Didn't see one so I decided to make one. General questions folks, match up specific stuff goes in the match up thread.
Alright, first post update. (7/27/10). Yes it's long overdue, I'm lazy and it's the first time I've done this, so bear with me.
Q: How is Cody best played?
A: This might be too soon to call, but the general concensus seems to be as a Rush Down character and occasionally, a zoning character.
Q: What are some of Cody's best moves?
A: Cody is one of the few characters where each move has a specific job to do. b.MP is a great AA, Crack Kick (f+hk) goes over lows and moves you towards the opponent, c.lk is a great poke (which can be OS'd into Mk Ruffian Kick), etc. etc. tl;dr, there is no "best" move. They're all just tools for their own purpose.
Q: What are Cody's AAs? (Anti-Airs)
A: His best (arguably) is b.MP, it beats most jumping attacks and puts your opponent within a sweeps distance. HK Ruffian is also an AA but must be inputted early for it to land and not trade. Other unconventional AAs include, Slide (c.mk), and Zonk Knuckle.
Q: I main ____ , is Cody a good secondary?
A: That is all personal preference, and to me, personally, a bit counter productive. Why would you want a secondary that plays like your main?
Q: Which Ultra is better?
A: Match-up Specific. "OK, well to answer Cobras' first question- LDD vs FD is really down to who you are up against. If you are against an opponent that can zone you out relatively easily (Sagat/Akuma/Sim/Seth) you are going to want to pick up LDD for fireball/teleport option select punishes. Against all others you will want FD. FD is AMAZING...simply put, the reason being is for 2 reasons (despite the fact it deals tasty damage) 1; It is a fantastic anti-air, similar to Dans ultra1. 2; It has amazing combo potential from FADC, one I find so easy and amazing is cross up j.Mk > c.jab, c.jab, c.strong xx HK RK, FADC -> ultra. " - Keldorn87
Q: What are some better BnB's besides jumping in followed by cr.jabs xx special? - InfernoOmni
A: Courtesy of Raynex
"Notable bnbs include:
st.HP > cr.MP
st.MP > cr.MP
cr.LPx2 > cr.LK
f+MP > cr.LP > cr.MP (for opponents who whiff and are just out of range)
Enders: into HP CU if you want straight damage. LK Ruffian if you want to safe-jump on em'. MK Ruffian to push them to the corner."
Q: What's a safe blockstring to use?
A: To be frank, he doesn't really have one, but most end with LP Criminal Upper. However it is punishable by some characters, so our cellmate, zUkUu has created an LP Criminal Upper 'Safe' Chart, which can be found here: http://shoryuken.com/f330/lp-crimminal-upper-safe-chart-243147/
Q: How Do I cancel Criminal Upper into Super?
A: Input the super before the tornado comes out. You have to cancel into super on the initial hit of CU.