crazycarl1, post: 4223109 wrote:
What should Guy do on wake-up? After I land a MP, HP, QCF LP and knock down the opponent I really don't know what to do. If I get too close I'll usually get shoryuken'd on wakeup but if I'm too far I'll get hit with projectiles.
Benbeeach, post: 4223113 wrote:
Execution won't be your problem with Guy
Lionx, post: 4223118 wrote:
I am going to ask this again since it wasn't really answered...
What are good Normals that Guy can use to AA someone? I am not sure if its just me but it feels like theres a little less priority for him in AAing others in this game with his normals? Maybe its just me though.
Merkilo, post: 4223117 wrote:
Hey yea I like him.
When you do bushin flip to elbow, it seems to give ALOT less advantage than regular jump to elbow. I find it really hard to combo off bushin flip->elbow unless its counter-hit where as regular eblow I can followup with target combo. Is it impractical to try to combo off bushin flip->elbow? What other mixups can you do after besides throw, or OS tech?
Anyone else have this problem
Merkilo, post: 4223115 wrote:
As for bushin flip, unless they press an input on their wakeup there will ALWAYS be a frame where they are forced to stand (that's how vega izuna loop works) so if you have perfect timing you can grab them every time if they don't know this.
Naked David, post: 4223119 wrote:
So far I have only been to combo from bushin flip -> Elbow drop on a standing opponent, not on crouching.(on Reg. Hit)
larg0, post: 4223121 wrote:
so vega cant grab you if you input a cr. normal on wakeup? i am always afraid of claw's wakeup grab but face him so rarely that I never bothered to look it up.
Kirrus, post: 4223128 wrote:
It seems when I fight a lot of people with Guy they start spamming crouch jab. On jump ins, wake up, whenever I get close. (especially Cody) Any advice on what to do to counter this?
Also how do you punish blocked Blanka balls?
Lastly which Ultra is better?
TheRetroKid, post: 4223130 wrote:
i'm having difficulty with the trial that requires st.hp, elbow into super. i can't get it to connect. any tips? i guess it's a tough link, but sweet jeebus, it's ridiculous. dan falls way to fast, even when i'm buffering the 2xqcf.
OGHowie, post: 4223127 wrote:
Anyone able to do HCB -> Dash -> HCB * 3P to get the Ultra 2 out? An old KOF trick that I was hoping would work, but I'm hoping I'm just not fast enough. LOL
Hiryu02, post: 4223134 wrote:
Does close st hk hit crouchers? And does it force stand on it?
Any good normals that hit mid and force stand aside from cr jp?