64

Wesker Combo Thread

_-NeSS-__-NeSS-_ Jackpot~!Joined: Posts: 72Registered
Complete. Global. Saturation.
Let's post and discuss his combos here!
I'll be constantly updating this thread :D
All contributions are appreciated!

Here is a quick guide for people who are new or unfamiliar with the button notation or terminology for Marvel vs Capcom 3:

:atk: = any attack button
:atk::atk: = any 2 attack buttons
:l: = light attack
:m: = medium attack
:h: = hard attack
:s: = exchange/special
:a1: = Assist 1
:a2: = Assist 2

:db:=db, down back, 1
:d:=d, down, 2
:df:=df, down forward, 3
:b:=b, back, 4
:f:=f, forward, 6
:ub:=ub, up back, 7
:u:=u, up, 8
:uf:=uf, up forward, 9

c=Crouching
s=Standing
j=jump
dj=double jump
nj= neutral jump
jc=jump cancel
AD=Air Dash
IAD=Instant Air Dash
xx=cancel
~=right after/follow-up
OTG=Off the Ground
XFC/KFC=X-Factor Cancel

Rules:
1) Please refer to the following thread for notation http://shoryuken.com/f340/notation-should-we-use-mvc3-256191/
2) Include what distance the combo works eg. Midscreen, Corner, etc...
3) Include the damage if possible. If the combo damage is variable due to how a Super works then just put a note that it's variable.
4) If your combo includes an assist please state what character and what type of assist you have choosen. Please avoid using the A, B, Y assist notation and just type out which assist it is.
5) Please note any important information needed to perform the combo such as delays or timing.

Combos - No Assist:

Mid-Screen:
:d::l:, :d::m:, :d::h:, :qcf::l:, dash, :df::h:, :d::m:, :h: (both hits), :qcf::m:, :h: teleport, late j.:h:, :d::h:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, land, :df::h: = 515, 200

NOTE: If your close to the corner, instead of doing the :h: teleport, late j.:h:, :d::h:, :s:, you can either dash or :l: teleport into :d::m:, :d::h:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, :df::h: for 504,900

Anywhere on Screen:
Kimbo Combo (doesn't work on Iron Man)
(j.:s:) c.:l:, c.:m:, c.:h:, :qcf::l:, Dash, :df::h:, c.:m:, s.:h: (both hits), :qcf::m:, Dash (if mid-screen), :h:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, Dash, :df::h: - 501,100 (522,300 with starting j.:s:)

Corner:
:d::l:, :d::m:, :d::h:, :qcf::l:, :df::h:, :d::m:, :h: (both hits), :f::h:, :d::m:, :s:, j.:m:, :m:, :h:, :s:, :df::h:

Combos with Assists:

Anywhere on Screen:
AvariceX Combo
:l:,:d::m:,:h:,:qcf::m:, :f::h:~:l:,:m:,:h:,:s:,j.:m:,j.:m:,j.:h:,j.:s:,:df::h:, Dante Jam Session Assist,:qcf::atk::atk: or :dp::atk::atk:

Trag Combos:

Mid-Screen:

df.:h: (whiff)~:h: (teleport), (while falling) j.:s:, c.:m:, c.:h:, :qcf::l:, Dash, df.:h:, c.:m:, s.:h: (both hits), :qcf::m:~:h: (teleport), (while falling) j.:s:, c.:m:, c.:h:, s.:s:, j.:m:, j.:m:, j.:h:, :qcf::atk::atk: - 645,700

Mid-Screen to Corner:

df.:h: (whiff)~:h: (teleport), (while falling) j.:h:, c.:h:, :qcf::l:, df.:h:, c.:m:, :qcf::l:, df.:h:, c.:m:, c.:h:, :qcf::l:, :dp::atk::atk: - 953,300

Mid-Screen:

:qcb::l:, [:f:.:h:~:l:, c.:m:, s.:h: (first hit only)] repeat x2, :f:.:h:~:l:, c.:m:, c.:h:, :qcf::l:, :qcf::atk::atk: - 438,600

NOTE: The damage on this bad boy isn't much to speak of, but that's because it starts with a throw. The loop can be done in normal combos for BIG damage.

