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The Guy Q&A Thread: Post your questions here!

MerkiloMerkilo I like grapes!Joined: Posts: 255Registered
Basically, I don't think we want to get flooded with 'How do I get Guy's ninja costume?' threads; so I felt we should have a Question and Answer thread.

So any question you may have can go here, but remember that any question about match-up goes in the match-up thread

Match-up thread: http://www.shoryuken.com/showthread.php?t=233290

Combo thread: http://www.shoryuken.com/showthread.php?t=233356

Video thread: http://www.shoryuken.com/showthread.php?t=229000


So go ahead and feel free to post your questions here.
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Comments

  • ColinZackColinZack Joined: Posts: 93Registered
    Just started playing Guy today so maybe what normals to use for what would be good to know, as in like which for air to air, which for AA, which for poking, etc.

    Also, because his jump has so much range, once I am out of footsie range I don't really know what to do. He jumps too far to crossup and none of his attacks reach. Should I be backing out and then trying to work my way in again?
  • Unknown Joined:
    What should Guy do on wake-up? After I land a MP, HP, QCF LP and knock down the opponent I really don't know what to do. If I get too close I'll usually get shoryuken'd on wakeup but if I'm too far I'll get hit with projectiles.
  • D'Nyc3D'Nyc3 *Insert Star* Joined: Posts: 2,196Registered
    What should Guy do on wake-up? After I land a MP, HP, QCF LP and knock down the opponent I really don't know what to do. If I get too close I'll usually get shoryuken'd on wakeup but if I'm too far I'll get hit with projectiles.


    well you have lots of options.

    run stop baits
    go for slide
    go for overhead hop kick
    run/stop at good enough spacing for a meaty cr.mp
    even bushin flips works once in awhile since some people like to jump on wake-ups.
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  • bushinryubushinryu Joined: Posts: 146Registered
    most of these options are good but the only 1 i ve been abusing is to do lp bushin flip while they wake up and do SRK the flip can grab em while the opponent is under you/behind you. works sometimes sometime it doesnt. if they crouch you will cross em up and maybe get stuffed Guy's really good but i having hard time vs cammy,blanka,chun li and shotos sometime.
    I like my avatar
  • joker120joker120 In Psycho we trust Joined: Posts: 251Registered
    how should i (someone new to using a command character) ease into playing guy. he is really fun to play and i know he has a high execution bar but i am willing to tough it out. you learn through experience(pain) but how should i start out using him what are simple combos to do in a match until my dexterity increases and simple mixups to apply when in the corner that a beginner could use?
    "What's the matter? You come to fight a madman, and instead find a god?"
    vs. seth "Fuck you, I'm the real BOSS"- Min
  • BenbeeachBenbeeach Joined: Posts: 90Registered
    Execution won't be your problem with Guy
  • joker120joker120 In Psycho we trust Joined: Posts: 251Registered
    Execution won't be your problem with Guy

    then what would?
    "What's the matter? You come to fight a madman, and instead find a god?"
    vs. seth "Fuck you, I'm the real BOSS"- Min
  • MerkiloMerkilo I like grapes! Joined: Posts: 255Registered
    Besides the options above, wakeup OS tech is godly. You can also throw them and theres forward+mp overhead, but when online I stick with sitting just outside SRK/Grab range and then punish because thats what 99% of noobs do on their wakeup.

    As for bushin flip, unless they press an input on their wakeup there will ALWAYS be a frame where they are forced to stand (that's how vega izuna loop works) so if you have perfect timing you can grab them every time if they don't know this.
  • x_Rock_Lee_xx_Rock_Lee_x The God of Thunder Joined: Posts: 674Registered
    Hey Merk, see you are enjoying Guy.
    'The Way of the Intercepting Fist.'
  • MerkiloMerkilo I like grapes! Joined: Posts: 255Registered
    Hey yea I like him.

    OK Question:

    When you do bushin flip to elbow, it seems to give ALOT less advantage than regular jump to elbow. I find it really hard to combo off bushin flip->elbow unless its counter-hit where as regular eblow I can followup with target combo. Is it impractical to try to combo off bushin flip->elbow? What other mixups can you do after besides throw, or OS tech?

    Anyone else have this problem
  • LionxLionx Do the Stun Super! Joined: Posts: 925Registered
    I am going to ask this again since it wasn't really answered...

