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"Mmm... You look like you're in good shape": Juri Q&A and General Discussion Thread.

KouryuuKouryuu D - D - D - DUBSTEP!!!Joined: Posts: 535Registered
Well since Super Street Fighter IV has been officially released now, I think it's time we have an official Q&A/General Discussion Thread in the Juri forums. Our current "Juri Thread" is far too cluttered with too much random information to act as our General Discussion thread.

I think it'd be best if we extract any useful bits and pieces of information from the old one, and start a fresh new thread, now that we have a better understanding of how Juri works.

Well that's it. Post away people! :cool:
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Comments

  • syn13syn13 SynWerks...no relation to SYN|MC Honzo Gonzo Joined: Posts: 1,301Registered
    I know this shouldn't really be asked but what exactly does Feng Shui Engine/Ultra 1 do? Does it increase damage and make Juri faster to connect attacks that usually don't link?
    I was just on Youtube and noticed that during the trial for linking lp, lk, mp, mk, hp, hk, EX pinwheel kick, the player used Ultra 1 first which really should have been a trial command before those so that people actually know what it does. If so, then I'll be using Ultra 1 more often because I need to add pressure for players who are cautious about EX Dive kick ultra 2.
  • VenomishVenomish Joined: Posts: 700Registered
    I wonder what you are trying to say under your name '??????'
    you probably wanted what juri says in her U2 "??????????
    Pad Chun Li

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  • KouryuuKouryuu D - D - D - DUBSTEP!!! Joined: Posts: 535Registered
    She says "?????!" when she does her fthrow lol.
  • VenomishVenomish Joined: Posts: 700Registered
    it is probably "???????!" kimochi ii daro
    ????? doesn't make much sense it means "feeling isn't it"
    Pad Chun Li

    youtube channel:
    http://www.youtube.com/user/MVashM
  • Hatred EdgeHatred Edge Tyrannical Joined: Posts: 9,260Registered
    When I was doing her trials(forgot which one) it listed that she can combo after her overhead. This is only possible with U1 activated only?
    I killed her.

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  • SnakeAesSnakeAes NEVER FORGET ARCADE∞ Joined: Posts: 2,593Registered
    I believe it's only possible during Feng Shui Engine (Ultra 1).
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • VenomishVenomish Joined: Posts: 700Registered
    Sekku (f+mk) is nomally +2 on hit
    her fastest normal is 3f (close lk)
    Pad Chun Li

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  • KouryuuKouryuu D - D - D - DUBSTEP!!! Joined: Posts: 535Registered
    Outside of Ultra I, you can combo from the overhead on counter hit only with close st.lk. Nothing else. But since st.lk links into cr.mk/cr.mp, you can net some decent damage off it by canceling it into any special.
    it is probably "???????!" kimochi ii daro
    ????? doesn't make much sense it means "feeling isn't it"

    You're absolutely right. I didn't realize I was missing the "ii" after "kimochi." Thanks for letting me know lol.
  • SugamiSugami Nya~ Joined: Posts: 3,989Registered
    Outside of Ultra I, you can combo from the overhead on counter hit only with close st.lk. Nothing else. But since st.lk links into cr.mk/cr.mp, you can net some decent damage off it by canceling it into any special.

    So you have to spot landing it as a counter, then do a what, 1-frame link into s.LK then another 1-frame link into c.MP/c.MK and cancel that into Pinwheel? Good luck with that :rofl:
  • gamareigamarei Testing Ultra 1 Joined: Posts: 9Registered
    I know this shouldn't really be asked but what exactly does Feng Shui Engine/Ultra 1 do? Does it increase damage and make Juri faster to connect attacks that usually don't link?
    I was just on Youtube and noticed that during the trial for linking lp, lk, mp, mk, hp, hk, EX pinwheel kick, the player used Ultra 1 first which really should have been a trial command before those so that people actually know what it does. If so, then I'll be using Ultra 1 more often because I need to add pressure for players who are cautious about EX Dive kick ultra 2.

    Just to give some sort of answer: (testing Ultra 1 in the danger room)

    Regular EX Pinwheel - 180 Damage;185 Stun
    FSE EX Pinwheel - 180 Damage;0 Stun
    :lk:,:lk:,:lk: xx EX Pinwheel - 182 Damage;270 Stun
    FSE :lk:,:lk:,:lk: xx EX Pinwheel - 182 Damage;0 Stun

    + from the trials we all know that FSE allows for certain combos outside of Juri's norm. Whether that means normals chain (or cancel) into each other.. or links are just made easier to make.. i dunno. IMO I think it allows CERTAIN normals to be chained/linked which, outside of FSE, cannot normally.

    i.e. (though idk if this is a good test for it)
    Juri's "BnB[?]" - c.lk~s.lp (is this supposed to be mp?), c.mk xx EX Pinwheel
    In FSE, the link between s.lp, c.mk seemed the same, but you can add a s.hk (at least in the corner) at the end of c.mk for two mroe hits and then xx EX Pin. (once again, someone else give a second opinion on this too, I may just be sleepy).

