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Hakan + Combos = Hakanbos!

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  • PuFFPuFF Dan Marino Joined: Posts: 2,114Registered
    quick question.. c.mk xx super. Have any of you guys tried this out? It worked when i did it in training mode, but whiffed when i tried it in game today. I'm curious if its just one of those things where training mode fools you into thinking its possible, or if its actually viable.

    If it whiffed and they were standing you did it too fast. Simple as that. Just hold down super a tad longer.
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  • NewagerNewager Joined: Posts: 122Registered
    hey i'm not sure if you guys have noticed this or not, but just to give a heads up i found out that when you focus crumple someone and then dash Ultra 2 the crumpled opponent will fall into hakan's grab thus triggering the U2 without the opponent landing on you. so maybe with this, someone who's been in the lab with hakan might get some clever idea of how to set up and exploit this further.
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  • langdonxlangdonx Joined: Posts: 126Registered
    Newager... that's one of his trials, dude, and something you should've learned day 1... unless I'm missing something. It's also covered here.
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  • NewagerNewager Joined: Posts: 122Registered
    the trial wanted you to do 2 focuses the 2nd one knocks the opponent off from the ground which is why I assumed the U2 would work. However i am referring to only 1 fully charged focus then dash connects to U2. But yes I can see that it is posted on the other thread now. thanks
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  • Unknown Joined:
    yea i realize that they have to be standing... my opponent in game online was standing too... but it whiffed after the c.mk, why i was thinking it was something else. Soooo i'm guessing it won't be as useful as i thought... lol. I was thinking more after like a missed srk or something like that.

    Oh, then they must be in hit stun still I'm sure. The only setup for Super I know of is f.MP (must his standing opponents) xx Super. but from PuFF's post, I guess there is a c.MK xx Super that works but just has to be delayed? I'm not sure, I'll try for myself later.
  • The Lone DragonThe Lone Dragon perverted feminist Joined: Posts: 2,483Registered
    FA crumple level 3 ex spd whiff f+rh and do a lk oil dive = 450 damage if mastered the unblockable oil dive

    the timing is different for some characters' wake stand such as hakan's, u have to delay a little bit after the forward kick before inputting a lk oil dive

    pretty much nothing can stop the followup oil dive not even reversals from what i have gathered....

    Can't you just do a just do a crouching normal on wakeup to avoid the dive? Like Cammy's?
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  • 2ToN2ToN Crime doesn't oil up Joined: Posts: 246Registered
    Can't you just do a just do a crouching normal on wakeup to avoid the dive? Like Cammy's?

    no it grabs em grabs srks messiah kick ex sk guys ex tatsu whatever if done at the 1 frame of standing but if u screw it up a lil then all of the aforementioned moves plus simply crouching will beat it, it however beats jump backs and neutral jump if it is done late

    it becomes a mixup if u master it sinc ethe opponent can only jump up to avoid it, thats when u start delaying it
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  • Nos99Nos99 Science Scrub Joined: Posts: 3,583Registered
    Can't you just do a just do a crouching normal on wakeup to avoid the dive? Like Cammy's?

    Yes.
  • TheGlowTheGlow Inverted Reverse Fall-away Master Joined: Posts: 415Registered
    the trial wanted you to do 2 focuses the 2nd one knocks the opponent off from the ground which is why I assumed the U2 would work. However i am referring to only 1 fully charged focus then dash connects to U2. But yes I can see that it is posted on the other thread now. thanks
    Nod, this has been known for a while now. Thats what I do all the time and I believe UltraDavid said you have time to quick oil and then u2 before they crumple all the way.
    I havent tried that part out yet.
  • DragerDrager Joined: Posts: 67Registered
    no it grabs em grabs srks messiah kick ex sk guys ex tatsu whatever if done at the 1 frame of standing but if u screw it up a lil then all of the aforementioned moves plus simply crouching will beat it, it however beats jump backs and neutral jump if it is done late

    it becomes a mixup if u master it sinc ethe opponent can only jump up to avoid it, thats when u start delaying it

    Can we get this in video?
  • The Lone DragonThe Lone Dragon perverted feminist Joined: Posts: 2,483Registered
    Yes.

    Yeah, when I tiried it, too, I could just mash crouch jab to escape.
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  • 2ToN2ToN Crime doesn't oil up Joined: Posts: 246Registered
    Yeah, when I tiried it, too, I could just mash crouch jab to escape.