    What are good Normals that Guy can use to AA someone? I am not sure if its just me but it feels like theres a little less priority for him in AAing others in this game with his normals? Maybe its just me though.
    CvS2: (C-Ryu, Terry, Rolento; K- Rolento, Geese, Kyo.) + Sagat/Cammy
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  • Naked DavidNaked David I love mind games... Joined: Posts: 194Registered
    I am going to ask this again since it wasn't really answered...

    What are good Normals that Guy can use to AA someone? I am not sure if its just me but it feels like theres a little less priority for him in AAing others in this game with his normals? Maybe its just me though.

    I usually just avoid the jump ins when they happen. Cr. HK to slide under and then back dash. Focus attack them as well for a free target combo. But usually I dominate the air with Izuna Drops and Bushin Flips on the rush down, so I don't really have to play defensive. Spin kick also works well. Its wins or trades, haven't seen it beat out by a jump in besides air grab.
    Hey yea I like him.

    OK Question:

    When you do bushin flip to elbow, it seems to give ALOT less advantage than regular jump to elbow. I find it really hard to combo off bushin flip->elbow unless its counter-hit where as regular eblow I can followup with target combo. Is it impractical to try to combo off bushin flip->elbow? What other mixups can you do after besides throw, or OS tech?

    Anyone else have this problem

    So far I have only been to combo from bushin flip -> Elbow drop on a standing opponent, not on crouching.(on Reg. Hit) But on reg. jump -> elbow drop I do Target Combo (St. Mp -> St. Hp) on both crouching and standing.
    SSF4AE Main: Oni
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  • kenmastersXkenmastersX Stone Nguyen Joined: Posts: 3,261Registered
    I am going to ask this again since it wasn't really answered...

    What are good Normals that Guy can use to AA someone? I am not sure if its just me but it feels like theres a little less priority for him in AAing others in this game with his normals? Maybe its just me though.

    Just crouching Fierce and standing Roundhouse, although both require the opponent to be jumping in front of him. cr. Fierce makes his hitbox go down weird so it avoids a few random jumpins do to it.

    Outside of that, his super is pretty good and has invincibility, problem is timing it so that all the hits hit.
    Evo MvC3 top 32 choke artist. :(

    Also, I'm not Richard Nguyen's brother!
  • larg0larg0 Incredible User Joined: Posts: 80Registered
    As for bushin flip, unless they press an input on their wakeup there will ALWAYS be a frame where they are forced to stand (that's how vega izuna loop works) so if you have perfect timing you can grab them every time if they don't know this.

    so vega cant grab you if you input a cr. normal on wakeup? i am always afraid of claw's wakeup grab but face him so rarely that I never bothered to look it up.
  • larg0larg0 Incredible User Joined: Posts: 80Registered
    So far I have only been to combo from bushin flip -> Elbow drop on a standing opponent, not on crouching.(on Reg. Hit)

    i call shenanigans on this...i dont think you can combo off the bushin elbow unless its CH. Or, you know, i'm just bad at street fighter :(
  • PKSkylerPKSkyler Viewtiful and Stylish! Joined: Posts: 6,998Registered
    What are safe guy combos that end in a special move? since target combo whiffs standing opponents and isnt safe(at least, i cant do the grab if they block...), and bushin flip is srk'd, and senpukyaku is unsafe, and arnt all of those yun style shoulder moves punishable? So what should I do?
    Also yeah, need to know some good normals.
    Kick, Punch, its all in the mind. Casino, Dojo, its all in the mind.
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  • x_Rock_Lee_xx_Rock_Lee_x The God of Thunder Joined: Posts: 674Registered
    PkSkyler you need to read the post in this forum and all your questions should be answered, you just aren't doing the right versions at the proper time.
    'The Way of the Intercepting Fist.'
  • MerkiloMerkilo I like grapes! Joined: Posts: 255Registered
    so vega cant grab you if you input a cr. normal on wakeup? i am always afraid of claw's wakeup grab but face him so rarely that I never bothered to look it up.

    Yes but he can still claw you, so you need to be careful.

    Also I think you can combo c.lp off bushin elbow but the timing is very strict, I have not been able to do target combo off bushin elbow
  • OGHowieOGHowie Joined: Posts: 286Registered
    Hey yea I like him.

