoul
  • fateXd2fateXd2 The Mayor of Magnetism Joined: Posts: 299Registered
    is it not possible for some reason for Trish to [j.:m:>:d::h:>:qcb::l:]x3 into :qcf::atk::atk:? I can do it with two reps but for some reason if I do a third the Hyper wont even come out, I would understand if the combo dropped from scaling or something, but it's weird that the Hyper doesn't even happen...

    And I'm pretty sure it's not my execution (although I suppose I could always be wrong) because I can :qcf::atk::atk: after two reps every time and it doesn't seem that much tighter after a third...

    I think it'd cuz you can only do 3 air specials per jump
  • JPremJPrem King God Head Joined: Posts: 496Registered
    I think it'd cuz you can only do 3 air specials per jump

    that applies to Hypers as well? If that's true I had no idea... O_o
    UMvC3: Vergil/Dr. Strange/Dr. Doom + Trish/Viper/Iron Fist
    BlazBlue: Relius/Valkenhayn/Platinum/Hazama
    Skullgirls: Ms Fortune/Double/Parasoul
  • toma101toma101 Marvul babee!! Joined: Posts: 68Registered
    Can anyone post like her bnb so i can get those downs before i get to anything else im new to the series. Greatly appreciated
  • HedgeshotHedgeshot Joined: Posts: 253Registered
    Is there any way to fully hit air max voltage from midscreen without using the landing bnb? TIA!

    Big edit: hit training mode more today and it seems more like your launcher height / character position when they enter your air max voltage has a bigger impact on damage. I was consistently getting 600k+ midscreen. I'd have to test more, as it seems like sometimes people just randomly drop out. So this means: Ground max voltage is probably not worth doing unless you need to for a DHC to connect or activating x-factor; The divekick/crossunder combo also doesn't net better damage, but will put someone in the corner; You'll get more damage with a DHC than using Trish's level3 (and it uses less meter!).

    Edit2: Midscreens are sooo finicky in terms of character height when getting hit by airmax voltage. Anyhow, is a basic midscreen that will net at least 611k dmg regardless of your screen position.


    Middle of screen: j.S, 2A, 2B, 2C, S, j.B, j.2C, j.214A, 66 (airdash forward), j.B, j.C, (land/delay), 5C, 236A, 236A+B or 623A+B

    Uses ground max voltage or level 3 if you are pretty much 100% mid screen for ~580k (~790k level3).

    2/3 to 3/4 screen facing corner: j.S, 2A, 2B, 5C, S, j.B, j.2C, j.214A, 66 (airdash forward), j.B, j.C, (land/delay), 5C, S, j.B, j.B, jc j.B, j.C, j.2C, j.236A, j.236A+B

    Uses air max voltage and depending on how they catch and your proximity to the corner, it can do ~600-650k

    2/3 to 3/4 screen facing away from the corner: j.S, 2A, 2B, 2C, S, j.B, j.2C, (land/crossunder) 5A, 5B, 5C, S, (delay) j.B, j.B, jc j.B, j.B, j.C, j.2C, j.236A, j.236A+B

    Crosses you under so you are facing the corner and will get more air max voltage hits. As with other combos, your mileage may vary.
  • NagekiNageki Subtle Evil Joined: Posts: 105Registered
    Can anyone post like her bnb so i can get those downs before i get to anything else im new to the series. Greatly appreciated

    look at the first post

    if your looking for a really simple BnB to get you by for awhile then use:
    cr :l: cr:m: st:h: cr:h: :s: j:m: j:m: j:h: :d::h: :qcf::atk::atk:
    Vega - You need to be more beauty in your attacks
    Guy - WTF are you talking about?!?!?!
    Vega - Let me show you!
    One Bloody High Claw later.....
    Guy - Profound beauty.
  • DarkDeathDarkDeath Joined: Posts: 32Registered
    I'm planning to post more Trish combos soon, I'll post the video and the notations at the same time once again :)

    ~DarkDeath
    www.TorontoTopTiers.com - Toronto's Premier Fighting Game Community Website
  • ThisGuileKillYaThisGuileKillYa SSS++++ tier at exaggeration Joined: Posts: 2,162Registered
    I feel like multiple sources including the guide, seem to all have different Trish BNBs (for example above hedgeshot says to air dash after hopscotch? I'd never seen that before). And for some odd reason I'm struggling with the double jumps in the ones that have them. Also, I try to use Trish as a battery, at least at first, so I'm looking for some good way to capitalize on a connected launch without super-ing.