Mid-Screen:

:qcb::atk::atk: (get hit), c.:m:, c.:h:, :qcf::m:~:h: (teleport), (while falling) j.:s:, c.:m:, c.:h:, s.:s:, j.:m:, j.:m:, j.:h:, :qcf::atk::atk: - 768,600

oh god...thanks a lot, forum update -_-...I'll re-format soon, sorry guys. :(
MVC3: Wesker/Trish/Dante
«13456713

Comments

  • Soviet AfroSoviet Afro Coming for Your Sandviches Joined: Posts: 853Registered
    c.:l: c.:m: :h: :qcf: :m: :h:followup air :h: :h: :s: air series-->Maximum wesker or airseries--> :s: :df::h: (for a nice consistant 45%---about 58% with the super)
    or
    c.:l: c.:m: :h: :qcf: :l: wave dash X2 :df: :h: link c.:m: :h: (:s:--> air series{for a nice chunky 45~50%}) or level 3 hyper(for a juicy ~75%)

    For Bread and butters i'd pick one of these they both do good damage and aren't *too* hard to do

    One of these days I need to experiment with counters to see what is possible off of them.....
    UMvC3 Teams
    Magneto/Vergil/Doom (in almost any order)
    Wesker/Magneto/Vergil
  • KimboKimbo Joined: Posts: 4Registered
    This is my BNB. Over 500k damage. Fairly easy!

    c.:l: c.:m: c.:h: :qcf::l: dash :df::h: c.:m: :h: (both hits) :qcf::m: dash :h::s: j.:m: j.:m: j.:h: j.:s: dash :df::h:

    After the last :df::h: you can assist and go for a lvl 1 or lvl 3 (with the lvl 3 it does over 900k).
  • mrAguamrAgua stalebread, inc0g Joined: Posts: 302Registered
    This is my BNB. Over 500k damage. Fairly easy!

    c.:l: c.:m: c.:h: :qcf::l: dash :df::h: c.:m: :h: (both hits) :qcf::m: dash :h::s: j.:m: j.:m: j.:h: j.:s: dash :df::h:

    After the last :df::h: you can assist and go for a lvl 1 or lvl 3 (with the lvl 3 it does over 900k).

    I had something similar as my bnb (instead of :qcf::mp: I just did :s: etc).

    Anyway point I want to make is I don't think it works on iron man. Iron man has a really wonky hitbox when it comes to the :df::snkc:, :d::snkb: ... Only way I've successfully consistently followed up is wavedash in then sam then :d::snka: into wahatever... Maybe old but I don't know. Also makes me wonder if there's anything else with similar problems
  • HadesBlazeHadesBlaze Always Practicing Joined: Posts: 30Registered
    :l:,:m:,:h:,:qcf::m:, dash or :dp::l:,:s:,j.:m:,j.:h:,j.:s:,:df::h:, Dante Jam Session Assist,:qcf::atk::atk: or :dp::atk::atk:
    This is basic combo that I use all the time,that's very easy to pull off.
  • AlzarathAlzarath Remember, salt is part of a balanced diet. Joined: Posts: 3,420Registered
    Yeah, dash 3c -> 2b definitely does NOT work on Iron Man... tried in corner, could not hit him at all. Everyone else I've tried so far, works fine.
    "For the amount of new players who play FGs, you won’t see nearly enough new talent in top 8s. This is because too many people are bitches." - Aris

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  • SolarMisaeSolarMisae Joined: Posts: 10Registered
    BnB i've been using. I forget where I saw it. Similar to another posted here but uses a teleport in there.