    OK Question:

    When you do bushin flip to elbow, it seems to give ALOT less advantage than regular jump to elbow. I find it really hard to combo off bushin flip->elbow unless its counter-hit where as regular eblow I can followup with target combo. Is it impractical to try to combo off bushin flip->elbow? What other mixups can you do after besides throw, or OS tech?

    Anyone else have this problem

    Came here to ask the exact same question. Seems to have no advantage on hit and opponents can throw me out of whatever I want to do next?
  • OGHowieOGHowie Joined: Posts: 286Registered
    Anyone able to do HCB -> Dash -> HCB * 3P to get the Ultra 2 out? An old KOF trick that I was hoping would work, but I'm hoping I'm just not fast enough. LOL
  • KirrusKirrus Joined: Posts: 94Registered
    It seems when I fight a lot of people with Guy they start spamming crouch jab. On jump ins, wake up, whenever I get close. (especially Cody) Any advice on what to do to counter this?

    Also how do you punish blocked Blanka balls?

    Lastly which Ultra is better?
    The Hungry Gamer
  • x_Rock_Lee_xx_Rock_Lee_x The God of Thunder Joined: Posts: 674Registered
    It seems when I fight a lot of people with Guy they start spamming crouch jab. On jump ins, wake up, whenever I get close. (especially Cody) Any advice on what to do to counter this?

    Also how do you punish blocked Blanka balls?

    Lastly which Ultra is better?

    Well depends if you want to use your ultra as a punish or combo into it. Also on Jab spammers I usually go overhead, or use your cr.HK kick there feet out.
    'The Way of the Intercepting Fist.'
  • TheRetroKidTheRetroKid absurdative Joined: Posts: 576Registered
    i'm having difficulty with the trial that requires st.hp, elbow into super. i can't get it to connect. any tips? i guess it's a tough link, but sweet jeebus, it's ridiculous. dan falls way to fast, even when i'm buffering the 2xqcf.
    What is this, amateur night?!

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  • EnumasamEnumasam Riding Mediocrity Joined: Posts: 188Registered
    i'm having difficulty with the trial that requires st.hp, elbow into super. i can't get it to connect. any tips? i guess it's a tough link, but sweet jeebus, it's ridiculous. dan falls way to fast, even when i'm buffering the 2xqcf.

    I had trouble with this one too. At first I thought it was on juggle, it it's actually right after the qcb+lp. In all honesty, I've only been able to do it once.
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  • OGHowieOGHowie Joined: Posts: 286Registered
    i'm having difficulty with the trial that requires st.hp, elbow into super. i can't get it to connect. any tips? i guess it's a tough link, but sweet jeebus, it's ridiculous. dan falls way to fast, even when i'm buffering the 2xqcf.

    Yeah, you have to be quick and cancel the dashing elbow.
  • Unknown Joined:
    Anyone able to do HCB -> Dash -> HCB * 3P to get the Ultra 2 out? An old KOF trick that I was hoping would work, but I'm hoping I'm just not fast enough. LOL
    I am pretty sure it is a cancel and not a link. Either way, you can just mash out the super input one the elbow connects and it should come out no problem. If you want a more precise input, the preform the super as soon as you see the impact wave.
  • Hiryu02Hiryu02 Respetar la Máscara Joined: Posts: 1,931Registered
    Does close st hk hit crouchers? And does it force stand on it?

    Any good normals that hit mid and force stand aside from cr jp?
    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathamatically no where near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • ColinZackColinZack Joined: Posts: 93Registered
    St. mp hits mid and is cancellable, but it doesn't force stand.
  • eightysixeightysix Team Nanpa Seiken Joined: Posts: 313Registered
    Does close st hk hit crouchers? And does it force stand on it?

    Any good normals that hit mid and force stand aside from cr jp?

    No, close s.HK does not hit on crouchers. I tried it on Sagat and it just whiffs. Can't really use this move in a combo unless your opponent is standing when they get hit.

    Not only that, but far s.HK whiffs on most crouching characters. I tried this on Sagat and it hits. I'd probably use far s.HK to stuff fireballs and jump attempts.
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  • LimiterLimiter Joined: Posts: 12Registered
    Any good tips or combo that could link Guy's Ultra 2 grab?
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