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Jill fell out of a window. The Chris Redfield Teammates discussion thread.

The Juicebox AbelThe Juicebox Abel I'M LOW TIER NOWJoined: Posts: 540Registered
This thread is the designated place to discuss what characters you believe go best with Chris, or which characters can best use Chris as an anchor or assist.

First of all, let me say that my experience with Marvel 3 is just as limited as yours. However, unless this game turns out to be drastically different strategy-wise from MvC 2, I think it's pretty safe to start by covering his weaknesses.

In the matches I've played, I've been able to keep moderate control of the ground game with Machine Gun, Mines, Magnum, and jump back + Shotgun. But Chris can't really occupy the top half of the screen with projectiles, so I figure that's the first thing we can work on.

Right now, my team is Chris/Spencer/Chun.

Spencer's B assist (Wire Grip Slant Shot) shoots his grapple arm at an upwards angle and will catch most people in the air far away from you. On contact, you can dash forward into a combo.

Chun is on my team because her Y assist (Lightning Legs) is awesome regardless of what team she's on. But I'll be honest, this has little to do with Chris. I'm just using her as a beginner, and I'm certainly open for someone else taking this spot.

Let the discussion begin... What are Chris's major weakness that his teammates can address? And what are your first ideas for teams that center around Chris?
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Comments

  • Shadow Ace 50Shadow Ace 50 Chaos Control A hoe Joined: Posts: 2,377Registered
    I would recommended Armor Piercer for Spencer, with this team getting in may be difficult against projectile run away heavy teams
    you will need someone to help cover chris as he attempts to get in on the opponent. At least one projectile character assist here

    my team is Chris/Deadpool/MODOK

    I may replace deadpool but I need to see how places in a tournament setting

    Wekser and Chris work well together(Josh)..Chris's open fire helps wesker close the gap on zoning teams pretty well or allow for teleport shenanigans and they can work with almost any character..if Jill is solid then Resident Evil may be one of the most balanced teams in the game
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  • cosmothehoundcosmothehound Joined: Posts: 68Registered
    Chris/Wesker/Hsien Ko

    I'm gonna spam magnum with chris, use jaguar kick for extenders, and dark force pendulum for godlike anti air.

    People in hsien ko thread recommend having her start, get a knockdown then use dark force then swap out. It's a tough set up, but some people are having success just by hitting the oppenent with a stun star projectile once.
  • NickRocksNickRocks Almost Godlike Joined: Posts: 9,988Registered, Premium
    chris/sent/doom has been what im running.

    doom covers dash ins by chris, and also has a fast enough start up + juggle if it hits to give you time to hit them with the magnum and make them GTFO you. sj shotgun or magnum in air to air contests, and if someones trying to super jump in on you throw out a proximity mine and try to get them to back into it. also throwing nades alot will help.

    chris has some nice combos but rushdown IMO shouldnt be your main focus. and if he dies then you have sent/doom who work REALLY well together
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  • The Juicebox AbelThe Juicebox Abel I'M LOW TIER NOW Joined: Posts: 540Registered
    chris has some nice combos but rushdown IMO shouldnt be your main focus

    This is what I think, as well. I think he's supposed to turtle and frustrate people from 3/4 to full screen.
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  • jak d riprjak d ripr Joined: Posts: 6,813Registered
    Chris/Wesker/Hsien Ko

    I'm gonna spam magnum with chris, use jaguar kick for extenders, and dark force pendulum for godlike anti air.

    People in hsien ko thread recommend having her start, get a knockdown then use dark force then swap out. It's a tough set up, but some people are having success just by hitting the oppenent with a stun star projectile once.

    Check out the FADC.com video with evil rahsaan, he has a set-up where you fire out a gong, activate dark force and swap out, apparently your opponent can't jump over the gong to punish. I think some characters can just hyper through it though so it might be more of a gimmick than a legitimate strategy.
  • cosmothehoundcosmothehound Joined: Posts: 68Registered
    Check out the FADC.com video with evil rahsaan, he has a set-up where you fire out a gong, activate dark force and swap out, apparently your opponent can't jump over the gong to punish. I think some characters can just hyper through it though so it might be more of a gimmick than a legitimate strategy.


    Sounds like a super easy way to eat a hyper. It's situational. Against anyone without a beam hyper its probably really good.
  • DarkshineDarkshine Get Like Eko Joined: Posts: 572Registered
    Chris/Haggar/Taskmaster. Chris is built to zone all day long and he'd benefit from assists that allow him to do just that. Haggar's Lariat is the best anti-rushdown assist in the game whereas Taskmaster's Aim Master H is a slightly ghetto version of Doom missiles. Why use Taskmaster instead of Doom if his assist, while great, isn't as great as missiles? Because he's better at zoning than Doom and less assist-dependent. Doom needs to get the opponent into the corner and then get close to them to deal decent damage. Taskmaster doesn't.