    Anyways, from my tests in Training Mode, Ultra 1 does not give any increased damage directly, indirectly the increased damage probably comes from being able to execute combo's outside of the regular scope.
  • KirrusKirrus Joined: Posts: 94Registered
    Is Juri more of a turtle character or rush down?
    The Hungry Gamer
  • NeedlecrashNeedlecrash Back to Basics. Joined: Posts: 1,866Registered, Premium
    Is Juri more of a turtle character or rush down?

    Rush Down. Mainly from her speed and combos.
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  • evilragnarokevilragnarok Wind & Water Joined: Posts: 333Registered
    I disagree. She's transitioned into a turtle character. She doesn't have the optimal tools for rushdown, but she has great tools for keep away. Not saying she can't rushdown, but I think she makes a better zoning and keep away char with her normals.
    :sweat: Uh...guys, its spelled Darryl :sweat:
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  • xumpxump Joined: Posts: 116Registered
    yeah she's definitely a rush down, being a turtle doesn't play in to her favor
    poor fireball, only decent pokes (although it seems mk is amazing), not so good anti-air, no real gtfo move
    playing like that is basically free
  • DarthTreyDarthTrey Sabaku Taiso!!! Joined: Posts: 924Registered
    yeah she's definitely a rush down, being a turtle doesn't play in to her favor
    poor fireball, only decent pokes (although it seems mk is amazing), not so good anti-air, no real gtfo move
    playing like that is basically free

    I completely disagree she can turtle the fuck out of someone.......
    Say hello to your mother for me.
  • TsuKiyoMeTsuKiyoMe Trial of the Dragon! Joined: Posts: 385Registered
    yeah she's definitely a rush down, being a turtle doesn't play in to her favor
    poor fireball, only decent pokes (although it seems mk is amazing), not so good anti-air, no real gtfo move
    playing like that is basically free

    Not so good anti-air? What about c.MP or c.HP? :/

    Pinwheel is "decent" for GTFO move but it isn't say... EX SBK like Chun has.
    I completely disagree she can turtle the fuck out of someone.......

    This ^^^

    3 Fireballs, decent half screen pokes, solid anti-air, a dive kick to zip past someone, and a teleport? Sounds like keep away to me.
  • cleverghostcleverghost Joined: Posts: 122Registered
    I've seen other players both rush down, and turtle/punish.... she seems to be rather decent at both.

    Correct me if I am wrong though, but from what I have seen, she has alot of useful tools for pretty much any situation. Her flying kick can trade with alot of things (maybe trade badly, but in my opinion, trading with an SRK is better than just taking one.) Her lk pinwheel is a decent poke move and quick anti air. Her fireball kick before she sends it out can stop jump-ins and can combo with the fireball if you use mk or hk.


    And when she does her U2 to viper, its sexy. :hitit:
    Zoning? WTF is that? You mean I just can't charge in and mash-button the other guy into submission?
  • Unknown Joined:
    Can ex-counter's be used as a wakeup reversal (vs meaty attacks)? I'm not sure I understand the exact mechanics of the reversal frame on wake-up. Does the move need to invincible to reversal, or does it give you 1 frame of invincibility allowing you to do a 1 frame move (like ex-counter)?
  • SnakeAesSnakeAes NEVER FORGET ARCADE∞ Joined: Posts: 2,593Registered
    Nothing like that.

    All a Reversal is, is the game telling you that you executed a special move on the first possible frame you were able to do so. So for example, if you get knocked down and do EX Counter at the soonest possible time, that's a Reversal.

    They don't get any invincibility or anything. The only thing that happens with Reversals is that they become Armor Breaking if they weren't already.
    «勝兵先勝而後求戰,敗兵先戰而後求勝。»
    "Victorious warriors win first, then go to war; defeated warriors go to war first, then seek to win."
    - Sun Tzu, The Art of War
    ---
  • TVGTVG Joined: Posts: 376Registered
    At first I tought juri was a joke. But I will avoid screaming "lolol she sucks" because, well, you never know.
    She won't be a rushdown type tho because she has nothing safe. Maybe online with lag you can get away with more stuff. Shit pokes, no hitconfirms, dive kicks trade for 1 pixel of damage (and are punishable no matter if you do the followup or not) lk wheelkick looked very good but is actually punishable (very at close range, at long range ryu for example cam mash sweep to punish it anywhere). Her counter, well, it's a counter, I'd rather SKR (not that i'd "rather" srk, it's that having a SRK is better than having a counter period). I think after two weeks she'll stop working.
    Then again I'm not a pro player so if someone can enlighten me how she's supposed to be played I'd appreciate it. Maybe there's something beneath that I'm not seeing, I just got the game yesterday.
  • xumpxump Joined: Posts: 116Registered
    Not so good anti-air? What about c.MP or c.HP? :/

    Pinwheel is "decent" for GTFO move but it isn't say... EX SBK like Chun has.