    :l:, :m:, :h:, :d::df::f::l:, dash, :df::h:, :d::m:, :h:, :d::df::f::m:, :l: teleport, :d::m:, :d::h:, :s:, j.:m:, j.:m:, j.:h:, j.:s:, land, dash, :df::h:

    I haven't tested it with this combo personally...but as with another combo listed above that is similar, you could probably call an assist before the last df.H and go into either Phantom Dance or his lvl.3. Though, if you don't have/want to save meter you can also teleport away after the shot instead and restart neutral game. Could also teleport forward to try and confuse the opp.
  • AvariceXAvariceX You are null and void. Joined: Posts: 2,214Registered
    :l:,:m:,:h:,:qcf::m:, dash or :dp::l:,:s:,j.:m:,j.:h:,j.:s:,:df::h:, Dante Jam Session Assist,:qcf::atk::atk: or :dp::atk::atk:
    This is basic combo that I use all the time,that's very easy to pull off.

    You can change this to:
    :l:,:d::m:,:h:,:qcf::m:, :f::h:~:l:,:m:,:h:,:s:,j.:m:,j.:m:,j.:h:,j.:s:,:df::h:, Dante Jam Session Assist,:qcf::atk::atk: or :dp::atk::atk:

    Also - :d::m: does more damage and has more range than :m:. Use it.
    UMvC3: Zero/Dante/Fraud | MvC2: MSP
    SFIV: Sakura | ST: Chun
    BB: Makoto | P4A: Aigis
  • triplexraidertriplexraider Fall into darkness! Joined: Posts: 1,025Registered
    Mustang Kick Combo

    :hcb:+:l:, :f:+:h:~:l:, cr. :m:, st. :h:, :qcf:+:m:~:h:, air :h:, cr. :m:, st. :h: into whatever ender you choose (:s: -> Air Series ending with :s:-> (dash if needed) OTG :df::h:, :s: -> Air Series -> Phantom Dance, or Lost in Nightmares)

    If opponent's in corner, then you can probably cancel doing the teleport after the :qcf:+:m:.
    Manga Therapy - Where Psychology & Manga Meet (http://www.mangatherapy.com)
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    UMvC3: Haggar/Dormammu/Magneto
  • XiahouXiahou Eru Joined: Posts: 218Registered
    I know a few good combos with Wesker, one of them pretty much the same as Kimbo's. At the moment I'm just practicing on throwing my assists in them. I'll post some combos when I'm messing around on training mode some more.
    We are Tekken!
  • Kanta-KunKanta-Kun Master MagBlaster Joined: Posts: 4,775Registered
    :l:,:m:,:h:,qcf+:l: > :df:+:h:>:l:,:m:,:h:,:s: > j.:m:,j.:m:,j.:h:,j.:s: > Dormammu Portal Assist > df.:h: > :dp:+:atk::atk:

    902,400~911,800 damage, 3 meters, no XF

    :l:,:m:,:h:,qcf+:l: *X-FACTOR* > :df:+:h:>:l:,:m:,:h:,:s: > j.:m:,j.:m:,j.:h:,j.:s: > Dormammu Portal Assist > df.:h: > :dp:+:atk::atk:

    ~1,376,600 dmg, 3 meters + level 1 XF
    MAGNETO // SENTINEL // DOOM
  • AvariceXAvariceX You are null and void. Joined: Posts: 2,214Registered
    Anywhere on Screen:
    AvariceX Combo
    :l:,:d::m:,:h:,:qcf::m:, :f::h:~:l:,:m:,:h:,:s:,j.:m:,j.:m:,j.:h:,j.:s:,:df::h:, Dante Jam Session Assist,:qcf::atk::atk: or :dp::atk::atk:
    Here's videos showing this combo:
    552,900 damage
    906,600 damage
    P.S. how ya guys like the update? ;D

    It's sexy. More-so because my combo made the list ^^.
    UMvC3: Zero/Dante/Fraud | MvC2: MSP
    SFIV: Sakura | ST: Chun
    BB: Makoto | P4A: Aigis
  • SS Dictator Joined: Posts: 692Registered
    I tried to search our threads for this, but I didn't see it:

    Wesker can hit crouching Sentinel with jump forward :l:, :s:. Combine this with an assist (I use Task horizontal shot or Mag EM Disruptor) and landing a 100% combo on him with Level 1 XFactor is entirely possible from the beginning of the round. I don't remember the exact combo for certain, but I believe it was:

    :a1:, jump forward, :l:, :s:, land, c. :m:, s. :h: xx :qcf: + :l:, :df: :h: , c.:m:, s. :h: xx :qcf:+:l:, :df::h:, XFC, s. :h:, s. :s:, jump, :m: , :m: , :h: ,:s:, :a2:, :df::h: , s. :h: xx :dp:+:l: :m:

    Note: I had Task horizontal as A1 and EM Disruptor as A2. This combo does like 1.4M, and there's ways to do 1.3 M with only two bars, but I haven't been able to come across a one bar combo for 1.3M damage.

    The same combo (replacing everything before the first c. :m: ) with a Rhino Charge ( :qcb: + :l: :m: ) is also a Sentinel kill combo, but I believe you can replace the Lost in Nightmares with another :s: , jump :h: xx :qcf: + :l: :m: .

    Sorry if this is old news. Just wanted to get it out there.
    Live in ignorance, and purchase your happiness.
  • Dr. GrammarDr. Grammar Fighting Game Scientist Joined: Posts: 1,424Registered
    I think a lot of people probably knew just because checking instant overheads on Sentinel tends to be a top priority in the current metagame. It's good to have it written here explicitly, though.
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  • Moi_X7Moi_X7 Joined: Posts: 64Registered
    I just made a Wesker combo video, I hope there's something there worth using:

    Here are the notations for the combos:
    1. j.S > cr.M > H > Ghost Butterfly > H teleport > j.S > cr.M > Samurai Edge (front shot) > L teleport > cr.M > H > S > j.Mx2 > j.H > j.S > Assist > (dashing) Samurai Edge (low shot) > Ghost Butterfly > Phantom Dance.
    2. j.S > cr.M > H > Cobra Strike > Samurai Edge (low shot) > cr.M > H > Ghost Butterfly > S > j.Mx2 > j.H > j.S > Assist > Samurai Edge (low shot) > Cobra Strike > Phantom Dance.
    3. Air Throw (front) > (dashing) Assist > Samurai Edge (low shot) > S > j.Mx2 > j.H > Phantom Dance.
    4. Air Throw (back) > Samurai Edge (low shot) > cr.M > H > Ghost Butterfly > H teleport > j.S > M > S > j.Mx2 > j.H > j.S > Assist > Samurai Edge (low shot) > Cobra Strike > Phantom Dance.
    5. Air Throw (front + corner) > Samurai Edge (low shot) > cr.M > H > Ghost Butterfly > cr.M > S > j.Mx2 > j.H > j.S > Assist > (dashing) Samurai Edge (low shot) > Ghost Butterfly > Phantom Dance.
    6. Mustang Kick H > Samurai Edge (front shot) > L teleport > M > H > Samurai Edge (front shot) > H teleport > j.S > M > S > j.Mx2 > j.H > j.S > Assist > (dashing) Samurai Edge (low shot) > Cobra Strike > Phantom Dance
    7. Mustang Kick H (corner) > cr.M > cr.H > Cobra Strike > Samurai Edge (low shot) > cr.M > H > S > j.Mx2 > j.H > j.S > Assist > Samurai Edge (low shot) > Cobra Strike > Phantom Dance.
    8. Tiger Uppercut L > j.Mx2 > j.H > j.S > Assist > Samurai Edge (low shot) > (dashing) S > j.Mx2 > j.H > Phantom Dance.
    9. Tiger Uppercut M > Samurai Edge (front shot) > L teleport > M > Samurai Edge (front shot) > L teleport > M > H > S > j.Mx2 > j.H > j.S > Assist > (dashing) Samurai Edge (low shot) > Ghost Butterfly > Phantom Dance.
    10. Tiger Uppercut M (corner) > cr.M > cr.H > Cobra Strike > Samurai Edge (low shot) > cr.M > H > S > j.Mx2 > j.H > j.S > Assist > Samurai Edge (low shot) > Cobra Strike > Phantom Dance.
    11. It's basically combo 9 with a Tiger Uppercut H starter.
    12. It's basically combo 10 with a Tiger Uppercut H starter near the corner.
    13. Rhino Charge > cr.M > cr.H > Ghost Butterfly > H teleport > j.S > cr.M > H > S > j.Mx2 > j.H > j.S > Assist > Samurai Edge (low shot) > Cobra Strike > Phantom Dance.
    14. Rhino Charge (corner) > cr.M > Cobra Strike > Samurai Edge (low shot) > cr.M > H > Ghost Butterfly > cr.M > S > j.Mx2 > j.H > j.S > Assist > (dashing) Samurai Edge (low shot) > Ghost Butterfly > Phantom Dance.
  • RazzRazz Joined: Posts: 17Registered
    Can't really know if anything is worth using since I don't know the damage:/ Since you already did all the hard work couldn't you just add the damage for each combo?=)
  • Moi_X7Moi_X7 Joined: Posts: 64Registered
    I believe it would be pointless to have the damage counter on-screen since the damage varies every time you use Phantom Dance. You can get a rough idea from the damage these deal judging from the health meter alone.
  • defcondefcon kurodosatolike Joined: Posts: 805Registered
    ^cosign the damage request
    to my elite peeps with the murderous mystique
    i hit the streets with beats and they critique for weeks
    they be like, how that kid rah reach the peak?
    pull out my heat and use my technique to speak
  • EiseneFaustEiseneFaust Joined: Posts: 31Registered
    I think having the damage meter on and minimum initial meter are both important. Damage to help compare combos (usually before Phantom Dance damage kicks in). Also a lot of us are using Wesker as a battery and find both pieces of information very helpful.
  • Moi_X7Moi_X7 Joined: Posts: 64Registered
    ^^ The initial meter part is there, I'll just have to work on the damage that these deal. I'll post the damage from these combos later on today.
  • Moi_X7Moi_X7 Joined: Posts: 64Registered
    Only the damage obtained before using the Assist and Phantom Dance will be shown in the following (with a few exceptions), since the damage varies every time you use Phantom Dance
    1. 506,500
    2. 512,900
    3. 232,800 with Dormammu's Dark Hole assist.
    4. 255,900
    5. 249,400
    6. 350,900
    7. 367,500
    8. 483,200 with Dormammu's Dark Hole Assist.
    9. 493,100
    10. 531,300
    11. 493,100
    12. 531,300
    13. 673,000
    14. 685,500
  • defcondefcon kurodosatolike Joined: Posts: 805Registered
    standard wesker bnb (:l:,:m:,:h:,qcf+:m:,:h:, j.:s:, c.:m:,:h:,:s:, j.:m:, j.:m:, j.:h:, j.:s:,) dash dante assist, otg df:h:, time these next two hits towards the end of jam assist animation j.:h:, j.:s: xx phantom dance is about 530-540k depending on how the phantom dance hits
    to my elite peeps with the murderous mystique
    i hit the streets with beats and they critique for weeks
    they be like, how that kid rah reach the peak?
    pull out my heat and use my technique to speak
  • Boom CubeBoom Cube Joined: Posts: 420Registered


    Anyone else see this?