    Really, I don't think there's any character I'd rather have as my last guy standing than Taskmaster (aside from Phoenix, obviously).
  • vegta12vegta12 Joined: Posts: 585Registered
    my team right now is chris/trish/morrigan.
    chris using grenade toss
    trish uses low voltage
    and morrigan uses shadow blade
  • r00ster22r00ster22 Joined: Posts: 2,065Registered
    Been working with Chris, Trish, Dorm/Sent/Doom. Really liking Chris and Trish together
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  • LinariLinari Living under a rock Joined: Posts: 734Registered
    Been finding out some tricks with Chris/X-23/Sent
    Chris with the grenade toss just to help setup x's resets and mixups
    X-23 anti air/gtfom assist (ghetto, I know)
    Sent with the bomb raid for the rushers /drones for other zoners

    It's not the best team, but I'll make it work if not, I'll replace either x-23 or sent with ammy/morg meter building assists so chris can spam his grenade launcher if needed :laughs:
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  • CarparkCarpark DIE JOB DEATH CAR? Joined: Posts: 835Registered
    My team:
    Chris (Gunfire)/Trish (Peekaboo)/Weseker (Jaguar Kick).

    Trish is second for better DHC order. Peekaboo is amazing as a move on its own but as an assist it's Godlike. Chris can easily follow-up with Stun Rod> whatever, or at the very least Flamethrower after Peekaboo connects. She is also great to DHC into and she has many uses for all the meter Chris builds.

    My Wesker is still on a very low level, but I can already tell he may turn out a great teammate for Chris. His Jaguar Kick assist is particularly great for Chris because of the range it covers (like 65% of the screen). I use it as a ghetto projectile assist. There are some nasty combos if you call this and cover Wekser with Magnum. Chris's Gunfire Assist is a geat tool to lock the opponent for his teleport shenenigans... I think. I really need to train more with Wesker.
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  • Seany_BoySeany_Boy Forward Joined: Posts: 200Registered
    I played for the first time today and so far I like chris/haggar/another.

    The haggar assist is good as most people have been saying, it's good to get characters off.

    I also tried spencer slant claw. I thought it was pretty good but I'm not sure how much I like to play as spencer. The assist covers a nice area so I'd pair it with jumping d+H. It makes a cool x space to control.

    I also tried dante and that seemed ok. Using his gun assist seems like it could be useful for enhanced zoning.

    I think what I'm looking for most that last character is one that Chris can use to land some big damage. Either through a combo with assist, DHC, or air exchange, whatever gets the damage is what I'm looking for most right now.
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  • SF_PHOCUSSF_PHOCUS Mvc2011...? Joined: Posts: 1,618Registered
    chris/morrigan/dorm bOOby Trapppp!!!!:wow:
    ill smoke red and method man under the table. Easy.
  • stickystainesstickystaines Joined: Posts: 708Registered
    I'd imagine Sent's drones would be a good assist for Chris. The slow projectiles would help Chris' zoning and would help him approach if he was going in for trap/chip.

    Thinking MODOK's shield might be good just to throw out there if the opponent has an opening of escape. That why, if you throw it out pre-emptively, if they try to attack then they would just hit the shield and you could possibly go for a counter. This is just theory crafting though.
  • IKARI263IKARI263 Joined: Posts: 51Registered
    I use Dante's Jam Session and Doom's Molecular shield. Dooms Molecular shield is really good to help him close the distance or to keep up the pressure. that or Sentinel Force(charge) its really a matter of preference.
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  • Chronos411Chronos411 Team MAW Joined: Posts: 216Registered
    Sentinel just seems like the best partner for chris u can use his drones that go up or his carpet bomb assist and not to mention you get a safe DHC against most of the cast as long as they r 1/2 screen away(granade launcher DHC into Hyper Sentinel Force).Really only cap and magneto can punish sentinels Hyper Sentinel Force.
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  • The Juicebox AbelThe Juicebox Abel I'M LOW TIER NOW Joined: Posts: 540Registered
    Honestly Sentinel teams with everyone too well. Nobody can do shit about slow-ass drones except hsien-ko.
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  • Chronos411Chronos411 Team MAW Joined: Posts: 216Registered
    Honestly Sentinel teams with everyone too well. Nobody can do shit about slow-ass drones except hsien-ko.

    True i really hate sentinel but hes so damn good its rediculous
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  • The Juicebox AbelThe Juicebox Abel I'M LOW TIER NOW Joined: Posts: 540Registered
    For right now, I think we can agree that Sentinel is practically an auto-include for Chris. Almost forces the opponent to jump, and if they don't we can do stuff like dash forward - flamethrower, set mines, push away with magnum/machine gun, or maybe go for a crossup.

