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"Time to get serious!" Hakan Match-up Thread

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  • BakkdBakkd Joined: Posts: 188Registered
    While we're talking about Sakura, should we try and come up with somekind of a guide for her so that others can read? We have plenty of info atm and I have a bunch of experience against Sakura too, I just need to know what to write etc.

    EDIT: Also, if anyone wants to know what to do against Zangief as Hakan: http://www.youtube.com/watch?feature=player_detailpage&v=MWSrxGPzPlo#t=1470s

    I'm BOLBOSOR. Seriously, this matchup is SO FUNNY.
  • BakkdBakkd Joined: Posts: 188Registered
    Another thought I have is if we perhaps should make a new matchup thread; nothing big, just a copy-paste of the first page with some updates to each matchup so that they're up to notch. I also want to add a section with new setups, like a Samurai Drew setup section and so on. Watcha think? I could also chime in on the Gen and Sakura section since I've been playing against the top Sakura and Gen player for awhile now. Thoughts on this?
  • jiuplayerjiuplayer Joined: Posts: 63Registered
    So Guys today I could see the difference between me and a proplayer, and it is pretty damn high, when I played him I already had played almost 60 matches so I was already mentally tired but I could realize some stuffes in the Abel match.^^

    I would like to add stuffes in the Abel Matchup, as Drew said focus is the best option for Hakan when oiled, but a good Abel will have patient until the oil is gone, and even the best Hakan will be Dry sometime in this matchup, so in that situation put oil is risk, cause Abel can be in a position that can punish oil shower attempts and remain safe because long range pokes are unsafe, in that situation, the battle resume in counter pokes and reaction, Abel Stepkick can be counter poked with cr.LP buffered in Slide, use cr.MK buffered in slide is good too in case he try enter in the step kick range with dash. F.MP and F.HK are risky, because he can punish when whiff and this punish can be really painful. Example: F.MK Dash > Cr.HP > Ultra 1. When blocked he can TT those pokes if they arent use in the max distance, and use they in that way is difficult cause they are move pokes, and the distance change when Oiled. But St.HP, cr.MP, F.LP and St.MP are really good for make him respect you in different distances.

    Another stuff, arc jump jab with Abel is damn good against Hakan guys, someone gotta try this later, but I fell some kind of problem anti airing this. Another stuff that I do not find in the Drews Guide is the fact that normal TT is totally invunarable to grab , but I could had missed this, so he can avoid some DDT setups and tick thows and can grab our Ultra1 ~~ this is really mind fuck man.

    Another stuff that I do not see and it is pretty damn important is the Armor cancel ability, this stuff is pretty damn good but recquire a really good execution ^^. With this Abel simply do not allow OS'es I guess this deserve a note in the guide. This match is pretty damn interesting, I will lookout for a runback with him and try came with new stuffes.

    Obs: I realized why is important have a lot of DDT Setups. Maybe the "Just Do It" attitude is a really good choice, unfortunetly is not my way to play, got look out for enlarge my style. This is it, allow me to know yours thoughts, and as always forgive my grammar mistakes.
  • BakkdBakkd Joined: Posts: 188Registered
    Rufus update: Rufus's early, late and mid J.HK beats all of Hakans air normals. Best bet is airthrow. S.LP into the crossup doesn't work, EX snake beats it.

    Deejay is going to try and get in on you one way or another. The two jump in moves he will use will be his command knee and his crossup j.mk. If you're unoiled, fwd+mp will beat both of these. Make Deejay frustrated by punishing his jumpins with this move. If oiled, you can parry without worrying about a reversal. After you stop his jump in attempts, he will probably switch to getting in my using special moves.

    Doesn't work, lol. F.MP whiffs.
  • yakult99yakult99 shaaaaa Joined: Posts: 209Registered
    note on Abel:
    normal TT = invincible to throws
    ex.TT = invincible to attacks

    This matchup is DDT setup all the way, worse than Geifs match up LOL.
    And if player gets random TT or become smart and c.normals, then start your safe jump setups.
    Occasionally just safe empty jump and Rocket if he start doing wake up ex.123 (1 armor tank).
    If you are oilded, and blocks the first hit of his normal/ex.123 move, just twist Rocket for Punish.

