sK1LLzk1LLz, post: 4241857 wrote:
How exactly do you double tap the buttons on your stick so you get a double input within a few frames(1-3). I can double tap with one finger manually but I think that that is too slow. I've been try to do the method where you like drum your ring then index finger on the button but it only registers as one input for me. Could it possibly be because of my buttons? I have a madcatz SE stick and i don't have the funds to get sanwa parts. Would getting sanwa buttons help me double tap or do I just need to get better at my technique somehow?
Miller483, post: 4241858 wrote:
After playing pad for 2 years, I've finally caved in and bought a stick (MvC2 tournament edition, didn't even know those were still in circulation lol).
I'm just curious as to what exactly "riding the gate" means.
Possum Hill Kid, post: 4241870 wrote:
Hey, it's sure nice of Daigo to help his fellow country men level up. Lord knows they could use the training, so they can catch up to the rest of the world when it comes to Street Fighter. We all know how the Japanese rarely play fighting games.
Starcade RIP, post: 4241872 wrote:
Not really. I regularly find really, really terrible Japanese people online.
Esoteric Mist, post: 4241871 wrote:
I've seen one of his video's and he moves his hands so fast that its completely useless as a tutorial.
PANDEMlC, post: 4241877 wrote:
I wasn't sure where to ask this and I didn't want to make a separate thread so I'll leave it here.
I've always been curious as to why I hear people tapping buttons while blocking, it always seemed timed and not just mashing to catch people if they whiff their combos. Is there a reason for this? My worst problem is my defense(teching grabs, blocking crossups, etc). So I'm open to whatever this might be.
I thought I saw it talked about somewhere in the Bison threads but I couldn't find it again.
Anyways, if someone can redirect to me this topic or give me a little brief summary of what I'm thinking of and how to do it, I'd appreciate it.
xxmoosexx, post: 4241880 wrote:
I have been wondering how to execute a certain directional move that is required to do my character's move. In the command list it shows; Down Arrow/ Up Arrow + Fist. Sorry I'm new and and I dont know how to stick in those handy dandy images.
How does it want me to input the Down Arrow/ Up Arrow. This is Dee Jay's Machine gun Upper.
It also shows the same motions for things as his Air Slasher but with the arrows going opposite sides. How do input the motions for these arrows?
Frank Lucas, post: 4241884 wrote:
I asked about this in another thread but I thought I?d mention it again here so that the answer may benefit more people. Regarding the points made about chains and cancels: ?It is important to know that in the SF4 series, you cannot cancel specials or supers out of a chain combo.? Does this mean for example I cannot as Ryu chain 2 cr.lp?s together and then cancel into a SRK but that I could chain the cr.lp?s and then LINK the SRK after the second crouching lp to get the whole thing to combo?
Frank Lucas, post: 4241884 wrote:
What about linking a normal AFTER an initial chained attack? So for example can I CHAIN 2 crouching lp?s together, LINK the second light punch with a crouching mk and then CANCEL the crouching the mk into a hado for a full combo? The quote taken from the sticky reads as though you cannot cancel into a special if you start the combo with chained attacks and if this is not so I think it would be a good idea to reword it slightly. I?m not suggesting this just to be difficult, but misunderstanding this is causing me to make incorrect adjustments when combo training. How, you ask? Well using the latter combo as an example I?ve been practicing it by plinking the cr.mk and whenever I do a successful plink (ie the correct input is displayed) and get a cr.lk instead of a cr.mk AND the hado doesn?t come out I?ve been assuming that I had pressed the cr.lp?s too quickly in succession making it a CHAINED combo that I believed was the reason that the hado wasn?t coming out. To counter this I end up doing the cr.lp?s much slower thinking they HAVED to be linked in order for me to end the combo with a special which I believe is bad practice given I?ll be opening myself up for reversals against people that mash DP. Is it true that I can chain the cr.lp?s together by pressing them in real quick succession and then only need worry about timing the cr.mk as a link which can then be cancelled into a hado? An insight into this would greatly affect my training.