    ur not doing it right then, i pretty much tested that setup on bison, guy, hakan, dudlley, ken, ryu, and sagat

    stuffed everything but jump

    the way i tested was one i made all those characters either crouch, mash jabs, jump, backdash, do their invinc reversals then tested vs those

    then i had hakan do the setup on record then i would be one of those chars and just try and do everything i could to get out

    however the mash jabs does work sometimes but other times when i recorded hakan doing this and i mashed jabs i still got thrown out so sometimes it does work and sometimes not

    either way jump > those setups
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  • UltraDavidUltraDavid commenta..ttorney?? Joined: Posts: 5,967Registered
    The focus to light oil to u2 only works on a level 3 focus.
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  • 2ToN2ToN Crime doesn't oil up Joined: Posts: 246Registered
    ok yeah u cannot jab out of a true setup i just used rog and dudley and whoever else had a fast jab/lk i could not do anything but backdash and jump out of it

    some supers can beat it tho, not ultras, those supers seems to be only the qcf/qcb motion ones

    so basically backdash/jump/supers > dive loop or whatever yall wanna call it

    dive loop > jabs, lows, specials, ultras, crouching, standing

    dive delay > backdash and jump

    super > anything involved with the dive loop

    jabs and some lows > not properly timed dive loop that can still grab crouchers (i know its strange but for some reason i did a dive loop that grabbed crouchers and jumpers but lost to jabs and lows and another that beat jabs and lows but lost to jumps)
    I am a Zangief lover, however I am cheating on him with Hakan. Don't tell him!!!!

    I have achieved MAX OILY-NESS!!!!!!
  • ixismiffyixiixismiffyixi -AGENT SMITH- Joined: Posts: 245Registered
    Hakan the best

    Thanks for the tips/guide U.David.

    This should be sticky! =p
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  • gaosergaoser MY DAWTERS R SO PRTY Joined: Posts: 814Registered
    a cool combo:

    oil up
    level three focus attack
    wait till opponent practically falls to the ground
    level one focus attack
    dnc into toward roundhouse
    254 dmg, 390 stun

    another cool one is the same, but with slide+follow up after lvl1 focus
    270 dmg, 330 stun

    the toward roundhouse catches your opponent while they are in juggle state from lvl1 focus attack
    -- "having aduken is advantageous, using aduken is chicken, and abusing aduken is winning." - brucelee-kid
  • PasqualPasqual Dethink to Survive Joined: Posts: 886Registered
    Regarding the DNC and Crisco combos, any of them that end in cMK xx Slide and Followup can instead be ended with fMP xx Slide and Followup. This does 20 more damage at best but it's worth noting. In the same vein, any DNC/Crisco combos ending with cHK for knockdown could instead be ended with fHK for the minor damage increase. In both cases the timing is definitely tighter (you may not want to try online) but there's no reason not to learn these really. This gives you, for example:
    • fMP xx Crisco -> fMP xx HP Slide, Followup 300 Damage, 280 Stun
    • FA1 DNC -> fHK 156 Damage, 260 Stun

    Also, I didn't see any mention so far of being able to link Ultra 2 off of Slide FADC during Focus Crumple. It doesn't work during a jMP juggle state because (as far as I can tell) the jMP only gives a juggle count of 1 but during the crumple when they're considered airborne it works fine. Haven't tested on every single character but tested on several of different sizes and such and all have been susceptible so far. This works off of either a level 2 or 3 Focus Attack; if you hit a level 3 you can Guard Position -> Slide for the timing if you want to be flashy. You can't squeeze an Oil Shower in, unfortunately.
    • FA3, delayed HP Slide FADC -> U2 470 Damage, 280 Stun when oiled up, 437 Damage, 280 Stun when not of the oily persuasion.

    The difference in damage between just doing Ultra 2 after a FA2 or FA3 and doing HP Slide FADC Ultra 2 is marginal; at full Ultra meter you're only netting about 10 extra damagewhether you're oily or not. As a matter of fact, you shouldn't do FA3 -> HP Slide FADC Ultra if you're not already oiled as it will do less damage and cost you two meters compared to FA3, LK Oil Shower -> Ultra. At lower levels of your Ultra meter it nets you up to almost 40 damage extra for the FADC if you're oiled up. In any case, doing the Slide FADC Ultra also nets you 80 extra stun. So it's situational at best, hella flashy at worst.
  • MetroxylonMetroxylon Missing link? Joined: Posts: 1,672Registered
    Hakan's U2 does very little damage as it is, that I really wouldn't bother with any combo into it aside from focus or j.mp. I can't believe how often it's happened when I thought the U2 would finish the other player off for sure, but they're barely alive.

    Good to see you're interested in Hakan, Pasqual. He's got a style complementary to Rose, in my opinion.
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  • PasqualPasqual Dethink to Survive Joined: Posts: 886Registered
    Hakan's U2 does very little damage as it is, that I really wouldn't bother with any combo into it aside from focus or j.mp. I can't believe how often it's happened when I thought the U2 would finish the other player off for sure, but they're barely alive.

    Good to see you're interested in Hakan, Pasqual. He's got a style complementary to Rose, in my opinion.

    I don't know about complementary. Certainly different at least and allows me to switch up if bored.

    But your statement doesn't entirely make sense, as this is a way to eek out that extra bit of damage at the cost of 2 meters that you just said left them barely alive.
  • MetroxylonMetroxylon Missing link? Joined: Posts: 1,672Registered
    I don't know about complementary. Certainly different at least and allows me to switch up if bored.

    But your statement doesn't entirely make sense, as this is a way to eek out that extra bit of damage at the cost of 2 meters that you just said left them barely alive.

    I find similarity in their styles mostly because of the range of their normals and lack of combos. They're definitely different though.