    Also safe slide into n.jump is good bait as well. If you are good with safe slide, you can do b.dash after contacts, which works well in this match up too.

    Depends on distance, but not really viable to punish wheel kick air-air.
    If you must, i think f.lp will stop this move time to time.
    But more so, block and punish.
    Unless he uses perfect lk.wheels that hits at the edge of contact, otherwise its all punishable by f.lk > hp.sliding, oiled rocket & lk/mk.dive.

    In a higher level play, you really dont want to be knock down by Abel.
    But I feel that Hakan can score a knockdown faster & easier than Abel due to oil start, so seems to be in favor towards Hakan at the start.
    In mid-game, play some distant, oil, and go in again when ready/opportunity comes.
    omg its so wet.
  • jiuplayerjiuplayer Joined: Posts: 63Registered
    note on Abel:
    normal TT = invincible to throws
    ex.TT = invincible to attacks

    This matchup is DDT setup all the way, worse than Geifs match up LOL.
    And if player gets random TT or become smart and c.normals, then start your safe jump setups.
    Occasionally just safe empty jump and Rocket if he start doing wake up ex.123 (1 armor tank).
    If you are oilded, and blocks the first hit of his normal/ex.123 move, just twist Rocket for Punish.

    Also safe slide into n.jump is good bait as well. If you are good with safe slide, you can do b.dash after contacts, which works well in this match up too.

    Yeah man, I guess I should abuse DDT in this matchup.

    Just a note, I dont think safe slide n.jump is a good choice, he can anti air you easily with HP, and start a mixup from there as Hakan can do, so I guess backdash is a better choice. I will try this later, I need explorate safe slide setups more. Thanks for the tips.
  • yakult99yakult99 shaaaaa Joined: Posts: 209Registered
    ditto on Abel's s.hp AA if they are good players.
    Its all about mix-up and choices though, so if they always try to TT you then this would be great sometimes.
    another alternative is b.j.mk, i also use it for last pixel finishes.
    works with a tight empty slide too, its good choice to finish off sometimes. :)
    omg its so wet.
  • BakkdBakkd Joined: Posts: 188Registered
    I sincerely hope that Capcom balances SSF4 again sometime. They need to make it so that you can't grab slides. :/

    You can't jump in against Akuma btw, cr.HP blows everything and you can't jump against him either since his air normals > yours. F.LP or BDNC as AA. You also can't use super against ex tatsu, it hits you from behind. Letsu u go capucomu! You can't grab him either, CL.MP > grab

    Aaaaaand Viper can loop her MP and LP thunderknuckles lol.
  • BakkdBakkd Joined: Posts: 188Registered
    Update on the Ken matchup: You can't jump against Ken, air tatsu beats all of your normals in the air. And you can't reaction super on SRK's, he flies above you since Hakan has to move during his super. His airtatsus can punish LK oils from fullscreen and can hit you in the air from anywhere in the air, meaning that you basically can't jump against a Ken that knows how broken his airtatsu is.

    Sakura update: Crossup J.HK doesn't work on her if she goes for wakeup U2.

