You should include a transcript or just some bullet points so they can use it to "study" the things they have learned(EX. -Learn the range of your Normals).
Next time you make such a video, prepare a transcript. The "uuh" every 3 secs gets very tedious to listen to.
The description about chaining isn't entirely right. You can also chain different normal moves together as long as they're... well, chainable :P eg cr.LK cr.LP with shotos is also a chain (can be done as a link as well ofc).
Also, the ending came a bit abrupt. "If you're lazy just look up what combos for your character there arethank you for watching". That felt a bit weird.
Kelter Skelter, post: 4255543 wrote:
Doesn't help that fighting games never have tutorials. The challenge mode in Super4 has combos you can only perform in the corner but, they don't tell you that. A moderate player will know right away from the way it whiffs that you have to hit it in the corner but, a newbie will never have that epiphany.
Would you able to make one for ssf4?
You have the whole forums and the wiki as a source to "translate" the information as you said, but what will really get people to pay attention will ultimately be the overall presentation and what they think of the quality.
TBirdSF4, post: 4255554 wrote:
In a nutshell: Better audio quality ? Yes. Better diagrams and video effects ? Absolutely. A flashy multimedia presentation, because the average teen is lacking the ability to listen for 7 minutes ? No.
Kooper, post: 4255555 wrote:
As a tutor/teacher, when I am teaching/tutoring students in a particular subject matter, I always make it entertaining to make concepts stick better. However when it comes to SF, it's towards an audience who wants to learn the information, so I'm going to assume perhaps it may not be necessary, hm.
TBirdSF4, post: 4255565 wrote:
Part 3 is out!
Super & Gauge Management