    I'm loving Trish and find myself able to get in and open people up with her, but then I'm not really taking much advantage of that. What are you guys using as a decent meterless BNB when you're flyin' around and manage to score a hit? And if the answer is the same launch, jM d+H xx QCB+L, jMM dj MHd+H xx QCF+L (xx super if you want it) from the strat guide and OP of this thread, any advice on getting the damn double jump MH to work after the jMM?
    MvC3: Dante Magneto Sentinel
    UMvC3: Magneto xxx Doom, xxx Doom Sent, xxx Doom Vergil. With many solutions for x.
    SF4: Akuma, Rufus, Guile, Rose
    ST: Chun. 3S: Akuma, Ryu. Chess: 1. d4
  • ShindrahShindrah I'd use Necro. Joined: Posts: 372Registered
    My corner BnB.

    Pick your ground combo into launcher - j.m, j.2h, land, lmhs, j.m, j.m, double jump cancel, j.m, j.h, j.s

    Land, C.viper otg assist, immediately use round harvest. Delay a super jump strait up. j.m, j.m, double jump cancel, j.m, j.m, qcf l, maximum voltage.

    Damage varies depending on what your ground combo into launcher was.

    You can also make this do more damage by doing a j.m, j.2h, qcb l combo instead but I'm not as consistent with that combo compared to the the one I've listed and only results in about 30k more damage.
    The key to winning is consistency, consistency, consisency.
    3rd Strike: Necro SSF4: Viper
    BBCS: Hazama MVC3: Trish, Dr. Doom, C. Viper
  • UnknownEnemyZeroUnknownEnemyZero uses Advanced Chun Joined: Posts: 1,533Registered
    I feel like multiple sources including the guide, seem to all have different Trish BNBs (for example above hedgeshot says to air dash after hopscotch? I'd never seen that before). And for some odd reason I'm struggling with the double jumps in the ones that have them. Also, I try to use Trish as a battery, at least at first, so I'm looking for some good way to capitalize on a connected launch without super-ing.

    I'm loving Trish and find myself able to get in and open people up with her, but then I'm not really taking much advantage of that. What are you guys using as a decent meterless BNB when you're flyin' around and manage to score a hit? And if the answer is the same launch, jM d+H xx QCB+L, jMM dj MHd+H xx QCF+L (xx super if you want it) from the strat guide and OP of this thread, any advice on getting the damn double jump MH to work after the jMM?

    Trish is not a high damage character, so the best answer is to use the one your most comfortable with.

    However you need to take into consideration such as hitstun scaling and screen positioning. If your teamed up with Tron-b or Chun-y you get a free combo of course if their assists connects, but the extra hits make some combos un-doable for Trish. A good example is the divekick -> relaunch, if you tack on assist before the first launch the opponent will flip out after the divekick much faster.

    As for the jump cancelling, there really isn't a science to it. Hit M twice, then hit uf and M at the same time for the jump cancel to finish the combo.

    I like Hedgeshot's midscreen combo as the airdash helps with the spacing for the rest of the combo midscreen which can be tough on certain characters' hitboxes.
    "If a girl don't know how to make a sandwich, she just wouldn't be welcome in my life."
    --Eric 'Fuerte' Jameson
  • AOS-AOS- D-Plus Joined: Posts: 2,123Registered
    Got a good 3+ hours in training, finding some decent starter combos (since i got the game only a few days ago)...
    My team: Wesker/Akuma/Trish, If I put trish on point I can do:

    In Corner:
    :l::m::h::s: :uf::m::m::h::s: Wesker Samurai Edge Assist.... At this point I can:

    -immediately do Max Voltage, DHC Akuma's Messatsu Beam
    -:s::u::h:xx Air Max Voltage; but i'm sure i can extend this a little more.