    Blanka update: If he goes for empy balls into lightning: don't punish it, you're too slow. Don't try to FA U1 as it recovers, you won't make it.
  • kaymizzlekaymizzle Joined: Posts: 88Registered
    Another thought I have is if we perhaps should make a new matchup thread; nothing big, just a copy-paste of the first page with some updates to each matchup so that they're up to notch. I also want to add a section with new setups, like a Samurai Drew setup section and so on. Watcha think? I could also chime in on the Gen and Sakura section since I've been playing against the top Sakura and Gen player for awhile now. Thoughts on this?


    i have been working on a hakan matchup list for the past few weeks. i will be posting it as soon as it is complete (it will probably be a while longer). my plan was to make this the official hakan matchup list but i would like everyones input.

    btw, i hate the gen and sakura matchup with a passion.
    xXJoXx: Your Potemkin makes baby Jesus cry.
  • BakkdBakkd Joined: Posts: 188Registered
    Juri Update: You can't jump in on her, PERIOD. Her AA beats everything so don't jump. Just beat Juri by not jumping at all cause she can punish all of your jumpins from midscreen. FA and go in.
  • jiuplayerjiuplayer Joined: Posts: 63Registered
    So guys I have some new tech in the Abel matchup.
    When Hakan is oiled he has a great choice to deal with Abel FWD MK > Dash pressure, after using this Abel players can do, throw, TT, Cl.HP, cr.LK and LP blockstrings, or try to bait it one EX Oil Rocket with backdash or nj, usually backdash is a nice choice to get out of all these, but another option I found is BDNC with some 4 frames normal Hakan has, when you do this you can get out of his pressure and start yours, this option beat the situations below:
    FWD MK > Dash, Throw
    FWD MK > Dash, Cl.HP
    FWD MK > Dash, TT

    It is really hard to do this against TT, there is some kind of "perfect time" that beats this and all other options but it is really hard to make consistently but Abel players tend to do regular throw and cr.LK and cr.LP blockstrings. I think it is a tech that is worth use.
  • KarshaKarsha Joined: Posts: 1Registered
    I'd like to give some infos on the Vega matchup since i play one of the best European's Vega daily and i know what he can do and what he can't.
    First of all you CAN grab Vega out of his roll,don't use the command grab,just the normal one.Usually when Vega doesn't have meter he will try to link the roll to get some cheap damage,that's the moment you are looking for. Practice a lot the timing but once you get it the roll will not be a problem anymore.
    Second if Vega is jumping don't try to jump too in hope of grabbing or MP-ing him out of the air. Seriously ,all his air normals will beat you,and his jump is too high. Also if you are on the ground don't try to AA him,his j.HK,jMK,j.HP will beat clean everything you have,the best bet is ultra 2 at this point .
    The only situation e good Vega player uses the Sky High claw is when they got an exe ,to fake the Flying barcelona and get you from behind. So be prepared to block the other way if you see him flash and jump toward you,once blocked it can be punished with the HP slide (or forward MP+ slide in some situations).
    As for the flying barcelona ,you can CC it , but you CAN'T if its the super version. Hakan suffers that super too much,at this point your only options are a)Slide away b)Ultra 2 . If the timing of the slide is too late or if the Vega predicts it you'll be grabbed ...
    As for the back flip,dont try to punish it with f MP imho,if he's too near and does the short flip you will end up behind him and get confused,just try c mk + slide,remember to practice the timing,the flip has little recovery when you can punish it and its a tricky move .
    Also Vega beats the focus pretty easily ,with all his jabs ,your best bet is to hit the focus when he jumps at you .
    Vega's weakness is that he can't stand pressure very well,if you are attacking usually they will try to flip out,so watch out and punish,mix up your command grabs during the attack and remember that this matchup is about nerves,if you loose them and go wild on him you will mostly die.I do believe that this is one of the hardest matchups for Hakan so don't worry if you get your ass kicked sometimes !
  • BakkdBakkd Joined: Posts: 188Registered
    Bison update: You can't cross him up if he has U1, it autocorrects. If you're in mid range against Bison, its in his favor. You'll have to neutral jump when you're in that space. You can only go on the offensive when Bison moves forward cause his scissors are too much of a problem.