    For the third character, should we turtle more with [Arthur, Modok, Deadpool] or have a rushdown fiend like [Zero, Wesker, Chun, Storm]?

    Chun might be a good idea, she rushes well on her own or with Sent, and her assist gives Chris a nice OTG into Super.
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  • CarparkCarpark DIE JOB DEATH CAR? Joined: Posts: 835Registered
    Chun might be a good idea, she rushes well on her own or with Sent, and her assist gives Chris a nice OTG into Super.
    Chris can do it with anyone, Chun does too much hits. Plus, never do one OTG into Hyper, Chris can do so much more than that.
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  • JenicaJenica Just like Capt! Joined: Posts: 19Registered
    I haven't gotten to play Chris too much, but I definitely agree that Sent is an auto-include. He's just as ridiculous as he was in the last game...
    I'm liking the sound of Trish for trapping. I've been trying to figure her out a bit and so far, I like her as a character.
    My question is... since Chris is a good zone character, should we go more for trapping?
  • The Juicebox AbelThe Juicebox Abel I'M LOW TIER NOW Joined: Posts: 540Registered
    Plus, never do one OTG into Hyper, Chris can do so much more than that.

    What have you been able to do? Normally after an air combo I pickup with down-forward H, use an assist, then go into Sweep Combo.

    I believe I've been able to deal around 600k for 1 bar.
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  • jak d riprjak d ripr Joined: Posts: 6,813Registered
    I think ammy and morrigan will make good teammates, morrigans dp covers a lot of space(but isn't as invincible as i once thought) and cold star covers a some ground and air simultaneously.
  • JenicaJenica Just like Capt! Joined: Posts: 19Registered
    Ammy can also DHC well (at least I think she can).
    Cold Star is really good at keeping them still, which can either allow you to move in or escape... which would be good for Chris. I like the sound of that.
  • cosmothehoundcosmothehound Joined: Posts: 68Registered
    I don't care if sent is auto include. I'd rather have a worse team than include that Piece of lifeless junk on my team. I'm honestly reconsidering if I should use hsien KO until somebody finds a very good way to get her into dark force
    Mode and get her the he'll off point. Carpark recommended trish I'm willing to try her out. Thanks for everybodies input it's actually helping me out a lot in deciding who I want on my team
  • CarparkCarpark DIE JOB DEATH CAR? Joined: Posts: 835Registered
    What have you been able to do? Normally after an air combo I pickup with down-forward H, use an assist, then go into Sweep Combo.

    I believe I've been able to deal around 600k for 1 bar.
    Check out the Boulder Punching thread pages 13-14 for some inspiration, most of the combos are quite old, but here's the last one
    At mid screen: :d:+:l:,:d:+:m:,:h:,:f:+:h:, :l: BP>:l:>:m:>:h:, Magnum, Air Magnum, :f:+:h:, :s:, :m:, :m:, :h:, :s:, :a1: (Weskers Jaguar Kick, anything should do, really):d:+:h:*assist connects*, Flamethrower does 554,500, meterless, builds TWO bars. Will try to find something else today.
    I used to be a Street Fighter like you...then I took a Spiral Arrow in the knee.
  • JenicaJenica Just like Capt! Joined: Posts: 19Registered
    I'll work on Chris today as well. I'm thinking him and Trish will work well.
    Akuma also has a very annoying assist, which may help Chris, but I'm really not 100% right now.
  • jak d riprjak d ripr Joined: Posts: 6,813Registered
    Ammy can also DHC well (at least I think she can).
    Cold Star is really good at keeping them still, which can either allow you to move in or escape... which would be good for Chris. I like the sound of that.

    Yea I was looking for an assist that served a similar purpose to sentinel force, but wasn't since Im trying my dannest to keep my team sentinel free. If it turns out jill's dp is good and she DHC's well with either ammy or chris, ill probably replace morrigan with her.

    But you raise a good point bout akuma, im thinking i might replace morrigan with him if his dp is better or as good because he punishes the shit out of assist.
  • NickRocksNickRocks Almost Godlike Joined: Posts: 9,988Registered, Premium
    Chris can do it with anyone, Chun does too much hits. Plus, never do one OTG into Hyper, Chris can do so much more than that.

    what can he do after cr.C after knockdown? seriously, all i ever can get off is knockdwon, crouching C+rocks, magnum
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  • Ultra OptimusUltra Optimus Joined: Posts: 117Registered
    I'm using Deadpool on Trigger Happy and Hsien Ko on Shenpu. Working out AWESOME if you have Hsien-Ko start, get powered up, and then switch to Chris.
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    O K
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