    Apparently, you can THC cancel an OTG gunshot, and if you do it with one bar, you just get Maximum Wesker for decent mid-screen damage. Kinda neat.
  • Torn ApartTorn Apart New Noise Joined: Posts: 1,147Registered
    Mid screen bnb:

    My midscreen bnb is:
    :d::l:, :d::m:, :d::h:, :qcf::l:, dash, :df::h:, :d::m:, :h:(2hits), :qcf::m:, :h: teleport, late j.:h:, :d::h:,:s:, j.:m::m::h::s:, land, :df::h: = 515, 200

    if your close to the corner, instead of doing the :h: teleport j.:h: :d::h: :s:, you can either dash or :l: teleport into :d::m: :d::h: :s: j.MMHS OTG df.H for 504,900

    corner bnb:
    :d::l:,:d::m:,:d::h:,:qcf::l:,:df::h:,:d::m:,:h:(2hits),:f::h:,:d::m:,:s:j.:m::m::h::s:,:df::h:



    another note is that after the midscreen and corner bnb you can call Doom w/plasma beam assist and dash up OTG ground shot -> L teleport -> lvl3 997,200. If you do the near the corner variation you get 986,900. After the corner combo you get 960,400 The L teleport isn't necessary in the corner.
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  • Dr. GrammarDr. Grammar Fighting Game Scientist Joined: Posts: 1,424Registered
    I use the same combo. j.S after the teleport would do a bit more damage, but I can't get the timing consistently.
    #SNKPlaymore @ EFNet - The place to chat about all things KOF/SNK
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  • NissanZaximaNissanZaxima Joined: Posts: 7,521Registered
    Mid screen bnb:

    My midscreen bnb is:
    :d::l:, :d::m:, :d::h:, :qcf::l:, dash, :df::h:, :d::m:, :h:(2hits), :qcf::m:, :h: teleport, late j.:h:, :d::h:,:s:, j.:m::m::h::s:, land, :df::h: = 515, 200

    if your close to the corner, instead of doing the :h: teleport j.:h: :d::h: :s:, you can either dash or :l: teleport into :d::m: :d::h: :s: j.MMHS OTG df.H for 504,900

    corner bnb:
    :d::l:,:d::m:,:d::h:,:qcf::l:,:df::h:,:d::m:,:h:(2hits),:f::h:,:d::m:,:s:j.:m::m::h::s:,:df::h:



    another note is that after the midscreen and corner bnb you can call Doom w/plasma beam assist and dash up OTG ground shot -> L teleport -> lvl3 997,200. If you do the near the corner variation you get 986,900. After the corner combo you get 960,400 The L teleport isn't necessary in the corner.

    Lol you got that BnB out of the Bible huh?
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  • GirnGirn Joined: Posts: 222Registered
    Can someone please post videos of the BnB combos? Im having trouble doing them!!!
  • KUSHxCOMMANDOKUSHxCOMMANDO WESKER 4 PRESIDENT! Joined: Posts: 108Registered
    this is a pretty good bnb imo it does 517,900 no meter no xfactor no assist. its

    (jump in)S, cr.M, cr.H, qcf L, df-H, cr.M, cr.H, S, M,M,H,S, df H
    MVC2: Scrub, Japan, Santhrax, charlie, doom, jugg, hayato
    MVC3: TEAM AMERICA = dante-a (red) wesker-b(white) iron man-a(blue)
    WHAT NO ONE PICKED SENTINEL???? THIS IS MADNESS!!
  • JFord78JFord78 Down for the Count! Joined: Posts: 478Registered
    Just did a some videos of what I think are going to be his tournament level bnb's.
    They all work on the entire casts except for one video.
    The only exceptions being Arthur and Viewtiful Joe.
    Everyone else is fair game. Tell me what you think.
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  • PedrosanchauPedrosanchau Joined: Posts: 26Registered
    Is there any law to link OTG samurai edge and down-M? It miss all the time, i never did it once. I'm training against captain america.
  • KUSHxCOMMANDOKUSHxCOMMANDO WESKER 4 PRESIDENT! Joined: Posts: 108Registered
    i start pressing med as the gun reaches the inside of his jacket
    MVC2: Scrub, Japan, Santhrax, charlie, doom, jugg, hayato
    MVC3: TEAM AMERICA = dante-a (red) wesker-b(white) iron man-a(blue)
    WHAT NO ONE PICKED SENTINEL???? THIS IS MADNESS!!
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