    I was a bit saddened to find out that hopscotch doesn't OTG, oh well.
    You like this post.
  • NagekiNageki Subtle Evil Joined: Posts: 105Registered
    anyone know a good block string into flight cancel into a combo?? i stumbled upon this in a match during DFW fightclub on friday. i did it ONCE by accident and havent been able to replicate it. the startup on her flight takes too long for some reason. THe combo i did on a crouching spencer from flight was " BLocked ground chain cancel into flight :l: :l: :m: land ground chain :s: j.:m: :d::h: :qcf::atk::atk: "

    i have no idea how i did this or why i did it, but when your in the heat of the moment, things happen (babies) after i got home to practice it but the start up on the flight make it so i cant immediately air dash. so i have no idea what magic i used to do this "miracle" combo.

    any thought? and any flight combo's anyone wants to share? i've recently learned how to combo into her lvl3 via Hsien ko anywhere on screen so im happy about that. i was starting to think her lvl three was wasted space.
    Vega - You need to be more beauty in your attacks
    Guy - WTF are you talking about?!?!?!
    Vega - Let me show you!
    One Bloody High Claw later.....
    Guy - Profound beauty.
  • Shin OniShin Oni Mr. Gimmicks Joined: Posts: 5,235Registered
    I gave up on flight combos outside of assist. The startup on it is just too bad IMO. Though I've been fooling around with it for corner air throw resets.

    :m::h::s:(super Jump)j.:m::d:+:h:(Land):m::h::qcb::s:(opponent auto techs):f:+:h:

    from there you set up the OTG and go from there. Not much can go from there though since the hit stun count starts to kick in. But always nice to see if people can find stuff out.
    I don't got those.
  • AOS-AOS- D-Plus Joined: Posts: 2,123Registered
    I'm going to give this flight cancelling thing a try, i actually never thought about it.

    I do however find it amazing that I can't connect the grounded ABC after air :m:, :d:+:h:, i see it in videos so many times like it's a dead easy thing, but the opponent leaves hitstun before reaching the ground, perhaps I'm just timing the dive kick wrong.
    You like this post.
  • Viciou$Viciou$ I'm not finished yet! Joined: Posts: 229Registered
    Since hyper grav+tempest and beacon bomb+servbot surprise do the dhc trick, would peekaboo+maximum voltage or round harvest work too?
    Tekken Tag Tournament 2 - Lei/Jaycee
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  • NagekiNageki Subtle Evil Joined: Posts: 105Registered
    I'm going to give this flight cancelling thing a try, i actually never thought about it.

    I do however find it amazing that I can't connect the grounded ABC after air :m:, :d:+:h:, i see it in videos so many times like it's a dead easy thing, but the opponent leaves hitstun before reaching the ground, perhaps I'm just timing the dive kick wrong.

    i can tell you how to do another ground chain after air :m:, :d:+:h:. when you launch you have to immediatly do m, you dont hesitate at all, you treat it like it part of the chain. if you do it right it will all feel like one long chain, instead of timed inputs
    Vega - You need to be more beauty in your attacks
    Guy - WTF are you talking about?!?!?!
    Vega - Let me show you!
    One Bloody High Claw later.....
    Guy - Profound beauty.
  • MundoMundo COMPLETE. GLOBAL. SATURATION. OF TE STICKS. Joined: Posts: 42Registered
    This may not be appropriate place for it, but for Trish's Mission 7, the one with the double jump cancel, is her window for double jumping into M, M, H just much tighter than others?

    I've been able to do everyone else's (Iron-man, Deadpool, Chun-Li, Joe), but for the life of me I can't get it down. Watching videos doesn't help either. What's happening on my end is that as soon as I try to double jump into another air M, her heel hits upwards, completely whiffing against Storm.

    Thanks for any advice.
  • NagekiNageki Subtle Evil Joined: Posts: 105Registered
    her double jump cancel is a bit wierd, the way i do it sounds silly but it works, bum bum pop bum bum kill, if you say it out loud like your in a casual conversation it should be the right timing. the pop is when you jump cancel. no matter how fast you say the words give you enough spacing so you get the timing right, unless your twister or something

    if that doesnt work then just do it like its part of her chain. all her combo's feel like really long chains to me. so no timing is needed, just do the commands with very little spacing.
    Vega - You need to be more beauty in your attacks
    Guy - WTF are you talking about?!?!?!
    Vega - Let me show you!
    One Bloody High Claw later.....
    Guy - Profound beauty.
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