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Patch these for SSF4 AE!

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Comments

  • Duck StrongDuck Strong Yin to all Yang Joined: Posts: 5,255Registered
    Dead serious. Grabs are too full of shit in this game. Why can you grab from so far? Why can you grab people out of moves? Why can I get grabbed out of 360 grabs?! Either make certain moves startup invulnerable to grabs or weaken grabs overall. Not talking command grabs either. Just regular lp+lk grabs. And no I'm not salty about it, I don't fall for it often, I use it all the time thought and it works. I don't like it, its dumb IMO.

    Yeah it was a hilarious message I got from an XBL user. Made me lol

    Relative to other game, normal throws really suck in SF4.
    My youtube channel (various MVC3 vids etc.):

    http://www.youtube.com/user/CrouchStrong?feature=mhsn
  • ClxJamesClxJames Still learning... Joined: Posts: 2,341Registered
    Fix Akuma and Ryu Ex Tatsu. Sick of being punished for landing an attack
    Not all 09's are created equally - http://www.youtube.com/user/SheltonShenanigans
    "You just got Ono'd..." - I'm making it a meme
    "I'd hate for Gouken to be another Akuma - no skill and only lots of failsafe options fit for any imaginable scenario" - NG1313
    ^ I'd like some of what this kid is smoking...
  • MingoDynastyMingoDynasty I make videos Joined: Posts: 5,171Registered
    What's wrong with EX tatsu?
  • ClxJamesClxJames Still learning... Joined: Posts: 2,341Registered


    Ryu has had it for awhile. Then in AE, in addition to nerfing the damage and stun on Akuma's Ex Tatsu, he now has the same glitch as Ryu

    Ive heard of some hard nerfs (look at the twins) but actually giving someone a glitched tatsu?
    Not all 09's are created equally - http://www.youtube.com/user/SheltonShenanigans
    "You just got Ono'd..." - I'm making it a meme
    "I'd hate for Gouken to be another Akuma - no skill and only lots of failsafe options fit for any imaginable scenario" - NG1313
    ^ I'd like some of what this kid is smoking...
  • MingoDynastyMingoDynasty I make videos Joined: Posts: 5,171Registered
    I thought AE fixed the EX tatsu glitch? Are you sure the glitch is still in AE?
  • ClxJamesClxJames Still learning... Joined: Posts: 2,341Registered
    I play Ryu every now and then and it occurs much much less in AE but does still pop up every now and then. Happens a lot as Akuma
    Not all 09's are created equally - http://www.youtube.com/user/SheltonShenanigans
    "You just got Ono'd..." - I'm making it a meme
    "I'd hate for Gouken to be another Akuma - no skill and only lots of failsafe options fit for any imaginable scenario" - NG1313
    ^ I'd like some of what this kid is smoking...
  • VeseriusVeserius Paragon of Cyber-Athleticism Joined: Posts: 4,887Registered
    yeah ryu's isn't fixed, it happens on blanka a lot.
  • ilitiritilitirit Joined: Posts: 3,969Registered
    Glitched EX Tatsu can give you good damage if you know setups for it.
  • ClxJamesClxJames Still learning... Joined: Posts: 2,341Registered
    Yea like getting grabbed by Gief's Ultra 1 as punishment for landing a supposed combo ender?
    Not all 09's are created equally - http://www.youtube.com/user/SheltonShenanigans
    "You just got Ono'd..." - I'm making it a meme
    "I'd hate for Gouken to be another Akuma - no skill and only lots of failsafe options fit for any imaginable scenario" - NG1313
    ^ I'd like some of what this kid is smoking...
  • MingoDynastyMingoDynasty I make videos Joined: Posts: 5,171Registered
    You're still airborne if you're actually using it for a reset setup. Ever watch Air's Ryu tutorial?

    Anyways, Akuma vs Gief is like 7-3 or 6-4. Not being able to use EX tatsu in this matchup is hardly worth noting.
  • ilitiritilitirit Joined: Posts: 3,969Registered
    Yea like getting grabbed by Gief's Ultra 1 as punishment for landing a supposed combo ender?
    That shouldn't happen with Ryu at least cos you're still airborne. If he's mashing it'll whiff and you can punish.
  • TeyahTeyah Return of the Dragon Joined: Posts: 896Registered


    ^ A real bug that actually deserves to be patched. When you throw 12 nerfs at a character, please make sure you actually deliver more than halfway on the few buffs that you promised, thanks CAPCOM. :)
    I see in frames IRL
  • ThundaThunda Joined: Posts: 598Registered
    For a while I thought DeeJay's was the same(lights have to be linked to cancel)....Then I just chalked it up to my sucky timing....never really checked into it.
  • Ryuken9Ryuken9 Joined: Posts: 484Registered

    - Option to have dummy perform a recording as wakeup move

    You can do that, I used to do that with Ken, to practice his lk cross up tatsu after a forward throw to see if it's a true safe jump, I record Ken throwing then doing the tatsu. Then with any other character I perform various wake up attacks after Ken threw me.
    SSF4 AE : Seth/Ken/Sagat/Evil Ryu

    PSN is full of pussies
  • WantonxWantonx Mooseknuckle Sammich Joined: Posts: 1,965Registered


    ^ A real bug that actually deserves to be patched. When you throw 12 nerfs at a character, please make sure you actually deliver more than halfway on the few buffs that you promised, thanks CAPCOM. :)
    I was unaware of this
    Having seen Cool Runnings a bunch of years ago, I consider myself a certified bobsledding expert
    XBL : Racetract
  • TeyahTeyah Return of the Dragon Joined: Posts: 896Registered
    For a while I thought DeeJay's was the same(lights have to be linked to cancel)....Then I just chalked it up to my sucky timing....never really checked into it.
    All lights have to be linked in order to cancel, the problem with Cammy's is that even when you link on the first 2-3 link frames, they still won't cancel.
    I see in frames IRL
  • ThundaThunda Joined: Posts: 598Registered
    Damn, the more you know.

