Originally posted by TS
damage to GC meter doesn't scale, same exception as above...this is one of the reasons shin akuma is so good...fireballs can be air blocked, but they will chip you down and destroy your GC meter.
Originally posted by glass
in the GC scaling example, those aren't blocked combo strings are they? so scaling would occur if consecutive moves were made within some time interval, regardless of whether they were interruptable or not?
Originally posted by mondu_the_fat
I think damage scaling damage scaling starts after the first move hits; this is most obvious in VCs, where a lot of specials get used. Take, for instance, Akuma's standard VC: JP DP->fireball->demon flip... as opposed to JP DP->RK->demonflip... The damage on the demon flip in the first combo is really scaled, but not as much as the second combo. Note that both combos have less than 7 hits (as TS suggested). This example also illustrates the scaling brought about by using a lot of specials -- the second combo didn't have a fireball in it, and so does more damage.
Originally posted by glass
i also figured that "VC JP.DP > hadoken > demon flip" does less than "VC JP.DP > RK > demon flip" because hadokens did very little damage in this game relative to normals, and this one is even a far one. so the RK would deal good beefy damage and cause the flip to scale, while the hadoken would cause the same amount of scaling but with less than half the damage of an RK. end result, both combos deal same number of hits but different damage because the hadoken did very little damage, not necessarily because it was a special.
random question; anyone remember that part on one of Jmmy's vids where V-Ryu hadoraves X-Zangief and GCs him? the guard meter depletes rapidly at first, then more steadily, then it's almost stagnant once 2/3 of it's gone, barely decreasing. then suddenly somehow it's ALL gone and i have no idea why. i'm not aware if it was doctored like the Z-Guy 100% so i'm not sure what's going on. anyway, i'm thinking maybe it was a GC reset type and Ryu left a gap to blow that remaining 1/3 out of the way, but everyone seems to agree that GC damage remains scaled even if a string _doesn't_ lock your opponent in blockstun.
Lil' Josh, post: 133769 wrote:
Uh.. I'd be interested in that, my mate speaks japanese
glass, post: 133755 wrote:
does anyone know precisely how the damage is scaled in A3? i can't even tell if it's linear or a (negative) exponential type, and i have no idea how the rounding works.
i'm guessing it might be in the AAA3 book...
Kyokuji, post: 133772 wrote:
You need to brush up on your reading comprehension buddy.
I know you're from France, but don't talk if you don't really understand the subject matter.
You seem to have a habit of responding to dead topics wayy too late, and contributing nothing in the process.
Shoryuken : Monstruous attack ,one of the best in every street game ,it can be also a scrubby tactic (cheap) to do massive LP shoryuken cancelled by another and so on , because it's hard to counter it"
Also from mid close ,some time it is tricky because He won't plannify any of these .
Fake Hadou : .... For People with an intellectual quotient of more than 250 , it is useful ,if not , no . So that's not useful
RobintheMutant, post: 133773 wrote:
Also , don't critisize somebody who is stronger , and know the game better . Always stay humble .
Shotokan Symphony, post: 133776 wrote:
Do you think this A in my ISM stands for FRANCE?!
RobintheMutant, post: 133771 wrote:
No personnal offense , but that's maybe one of the most useless thread I have been able to read past in the week .
Seriously , do any of you make an analysis about damage scalling like a uncertain situation in a chess game ? ...
For your information,because I am not a monster , damage is reduced each time by a part of the real damage it has to do clear isn it ?