    Edit: Why the fuck is Hakan's cr.mk unsafe on HIT? Fucking retarded.
  • BakkdBakkd Joined: Posts: 188Registered
    Blanka matchup is 8-2 in Blanka's favor as long as he doesn't use balls. Its that easy to win with Blanka, hold back and wait since his normals fucking shit on everything Hakan has. He can jump in for free until you have U2, by then he wouldn't need to do anything since he can just hold back. GG, you can't jump in on him at all. There is one space where the matchup is okay and that's just outside lightning where you can hopefully grab him. He can do LP ball xx lightning - free. Since the guide doesn't want to mention just how horrible this matchup is, I will. BDNC works 50/50 cause lightning can stuff it. Only normal that you can punish is his sweep.

    Why the fuck isn't cr.MK XX slide a god damn blockstring? Holy shit just how bad is Hakan? I thought it was bad enough that his fucking FADC was unsafe.
  • PritzPritz Seriously?! Joined: Posts: 96Registered

    Edit: Why the fuck is Hakan's cr.mk unsafe on HIT? Fucking retarded.

    Cause it's special cancel-able?
    Andy Flood
    Xbox Live & PS3 - andydiluvian
    PC - x OilBaron x
  • bubafeastbubafeast Joined: Posts: 163Registered
    Cause it's special cancel-able?

    Ryu's c.mk is safe on hit.
  • PritzPritz Seriously?! Joined: Posts: 96Registered
    Ryu's c.mk is safe on hit.

    His cr.hp is -12 on hit.
    Andy Flood
    Xbox Live & PS3 - andydiluvian
    PC - x OilBaron x
  • BakkdBakkd Joined: Posts: 188Registered
    His cr.hp is -12 on hit.

    Ryu players don't casually toss out cr.HP thou unless they're going for AA. You get my point thou, Hakan seems to have the unsafest normals of the bunch. Its just so annoying, you know?
  • PritzPritz Seriously?! Joined: Posts: 96Registered
    That's kind of my point. Cr.mk isn't for randomly tossing out in footsies. It's good for combos and whiff punishes. Stick to mp if you want some safe footsies.
    Andy Flood
    Xbox Live & PS3 - andydiluvian
    PC - x OilBaron x
  • BakkdBakkd Joined: Posts: 188Registered
    That's kind of my point. Cr.mk isn't for randomly tossing out in footsies. It's good for combos and whiff punishes. Stick to mp if you want some safe footsies.

    You don't seem to understand my point thou. Its the fact that Hakan's safe footsie game is so lacklustering when compared to the rest of the cast.
  • yakult99yakult99 shaaaaa Joined: Posts: 209Registered
    ..that's why Hakan is low tier.
    Only when he is oiled up he can tank through others.. not with footsie.
    When dry.. u stick to safe jump setups and knock down to oil.
    His best footsie poke is s.hp, s.mp, f.lp, f.lk. almost everything else is unsafe on blocks and some even on hit.
    omg its so wet.
  • yakult99yakult99 shaaaaa Joined: Posts: 209Registered
    vs JURI

    [ slide-press > s.mp > f.j.hk ]
    -safe cross up jump
    -hit/whiff all.wheel and U1

    punish blocked wheel kick:
    lk.wheel = [ f.lk > slide ], [ lk.dive ]
    ex.wheel = [ f.mp/c.mk > slide ], [ mk.dive ]
    omg its so wet.
  • gbursinegbursine TeaPire! Joined: Posts: 1,725Registered
    ..that's why Hakan is low tier.
    Only when he is oiled up he can tank through others.. not with footsie.
    When dry.. u stick to safe jump setups and knock down to oil.
    His best footsie poke is s.hp, s.mp, f.lp, f.lk. almost everything else is unsafe on blocks and some even on hit.

    his s.mk's are stupid good for footsies. they're near disjoined. even s.rk i've been using, and placed correctly you win trades on the damage end of things.
    play vampire :P

    Brawl info: New Jersey - 0430-8044-3987
  • BakkdBakkd Joined: Posts: 188Registered
    Just played the 1st Dhalsim on PSN, he looped cr.LP and DF.LK. Its a frametrap that Hakan can't punish with anything except U1.