    And often times when I land U2, it's not out of an opportunity I could have otherwise oiled beforehand or done slide FADC U2. So your suggestion is good, if the situation is fitting. It's just not applicable to how I've been able to land it. Sometimes I land it raw and they're left with a sliver. It's just one of those funny street fighter anomalies we can't help but deal with.
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  • gaosergaoser MY DAWTERS R SO PRTY Joined: Posts: 814Registered
    Hey guys:

    Towards+mp shoulder charge can link into standing jab only if done at maximum range.
    -- "having aduken is advantageous, using aduken is chicken, and abusing aduken is winning." - brucelee-kid
  • SwoopsSwoops Care for a free sample? Joined: Posts: 478Registered
    Not sure if this is known or not, but you can buffer a dash in after an air-to-air j.MP and still get U2 off to combo them. Execution is kinda hard but it's nice to ensure that they won't land too far away from you.
  • PuFFPuFF Dan Marino Joined: Posts: 2,114Registered
    Hey guys:

    Towards+mp shoulder charge can link into standing jab only if done at maximum range.

    Too bad he's got nothing off of s.Jab :(.

    But it is nice to get +frames
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  • JarekovJarekov Thou Art A Bear Joined: Posts: 1,995Registered
    Too bad he's got nothing off of s.Jab :(.

    But it is nice to get +frames

    f. lp, it can also be a good tick throw setup.
  • gaosergaoser MY DAWTERS R SO PRTY Joined: Posts: 814Registered
    Too bad he's got nothing off of s.Jab :(.

    But it is nice to get +frames

    Biggest advantage is just knowing you can get in without negative frames. Actually, I don't even know how many frames on block :p.

    Ok, so on hit you get at least +4 frames on max range, that's 6 extra frames of advantage you gain from hitting from max range (it's listed as -2 on hit). it's listed as -5 on block, so I'm assuming at max range you're at +1.

    EDIT: On counter hit links like st.strong -> st. strong and st. strong -> towards+ forward combo.
    -- "having aduken is advantageous, using aduken is chicken, and abusing aduken is winning." - brucelee-kid
  • badsightsbadsights Joined: Posts: 3Registered
    a few more combo chains

    Hello,
    I add a few more combo chains to the list.
    The timing is like El Fuerte's jab combos. All these combos can be used in a Crisco combo and most of these combos work without oil.

    Standing and ducking
    standing LK -> standing LK -> standing LP -> standing MP (works nice for pressure) (210 stun, 168 damage, 4 hit combo)
    standing LP -> standing LP -> standing LK -> standing MP (works for big hit box players or ducking) (210 stun, 168 damage, 4 hit combo)
    standing MP -> standing LP -> standing MP (works for big hit box players or standing) (203 stun, 184 damage, 3 hit combo)

    They have to be ducking
    standing LK -> standing LP -> standing LK -> standing LP** -> forward LK (205 stun, 164 damage with oil, 5 hit combo)
    **oil required to get the 5th hit, without oil combo ends here. (140 damage without oil)
    **possible to hakan smash after the LP or MP with oil.

    Last findings (use without oil)
    A good mix up for jump in HK -> ducking MK, try standing MK -> throw (both normal and SPD) it has good placement.

    Side note:
    Standing MP can stuff a lot of pokes, counters pretty well and you can follow that up with MP or MK or (bread and butter combo) ducking MK -> slide -> follow up.

    Strange Combo but might have uses
    In close, MK counter hit -> standing LP -> standing LP -> standing MP (285 stun, 203 damage)
  • RexdawnRexdawn Joined: Posts: 22Registered

    Crisco combos
    Oiled towards+mp crisco cr rh: 200, 300

    You can replace crouching roundhouse with forward roundhouse for the same results plus 10 extra damage.

    Links
    St lp, st mp: 80 damage, 100 stun
    St lp, st mp: 120, 150

    Also, is this a mistake?
  • PieguyPieguy 3.1415926535897932 Joined: Posts: 1,650Registered
    can somebody pls explain to me how dnc and crisco combos work? like im going to list 2 examples, and if somebody could write out the inputs for me, that'd be appreciated

    Oiled jump rh toward+mp crisco cr. mk xx hp slide+followup: 361, 450
    Oiled lv1 fa dnc cr. mk xx hp slide+followup: 221, 250
    Oiled lv1 fa dnc cr mk crisco cr. mk xx hp slide+followup: 255, 310

    how do u get f+mp to combo to cr.mk? Is it like abel's stepkick so it'd be

    j.rh, f+mp, f, d, mk xx qcf+p, p?

    I don't understand dnc either. Would it be:

    mp+mk ... hit, f+mp, before it hits c.mk? i'm pretty confused...
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  • C_VICTORC_VICTOR Joined: Posts: 17Registered
    can somebody pls explain to me how dnc and crisco combos work? like im going to list 2 examples, and if somebody could write out the inputs for me, that'd be appreciated

    You ex focus cancel the f+MP, dash cancel the focus, and then immediately cancel that dash into a normal. So something like f+MP, MP+MK, f, f, d+MK.
  • DooplissDoopliss T.Rawk Joined: Posts: 1,641Registered
    Just for the lulz, you can do this when oiled: "lvl.3 FA -> late slide xx FADC -> crisco f.HK"
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