    That is REALLY unfortunate for cammy.....How come noone went to the devs about that?...I mean that's a big one....You'd think someone would be screaming and hollering about somethin like that.
  • MingoDynastyMingoDynasty I make videos Joined: Posts: 5,171Registered
    Can anybody explain this? Does Gen have a wakeup glitch in SSF4 AE? http://www.youtube.com/watch?v=5GJkTAM-kFc

  • HNIC MikeHNIC Mike Joined: Posts: 4,571Registered
    Can anybody explain this? Does Gen have a wakeup glitch in SSF4 AE? http://www.youtube.com/watch?v=5GJkTAM-kFc

    gen neutral wake up vid

    yeah. he gets i believe 2 frames of inv on a neutral wake up. its been known for a while. theres one or two other characters who have similar neutral stick wake up giving 1 or 2 extra inv frames

    it has something to do with the actual wake up animation not being complete, and being neutral dosent lock the character into the blocking animation

    im sure an engine expert will elaborate more
    fuck AE ranked matches
  • m16ghostm16ghost Joined: Posts: 1,469Registered
    Can anybody explain this? Does Gen have a wakeup glitch in SSF4 AE?

    Yeah, he has 1f of invincibility on all his wakeups. Yang has 18f and Adon has 1f of invincibility only on facedown wakeups.
  • ZuranthusZuranthus Joined: Posts: 319Registered
    that EX dive of T Hawks is pissin me off, it doesn't bounce back some times
  • ThundaThunda Joined: Posts: 598Registered
    I dont really understand that either...it usually happens when he hits the lowerbody....catches me off guard sometimes.
  • mistara90mistara90 Joined: Posts: 49Registered
    http://www.youtube.com/watch?v=ncQTdkgQBKA

    2:50 yangs s.hk teleport crossup. dirty... so dirty & need to be fixed
    Knees collapsing.
  • xStingyxStingy Joined: Posts: 282Registered
    Was there ever a fix to that mic issue on PSN? More than 2 mics on at the same time and gets all choppy. If not, how have they avoided fixing it for so long.
  • ilitiritilitirit Joined: Posts: 3,969Registered
    Fix this BS please:
    http://www.eventhubs.com/news/2011/sep/26/ssf4-ae-air-reset-glitch-renders-opponents-unable-reversal/

    It happened to me recently vs a Dudley player. I got reset, he dashed under and my buttons stopped working.
  • SHODANSHODAN Mmm... Joined: Posts: 74Registered
    Fix this BS please:
    http://www.eventhubs.com/news/2011/sep/26/ssf4-ae-air-reset-glitch-renders-opponents-unable-reversal/

    It happened to me recently vs a Dudley player. I got reset, he dashed under and my buttons stopped working.
    Wow, what a weird bug! This is the first I hear of this.

    The descriptions I read weren't very clear, so I did some testing. Turns out it has nothing to do with air resets after combos, specific characters, dashing or mashing. It's not random though: the bug occurs when input for any move is registered on the second to last frame of an air reset where the character needs to turn around upon landing.

    Before going into details, I should explain that an air reset consists of two parts: air reel and landing frames. Unlike an empty jump, the first landing frame of an air reset can't be cancelled, so, the recovery on it is (air reel + 1) frames. But, unlike anywhere else in the game, there's a single buffer frame at the end of the air reel which applies for all moves. This gives a 2-frame window to immediately perform normals/throws/etc. after air resets. It's this mystery buffer frame that's glitched.

    For some reason, turning around has higher priority than any move queued by this special buffer. The buffered input doesn't get cleared, causing the character to become (partially) unresponsive. To get rid of this state, the character needs to do something that clears the action list (perform any move, get hit, dash, jump). The extent of the things that can be done in this bugged state depends on what move got buffered. If it was a normal, you can still do specials/throws/FAs. It's similar to how you can kara cancel a normal into a throw but not into another normal. After a Focus Attack, you can still taunt... yay.
  • ilitiritilitirit Joined: Posts: 3,969Registered
    Figured it was something like that. So basically you need to do a move that has higher priority than the one that is buffered? Either way, it's still unacceptable. Against chars who reset you a lot it's not uncommon to want to reversal/tech upon landing. The opponent should not get an advantage just because you pressed a button on the "wrong" frame.
  • spikerazorshardsspikerazorshards Accurately Appreciated Joined: Posts: 175Registered
    http://youtube.com/watch?v=Mqf03aFIXO4

    I just made this video. "A Small Problem with Cammy's Frame Data".
    Please check it out and let me know what you think.
    XBL/PSN name: MikeRazorshards
    YouTube Channel Full of Fuerte Technology: http://www.youtube.com/user/SpikeRazorshards
  • m16ghostm16ghost Joined: Posts: 1,469Registered
    I just made this video. "A Small Problem with Cammy's Frame Data".
    Please check it out and let me know what you think.

    Fuerte's throw leaves the opponent face downwards. Cammy doesn't get up a frame late on those knockdowns, only when she's face up.
  • spikerazorshardsspikerazorshards Accurately Appreciated Joined: Posts: 175Registered
    It's amazing how little I still know about this game.
    XBL/PSN name: MikeRazorshards
    YouTube Channel Full of Fuerte Technology: http://www.youtube.com/user/SpikeRazorshards
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