    Balrog: You can't do F.MP xx HK dive, Balrog can just backdash out of it. You have to do F.MP meaty if you want the dive to hit. Otherwise he can just FADC back to safety, but since its really rare for Balrog to do it anyways.. IF he does FA a lot, do F.MP xx HK and delay it ever so slightly and let it rip.
    Also, ex dive moves Hakan's hurtbox further, its actually outside his model. Don't toss ex dive out as means of punishing a special unless there's a 100% it hits. So much fun to get hit by a normal when you're a mile away from him..
  • BakkdBakkd Joined: Posts: 188Registered
    http://www.twitch.tv/srklive/b/340891741

    Aprox 6:44 in, Kimo's Hakan vs Vangief's Zangief. Holy shit. Kimo is showing some excellent tech against Gief's crossup shenanigans.
  • 3xfun_wtf3xfun_wtf Joined: Posts: 23Registered
    http://www.twitch.tv/srklive/b/340891741

    Aprox 6:44 in, Kimo's Hakan vs Vangief's Zangief. Holy shit. Kimo is showing some excellent tech against Gief's crossup shenanigans.

    awesome stuff KIMO!
  • BakkdBakkd Joined: Posts: 188Registered
    Meh, Ibuki is a 8-2 matchup for Hakan. Can't do nothing about her kunai crap without U2 and her kicks loops is unpunishable too.

    Oh and Roses that jump back is impossible to get in on. her F.HK works as a universal AA that hits you regardless if your jumparc is high enough. It hits straight up and when you cross her up. So yeah that kinda makes it impossible to go in on her. FA doesn't work cause its too obvious so she can reaction spiral.

    EDIT: DeeJay guide is out of date. One good tip and that is the F.MP after an oil. You can't space deejay out. Punish all his sobats with a SPD, don't touch him if he has U2, try to bait it out with safe jumps. You can't punish ex MGOs cause of the pushback.


    Dhalsim can hit you fullscreen when he jumps so no you can't slide against Dhalsim, much better to just go for FAs You can try to FA punish his teleports too but they're risky so its better to DNC if he's teleporting while you're holding FA. Options against Dhalsim are FADC, ex slide and nothing else. You don't do dives cause its too risky and completely useless. Rely on FADCS and punish his teleports. Rest of the guide is moot. You can't jump back either if he does U1 cause he can teleport and do his drill down and push you into the fireball so your best bet is to EX slide under the U1. (This is only if you're in the corner thou lol.

    Balrog update: You can't oil up on backthrows if you toss him into the corner. Try to bait out a rush punch or something with ex oil into CC.

    General update: These are the normals that you can just grabed out of: cr.LPLKMPMKHK and F.MP.

    Also, if you parry a FA the enemy's FA and let your fa rip with no oil, its unsafe on hit so you have to fa back. Kinda silly but still very annoying.
  • BakkdBakkd Joined: Posts: 188Registered
    Seth update: If he goes for stepkick when you're in the corner, the second and third one is a crossup cause fuck logic he isn't hitting you upfront at all nope.

    OH BTW: BURNKICK IS A PROJECTILE.


    Fucking Capcom
  • yakult99yakult99 shaaaaa Joined: Posts: 209Registered
    vs BOXER
    one slide knock down and its in hakan favour.
    the updated safe jump OS dive setup is:

    [ slide-press > walk forward a tiny frame > f.lk > f.j.hk OS mk dive ]
    -whiffs all headbutt and OS dive punish
    -cross up on his ex.dash punch
    -hit crouch/b.dash/dash punches.
    -if you dont walk forward a tiny, still works except the ex.dash punch will hit you.


    vs C.VIPER

    updated safe jump OS is:

    [ slide-press > c.lp > f.j.hk OS c.hk ]
    -blocks her hp.upper
    -OS c.hk punishes her b.dash & ex.seismo dodge
    -ex.burnkick whiffs to the other side
    -this is a must learn for vs vipers.
    omg its so wet.
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