    This ^^^

    3 Fireballs, decent half screen pokes, solid anti-air, a dive kick to zip past someone, and a teleport? Sounds like keep away to me.

    I've actually never used c.mp percentage wise how effective is it?
    I use c.hp when I can, it hits but not always for me.
    is keep away really the same thing as turtling though?
    because yeah you can dive kick away and teleport away
    but that would be more like I have the lead and time is running out so I'll run away

    but for the whole match to just sit back and wait,
    I do think her mid screen pokes are good as well
    but that to me isn't really in Juri's favor, plus I use FSe that's not advantageous for a player who turtles

    I'm not saying you can't turtle anyone can, I just think with her tools rush down is more advantageous


    ***edit: I've actually shouldn't have been so hasty as I'm changing my approach with her and I'm liking the keep away and punish game with her
  • ExandExand Watching Joined: Posts: 147Registered
    Shit pokes, no hitconfirms

    Her pokes are pretty good imo, love her cm. kick.
    And she definitely has hit confirms after watching some of the higher level players using her.
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  • xumpxump Joined: Posts: 116Registered
    Her fireball kick before she sends it out can stop jump-ins and can combo with the fireball if you use mk or hk.

    How well does this work?
    I'm either charging one or too afraid to even try using it
    but that would help a lot if it's effective
  • Eternal BlazeEternal Blaze Gomi~ Gomi~ ORAH~ Gomikuzu Ga! Joined: Posts: 4,327Registered, Premium
    How well does this work?
    I'm either charging one or too afraid to even try using it
    but that would help a lot if it's effective

    Depends on what character is jumping in, it cant stop Ryu's Gigantic Feet or Bison's j.Fierce but it works against other not-so-Godlike jump-ins.
  • L-y-c-a-nL-y-c-a-n Training Starts Early Joined: Posts: 931Registered
    Another thing I noticed yesterday, when playing in real life vs. decent players was, Juri's anti air's.

    vs. Dudley, it seems she always loses to his "elbow" drop while I am trying to do c.fierce.... Crouching fierce also always loses to Guy's Bushin flip elbow thingy. It might be the priority they have in that animation. I know Guy pretty much comes straight down and Dudley is just Dudley. I traded a few times with Dudley's elbow but most other times, I just got beat out! Maybe s.fierce could have worked????
  • TVGTVG Joined: Posts: 376Registered
    I was messing around and noticed something weird. As akuma I can sweep her after lk wheel if I block it crouching but not if I block it standing.
    Is it a hitbox thing or is crouch blockstun shorter in SF4?
  • ExandExand Watching Joined: Posts: 147Registered
    Two questions:

    1) Should her qcb punch counter be used for countering fb's? It seems like I have to anticipate when the fb comes in order for it to work (or maybe I'm just stupidly slow?).
    2) I've accidentally hit people with j. mp > j.mp > (land) c. rk, was curious if there's something else I can connect instead of the c. rk for more damage?
    Currently Playing:
    SSF4 AE | Dota2
  • KouryuuKouryuu D - D - D - DUBSTEP!!! Joined: Posts: 535Registered
    Honestly, I'm starting to think Juri does have the needed tools to be offensive. I might elaborate on more another time in the Juri strategy thread. But all I'm gonna say is that it's all about her fuhajin kicks.
  • AnotakAnotak mad scientist Joined: Posts: 1,753Registered
    Honestly, I'm starting to think Juri does have the needed tools to be offensive. I might elaborate on more another time in the Juri strategy thread. But all I'm gonna say is that it's all about her fuhajin kicks.

    you can kara these too
    im hype for ssf4 remix!
  • xumpxump Joined: Posts: 116Registered
    Two questions:

    1) Should her qcb punch counter be used for countering fb's? It seems like I have to anticipate when the fb comes in order for it to work (or maybe I'm just stupidly slow?).
    2) I've accidentally hit people with j. mp > j.mp > (land) c. rk, was curious if there's something else I can connect instead of the c. rk for more damage?

    I do that a lot if I see the jump coming a mile away
    you can air to air j.mp land j.mp xx dive kick if you have meter ex dive kick, land, they bounce off the wall then ex pinwheel just be aware of the cross up (if you use ultra 2 you can connect that instead of the ex pinwheel)
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